I have been roaming all over TR_, and am noticing there are not quite enough creatures or NPCs for me to apply all of the changes I had intended, in a faithful manner.
Long story short, I am noticing that as I apply many changes to a few creatures, it is obvious, that I need to either add more creatures and NPCs, or wait for TR_ to reach a near-completed state, that would have more creatures and NPCs to select and change.
I will continue to develop TR_ locally, and eventually release as a new mod, but for now, must end development on TR_ in regards to this specific mod. All of the ideas I have, will remain and be developed, at least for me personally, and will become a solid base when TR_ reaches its end of development cycle, or if at least, more creatures and NPCs have been placed and are specific to TR_ proper in the next release candidate, I can release the new TR_-specific mod then.
I am quite happy to leave VanillaPlus QoL in its current status as complete, and working fine.
P.S. - my materials upscale mod will be coming out, in a little bit. Results are mixed, as I reject a lot of results, but keep a lot of results as well! Will net be a completionist-type of mod, instead, I will be excluding all terrain / landscapes, and others.
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I have been roaming all over TR_, and am noticing there are not quite enough creatures or NPCs for me to apply all of the changes I had intended, in a faithful manner.
Long story short, I am noticing that as I apply many changes to a few creatures, it is obvious, that I need to either add more creatures and NPCs, or wait for TR_ to reach a near-completed state, that would have more creatures and NPCs to select and change.
I will continue to develop TR_ locally, and eventually release as a new mod, but for now, must end development on TR_ in regards to this specific mod. All of the ideas I have, will remain and be developed, at least for me personally, and will become a solid base when TR_ reaches its end of development cycle, or if at least, more creatures and NPCs have been placed and are specific to TR_ proper in the next release candidate, I can release the new TR_-specific mod then.
I am quite happy to leave VanillaPlus QoL in its current status as complete, and working fine.
P.S. - my materials upscale mod will be coming out, in a little bit. Results are mixed, as I reject a lot of results, but keep a lot of results as well! Will net be a completionist-type of mod, instead, I will be excluding all terrain / landscapes, and others.