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Activity logs
This page was last updated on 18 December 2024, 2:49PM
- Changelogs
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Version 3.7
- Improved actors' healing potion usage to increase fights difficulty and limit the potion farming
- Track offered potions and their actors to allow disabling or updating the related settings mid-game
- Update actors' offered potions quantity and quality when HBFS updates actors' stats (requires HBFS 1.3.4)
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Version 3.6.4
- Fixed rare creatures (e.g. Centurion Spiders) failing to self or touch heal because they lack of relevant animations
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Version 3.6.3
- Fixed healing not aborted when healing is not possible.
- Actors' healing features are now set on first activation rather than initialization to improve compatibility with other mods.
- Compatibility with Harder Better Faster Stronger (HBFS).
- HBFS: Dynamically update healing spells based on actors' changing stats.
- HBFS: Select potions amount and quality based on actors' updated stats on first encounter.
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Version 3.6.2
- Follow teams definition now includes chains of follow links, both ways. Mostly noticeable outside of combat.
- Non-biped creatures are now able to heal while moving (thanks to openmw MR #4462, requires an openmw dev build made after 11/23/2024).
- Improved clearing healing bounds on rare edge cases.
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Version 3.6.1
- Improved self-healers avoiding other actors during evasive maneuvers.
- Fixed healers traveling to random destinations caused be an openmw engine bug (#8238).
- Fixed healers not always properly facing their wounded partner.
- Fixed some large creatures failing to turn towards partners.
- Improved healer's navigation accuracy.
- Optimizations and bug fixes.
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Version 3.6
- Non-healing creatures now slowly regenerate their health (customizable).
- Fixed non-biped creatures with spell cast animations having difficulties to heal their friends.
- New setting to also give potions to NPCs who can heal.
- Smoothed healers' rotations when traveling to heal.
- Fixed shaking healers when close to an angle.
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Version 3.5
- Improved team definition: Healers now also help actors if they fight a follower or following of the healer's enemy.
- Improved healers reactivity by controlling them as soon as their last attack or spell is released, instead of finished.
- Heal again delay is now reset when combat starts in order to delay the first healing.
- When escaping during self-healing, healers now try to avoid all close actors.
- Non-biped creatures with cast animations cannot run and cast spells at the same time, they will now first run then heal.
- When load order changed, clear Fair Care actors' states.
- Don't check healing chances multiple times for same actors.
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Version 3.4.1
- Fixed healers cannot self-heal when not in combat (thx to lelimule again!)
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Version 3.4
- Increased most healing-spell costs and magnitudes, there are now 5 spells per range type.
- When self-healing, actors now try evasive maneuvers to avoid blows, except when hiding with Take Cover.
- Ignore delay before healing again if not in combat.
- Actors can now cast their own self-healing spells when not in combat.
- When there is no walking path from the healer to his partner, but the partner is close enough, then the healer will heal him.
- Increased delay before healing again.
- Fixed disappearing summons not properly cleared.
- Fixed healers or wounded partners waiting for a help answer that would never come.
- Improved feasibility checks for accepting help and initiating spell cast.
- Touch-healing spells are now correctly oriented vertically (if partner is higher or lower than the healer).
- Prevent adding potions with a restored HP greater than NPCs' HP.
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Version 3.3.3
- Fixed self-healing enable setting working the opposite way.
- Check for knock down before trying to use self-healing items.
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Version 3.3.2
- Check for paralyze and knock out before trying to use healing items.
- Don't ask for help while using healing items.
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Version 3.3.1
- Briefly disable Mercy and Take Cover when actors need to use self-healing items.
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Version 3.3
- NPCs who cannot heal now get a few healing potions.
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Version 3.2.4
- Check for death on actors' init script.
- Improved death and out-of-processing-range checks.
- Fixed disabling creature healing not working for touch-heal.
- New interface functions to know if actors can self or touch-heal.
- Code cleaning.
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Version 3.2.3
- Fixed occasional errors caused by declining a healing that was not offered.
- Don't ask for help to out of processing range actors.
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Version 3.2.2
- Balance: Increased cost of healing spells, particularly for high level spells.
- Actors can now earn healing spells when their casting chance are almost 100%.
- Improved mid-game Fair Care upgrade.
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Version 3.2.1
- Cancel healing action for healers paralyzed just after accepting to help or when casting the healing spell.
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Version 3.2
- Reverted heal casting approach: Let the engine do the casting animation, now an openmw spell add bug is fixed.
- Slow down healing pace when healing chances are high.
- Fixed actors sometimes healed by their enemies.
- Fixed knock down breaking healing when happening during previous unfinished attack or new healing spell cast.
- Fixed Ancestral Ghosts breaking healing when spontaneously starting spell cast equip animations.
- Fixed several other subtle bugs.
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Version 3.1
- Self-healing is now handled like touch-healing, by simulation.
- Updated the addon, removed self-healing spells, renamed touch-healing spells.
- New approach to improve the control of healing pace.
- Auto-clean scripts data when upgrading Fair Care mid-game.
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Version 3.0
- Self-healing spells are now temporarily added by Fair Care based on probabilistic criteria.
- New setting to enable/disable self-healing. Now works with already encountered actors.
- New settings to customize self-healing conditions.
- Re-distributed chance impacts from lowest to normal in order to increase help chances.
- Allow healing of actors that can self-heal.
- Cancel answer delay criterion if chances to heal get better (e.g. partner injury gets worse).
- Removed buggy final chances normalization as it reduced too much the chances to help.
- Replaced healing disposition boost with lower criterion impact.
- Use NPCs' base disposition instead of default 50 value.
- Fixed dead actors being asked for help, even though they declined help.
- Don't ask for help if one of the criterion chances is zero.
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Version 2.2.2
- Improved heal chances criteria impact balance.
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Version 2.2.1
- Split the restored health criterion into partner's health and spell intensity criteria.
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Version 2.2
- Allow to disable specific healing chances criteria (impact = none).
- Ignore times since last healing and last answer if not in combat.
- New healing chance criterion: spell cost over current magicka ratio.
- New healing chance criterion: healer's current HP over total HP.
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Version 2.1.2
- Fixed animation handling when actors become active again.
- Fixed summons deleted by the engine after using a teleport door causing errors.
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Version 2.1.1
- Fixed excluded actors on saved game loading.
- Fixed follower cannot heal partner sometimes after using a teleport door.
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Version 2.1
- Fixed follow links lost on saved game loading.
- Fixed animation handling lost on saved game loading.
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Version 2.0
- Introduced new approach to decide when to heal, based on probabilities.
- Heal chances are based on multiple criteria. Impact level of each criterion is configurable in the settings page.
- Criteria include cast chances, healing efficiency, healing frequency limits, disposition towards the partner and time to travel to the partner.
- Handle paralyze, silence, sound, knock out and knock down.
- Handle over-encumbered to allow healing if close enough.
- Simulate disposition for NPC-NPC, NPC-creature, creature-creature, player-creature.
- Actors following the same actor can now heal each other.
- New settings to alter healers' decisions on healing or not their partners.
- Fixed errors on actors without animation. They are now excluded.
- Fixed healers not wanting to heal when they fail to properly face the wounded.
- Fixed some creatures not being able to heal their partners because they don't have stance animations.
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Version 1.6.1
- Followers will now fully heal their friends if not in combat (not just up to half).
- Improved documentation.
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Version 1.6
- Healers won't try to help if their casting chances are too low (not enough fatigue).
- Healers will stop trying to help if their way is blocked by other actors.
- Healers will wait a few seconds before trying to help again (so they can fight).
- Healers won't heal friends if their touch spell won't have a significant impact on HP.
- Fixed followers stopping to heal friends after a combat is finished.
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Version 1.5
- Improved compatibility with Mercy CAO, load order has no more impact. Requires last version of Mercy CAO.
- Fixed followers not properly detected.
- Healers now accept to heal ASAP when they are busy casting a spell.
- Improved compatibility with Take Cover.
- Reduced magnitude of self and touch heal spells.
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Version 1.4
- Compatible with Mercy CAO
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Version 1.3
- Fixed followers not added back when being active again.
- Fixed spell traders selling Fair Care spells.
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Version 1.2
- Stopped changing combat target to allow friendly healing, Fair Care now uses a new approach where the spell is manually applied (thx to lelimule suggestion).
- Fixed cannot change to spell stance because of weapon attack not finished.
- Check follow bounds more frequently.
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Version 1.1
- Properly wait for touch heal spell to be selected before setting stance, and then wait for stance to be ready before casting spell.
- Fixed minimum magicka condition to get heal spells.
- Cancel healing if triggered spell hasn't been cast within 2 seconds.
- Wait for spell casting start to change healer's target to the wounded friend.
- Improved settings doc.
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Version 1.0
- First version
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- Author's activity
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December 2024
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19 Dec 2024, 6:04AM | Action by: mym
Attribute change
'File \'FairCare\' description changed.'
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18 Dec 2024, 2:49PM | Action by: mym
File added
'FairCare [version 3.7]'
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18 Dec 2024, 2:48PM | Action by: mym
Changelog added
'Change log added for version 3.7'
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18 Dec 2024, 2:48PM | Action by: mym
Attribute change
'Description changed.
Mod version changed to 3.7.'
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16 Dec 2024, 2:07PM | Action by: mym
File added
'FairCare [version 3.6.4]'
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16 Dec 2024, 2:07PM | Action by: mym
Changelog added
'Change log added for version 3.6.4'
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16 Dec 2024, 2:07PM | Action by: mym
Attribute change
'Description changed.
Mod version changed to 3.6.4.'
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14 Dec 2024, 4:08PM | Action by: mym
File added
'FairCare [version 3.6.3]'
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14 Dec 2024, 4:08PM | Action by: mym
Changelog added
'Change log added for version 3.6.3'
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14 Dec 2024, 4:07PM | Action by: mym
Attribute change
'Description changed.
Mod version changed to 3.6.3.'
November 2024
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25 Nov 2024, 12:59PM | Action by: mym
Attribute change
'Description changed.'
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24 Nov 2024, 7:03PM | Action by: mym
Attribute change
'Description changed.'
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24 Nov 2024, 7:02PM | Action by: mym
File added
'FairCare [version 3.6.2]'
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24 Nov 2024, 7:01PM | Action by: mym
Changelog added
'Change log added for version 3.6.2'
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24 Nov 2024, 7:01PM | Action by: mym
Attribute change
'Mod version changed to 3.6.2.'
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21 Nov 2024, 11:41AM | Action by: mym
File added
'FairCare [version 3.6.1]'
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21 Nov 2024, 11:40AM | Action by: mym
Changelog added
'Change log added for version 3.6.1'
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21 Nov 2024, 11:39AM | Action by: mym
Attribute change
'Mod version changed to 3.6.1.'
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16 Nov 2024, 10:53AM | Action by: mym
File added
'FairCare [version 3.6]'
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16 Nov 2024, 10:52AM | Action by: mym
Changelog added
'Change log added for version 3.6'
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- Mod page activity
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December 2024
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21 Dec 2024, 3:46AM | Action by: Trippleline
Tracked
'Fair Care (OpenMW)'
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20 Dec 2024, 2:39AM | Action by: MizterMoonshine
Untracked
'Fair Care (OpenMW)'
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19 Dec 2024, 7:09PM | Action by: Spartacus2211
Endorsed
'Fair Care (OpenMW)'
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18 Dec 2024, 4:31PM | Action by: deikanther
Untracked
'Fair Care (OpenMW)'
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16 Dec 2024, 8:33PM | Action by: SuraR6
Tracked
'Fair Care (OpenMW)'
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16 Dec 2024, 2:48PM | Action by: Demanufacturer87
Untracked
'Fair Care (OpenMW)'
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16 Dec 2024, 1:40PM | Action by: darkappalo
Untracked
'Fair Care (OpenMW)'
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16 Dec 2024, 9:28AM | Action by: TheImmortalMrEgg
Tracked
'Fair Care (OpenMW)'
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15 Dec 2024, 3:04PM | Action by: isnothinginteresting
Endorsed
'Fair Care (OpenMW)'
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15 Dec 2024, 8:33AM | Action by: pc264
Tracked
'Fair Care (OpenMW)'
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15 Dec 2024, 12:01AM | Action by: beezelbubbles
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'Fair Care (OpenMW)'
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14 Dec 2024, 8:46PM | Action by: SugarGrudge
Endorsed
'Fair Care (OpenMW)'
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14 Dec 2024, 6:50PM | Action by: parsleyispunk
Endorsed
'Fair Care (OpenMW)'
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07 Dec 2024, 2:57PM | Action by: harrylime
Tracked
'Fair Care (OpenMW)'
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01 Dec 2024, 9:26PM | Action by: realakp
Tracked
'Fair Care (OpenMW)'
November 2024
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29 Nov 2024, 6:50PM | Action by: JUSTPIDORSHITPIZDA
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'Fair Care (OpenMW)'
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24 Nov 2024, 8:13PM | Action by: templeofninpo
Tracked
'Fair Care (OpenMW)'
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24 Nov 2024, 7:55PM | Action by: tixazz
Endorsed
'Fair Care (OpenMW)'
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22 Nov 2024, 6:28AM | Action by: deikanther
Tracked
'Fair Care (OpenMW)'
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20 Nov 2024, 3:46PM | Action by: Spartacus2211
Tracked
'Fair Care (OpenMW)'
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