File information

Last updated

Original upload

Created by

Nitro

Uploaded by

NitroInferno

Virus scan

Safe to use

37 comments

  1. templeofninpo
    templeofninpo
    • supporter
    • 22 kudos
    Having an issue where icons freeze and do not disappear even though spells/effects end. Carries through on saves.

    Have just saved after toggling the mod to disabled in scripts. Am about to start game again to see if that does it...

    Edit: ending up having to go to a previous save. Might be a thing with many effects and saving at a bad time or something. May have to do the hircine bloodmoon quest in one sitting.

    Edit edit: it was totally a bloodmoon final quest thing (maybe a mod). Started working again once completed.
  2. Sannh
    Sannh
    • premium
    • 5 kudos
    Could we have a seperate size option for the timers. I'd like to put them in their original position and have the numbers on top. Or outright remove the numbers, and just have the shade be much stronger
    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Yes!! Size option for the number text right? I plan to add this option in and the ability to relocate or outright remove it. The shader adjustment I was thinking about as well
  3. Jiopsi
    Jiopsi
    • supporter
    • 17 kudos
    I noticed that if I set my timecale to 1, BuffTimers only refreshes every 5 seconds. Any way around it?
    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Hmm, so you are changing your gametime scale? I used the gametime state to refresh the timers in retrospect this was probably a poor choice.

      Quick fix would be to change the line 398 in player.lua in /Scripts/BuffTimers from:
          timer = time.runRepeatedly(updateUI_Element, 4 * time.second, { type = time.GameTime })

      to

          timer = time.runRepeatedly(updateUI_Element, 120 * time.second, { type = time.GameTime })

      Essentially your are slowing your time by a multiple of 30 with a scale of 1 so multiplying the update interval that's set to '4' by 30 should fix it.
    2. zsouza13
      zsouza13
      • premium
      • 10 kudos
      Hello my friend, does this mean this mod doesn't work with dynamic timescale, etc
    3. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      it should still function but the fresh rate (update of time and radial) will vary. I'll update this in the next version.
    4. zsouza13
      zsouza13
      • premium
      • 10 kudos
      Ty my friend, I look forward to that 
    5. Jiopsi
      Jiopsi
      • supporter
      • 17 kudos
      Thanks for the fix, that will do until an update. I usually change gametime to slow down shadow movement, because it's so obvious with 30.

      Another request would be compability to F11 HUD hide.
  4. MagickaAddict
    MagickaAddict
    • premium
    • 5 kudos
    Hi NitroInferno
       Thank you for this amazing mod! Knowing active effects at a glance is so cool. 
    The settings screen says we can drag the position of the icon. I'm unable to do that. 
    Can we move the icon to the top left? How do we initiate the drag process?

    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Enable 'Show Buff Borders'. This should show the area where buffs and debuffs will display. You should be able to click on either box and drag around while unpaused or not in any inventory menus. If clicking doesn't allow the box to drag, it may be a conflict with another mod since it seems you got some other UI mods. May be an issue with the layer naming or indexing. If problem persists please share which UI mods you're using.
  5. Kildozery
    Kildozery
    • supporter
    • 82 kudos
    Would you be able to enable hiding the buff timers when the player presses f11 to hide UI elements? Currently the health, fatigue, and magicka bars all disappear, but the buff timers are left on screen.
    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Yep! I will add it for the next version release.
    2. Kildozery
      Kildozery
      • supporter
      • 82 kudos
      Awesome, ty!
  6. templeofninpo
    templeofninpo
    • supporter
    • 22 kudos
    re: removing vanilla buff indicators

    what do you mean "5. Copy and Paste the following line between the 2 lines of code: <Property key="Size" value="0,0"/>
    "?
    PS: k, figured it out.

    <!-- Spell effects box -->
            <Widget type="Widget" skin="HUD_Box_Transparent" position="199 168 20 20" align="Right Bottom" name="EffectBox">
            </Widget>
    <Property key="Size" value="0,0"/>

    Edit: also gets rid of mini map and current weapon/magic indicators.
  7. Kursings
    Kursings
    • supporter
    • 2 kudos
    Doesn't seem to be compatible with https://www.nexusmods.com/morrowind/mods/54708, as the icons are low res
    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      I downloaded https://www.nexusmods.com/morrowind/mods/54708 I cannot replicate. Icons look fine, I also changed the icon size in mods settings and they did not appear low res. Also tried the different icon resolutions for the HD icons mod and they all displayed without low resolution. Do you have an example screenshot?
    2. Kursings
      Kursings
      • supporter
      • 2 kudos
      https://imgur.com/a/2PFSkTL
    3. Kursings
      Kursings
      • supporter
      • 2 kudos
      Ok even the countdown is blurry, so nots sure what is going on
    4. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Hmm interesting. The icons match your effect icons in the bottom right, which have low res. So some other mod you've got is giving you low res icons. What mod do you have driving that change?

      I don't think this would explain the low res text which is odd. I know the text that the OpenMW UI elements use is one of the standard global fonts that can also be modified from other mods. The type font here cannot be separated out from mods that edit global fonts.
  8. Kildozery
    Kildozery
    • supporter
    • 82 kudos
    First of all - love this! But I can't seem to get the box to stay where I want it, even after pressing = to save. I've tried pressing = in the right click menu, as well as the script config window. Do you know what I'm doing wrong? Latest 0.49 build.
    1. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Thanks! Hmm odd are you trying to save the position while the game is paused? If the game is paused it won't take the save. Also make sure its the key that's got +/= on it, should be right next to backspace on standard keyboards. Are you using a standard US keyboard layout?
  9. BIueLotus
    BIueLotus
    • member
    • 1 kudos
    Amazing mod, that finally fixes, what the original devs should have implemented long ago.

    Thank you!
  10. Maxsar
    Maxsar
    • supporter
    • 10 kudos
    Idk why, but my panels are not transparent. I have other mods installed.
    1. Maxsar
      Maxsar
      • supporter
      • 10 kudos
      Ok, I'm stupid. For people like me, try script settings.
    2. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      hehe no worries! I had to make the default not transparent so you could position them 1st :)
    3. FlabTheGreat
      FlabTheGreat
      • member
      • 0 kudos
      wheres the option to get rid of it
    4. NitroInferno
      NitroInferno
      • member
      • 4 kudos
      Under Main menu-> Options->settings-> 'Show Buff Borders'. Also it's shown in the screenshots attached to the images page here.