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Neoptolemus

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Neoptolemus

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816 comments

  1. hllckgrny
    hllckgrny
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    Knight cythus complately exclamstion marked at tavern otherwise everything working nice
    1. GarenMods
      GarenMods
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      Try this it will fix those yellow triangles: https://www.nexusmods.com/morrowind/mods/56613

      Created it specifically as a database patch for this + other errors. Hope it helps!
  2. Retrophyx
    Retrophyx
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    After an hour troubleshooting the yellow missing nifs, I'm guessing this mod really requires one of the add ons after all. I don't know which one. Some are really old mods, broken links etc. Another is like 200mb big. Needless to say, I'm not getting that. I'll just live with a few yellow triangles.
    1. GarenMods
      GarenMods
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      Try this it will fix those yellow triangles: https://www.nexusmods.com/morrowind/mods/56613

      Created it specifically as a database patch for this + other errors. Hope it helps!

      Created for OpenMW but if you are using Vanilla MW launcher, it should work as well. 
  3. hllckgrny
    hllckgrny
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    Lifesaver advice for anyone who using this mod, to clear yellow  exclamation mark errors in game there is a patch named "no missing shields patch for morrowind comes alive" install it to your morrowind > data folder and be sure its working just after morrowind comes alive in mod list, its will clear all bugs. 
    1. digency
      digency
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      Where can this patch be found?
    2. hllckgrny
      hllckgrny
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      Here,istall it after all morrowind comes alive files, its also repair and patch another great mod.

      https://www.nexusmods.com/morrowind/mods/51824
    3. GarenMods
      GarenMods
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      You will find that patch does not seem to implement well as other users have noted it comes with its own problems for OpenMW.

      Try this one instead: https://www.nexusmods.com/morrowind/mods/56613

      Created it specifically as a database patch for this + other errors. Hope it helps!
  4. dejunai
    dejunai
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    Is "MCA - TR Addon" still supposed to work? I get hundreds of missing objects across dozens of cells and ultimately the game crashes. Tried to load it in CS and it errors for an hour on end and crashes... Am I doing something wrong? Am I missing an undisclosed master file?
    Or is "TR Addon" just completely out of date?
    1. YourPalKindred
      YourPalKindred
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      Also having this issue
    2. Bigdarby98
      Bigdarby98
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      It does not
    3. hllckgrny
      hllckgrny
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      There is a patch named no missing stields which is clearin all exclamation marks on mod, if there is still errors şts not because of this mod but other one, specially dşsable enable companion mods and other npc mods to find out whic one.
    4. hllckgrny
      hllckgrny
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      Use this mod 

      https://www.nexusmods.com/morrowind/mods/51824

      İnstall after all MCA addpns
  5. When I walk to random npc on street it doesn't say any greeting speech. How fix that?
    1. hllckgrny
      hllckgrny
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      They actually do, try to change mod order
  6. Apaseall
    Apaseall
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    When loading the mod, a dialog box appears asking you to customize your settings.
    Your options will be to select "Okay" or "Use default settings". Clicking
    "Okay" will allow you to customize individual aspects of the mod.
    Selecting "Use default settings" will, as the name suggests, forego the
    customization and load settings recommended by the mod author.

    You can get this prompt mid-gameplay by:

    • deactivating the mod
    • loading the game
    • saving the game
    • reactivating the mod
    • loading the new save
    I tried that and did not get a dialog box. I checked to see if MCA was loaded with a mod from abot that lists the load order of mods, [it shows them in game] and MCA was listed. Is there a consol command to refire MCA to get the message ?
    1. Apaseall
      Apaseall
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      I think I have solved my problem. Use console Set MCA_Loaded to 1. Save game, reload that game. Get message. I clicked on use default, so cannot say what happens with the other option.
  7. Faffuz
    Faffuz
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    Just one question, on a warrior i found a shield named "Ignore this", it had 500 armor rating and 100 condition, what is the purpose of this shield? and why not just make it 0 armor rating and 0 condition or something like that?
  8. korootz
    korootz
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    "Alive" can be understood ambiguously. I wish it would add depth to existing NPCs, rather than add more soulless puppets...
  9. RyuOfTheWastelands
    RyuOfTheWastelands
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    This is bullshit! When i set "enemies in caves respawn" to on i didn't want it so that the next in-game hour you visit this cave again there already be another pack of goons. also the same with road brigands! i just sold the loot from the last one and going the same road again theres another!!!!!! its like half a minute irl! 
    1. Farzaneh
      Farzaneh
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      Use custom setup.
    2. DunwichChild
      DunwichChild
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      What do you mean? Be clear and don't treat people like idiots
    3. Dreikantbrot
      Dreikantbrot
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      @DunwichChild When loading the mod, a dialog box appears asking you to customize your settings.
      Your options will be to select "Okay" or "Use default settings". Clicking "Okay" will allow you to customize individual aspects of the mod. Selecting "Use default settings" will, as the name suggests, forego the customization and load settings recommended by the mod author.

      You can get this prompt mid-gameplay by:

      • deactivating the mod
      • loading the game
      • saving the game
      • reactivating the mod
      • loading the new save

      However, I have to disagree with @Farzaneh, since the respawn timer for enemies in caves cannot be customized through this menu. The respawn feature can only be toggled on or off, unless there's an alternative method of customizing the mod settings that I'm unaware of.
  10. FizCap
    FizCap
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    Really cool mod, I live for the 20 man battles that happen randomly at towns lol