You need the custom engine for MK from kboykboys github page. Make sure to link epic games with github to access the page. You could also edit the blueprint asset in hex but that requires also updating hashes and stuff i never did.
hey,so i did this and got the engine,what do i need to do now?i got the uasset files extracted with fmodel and i renamed the ones i need so that the smoke 1 skin would use cybersmoke one.the engine doesnt open these files and when i add them to the content folder of a project they dont appear.
Is there a tutorial anywhere on modding MK1? I've been using blender for 5 years doing NSFW, I want to sculpt some characters of my choice in my own shape.
can you make her waist smaller and make one with sonyas alt ourfit with a enchanced waist and btt, please? or maybe make one for nitaras ALT costume pls
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can you tell me how to create the manifest.json needed for the packing process of UEcastoc
I've been using blender for 5 years doing NSFW, I want to sculpt some characters of my choice in my own shape.