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StormLightningSL

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StormLightningSL

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31 comments

  1. Locked
    Sticky
    Completely re-done the code to ensure it works correctly. Please report any bugs or conflicts with any other mods.
  2. Numbers5990
    Numbers5990
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    • 0 kudos
    Anybody know a similar mod to this? this mod crashes my game when roaming around the campaign map.
  3. Babacon
    Babacon
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    • 0 kudos
    Crashes my game T.T thank you for the work nonetheless!
  4. ChocolateJustice
    ChocolateJustice
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    • 4 kudos
    Had a crash today on your mod with 1.5.9 branch of game. Unfortunately I pressed wrong button so I couldn't save the report but from what I recall, the BEW stated reason was your mod and it was to do with the an event occuring, desertion. If I use in future and it occurs again I will save the report this time.

    Great mod concept otherwise! :D
  5. Drax70
    Drax70
    • supporter
    • 8 kudos
    I got a CTD while chasing some looters...
    I didn't catch the error, but it was saying something about an enumerating error...!
    I don't know if this helps, though, sorry!

    I'm playing with e1.5.8 Beta!
    1. StormLightningSL
      StormLightningSL
      • member
      • 2 kudos
      Are you using Better Exception Window mod which helps to track crashes? If you can post a crash log, maybe I can identify why the crash happened.
    2. Drax70
      Drax70
      • supporter
      • 8 kudos
      Yes, this is the mod I use, but when it happened, I had to ctrl+alt+del out of the game and it closed the window, I got only a glimpse of it!
      Sorry!
  6. beyondfubar
    beyondfubar
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    Possibly a conflict but getting a OTLRDModule error when waiting at a bandit hideout. Trying to find the exception report now, this is on 1.5.7

    Edit: Tracked down why the error is a hideout, I get a moral modifier that encourages desertion. So this just doesn't work for me.
    1. StormLightningSL
      StormLightningSL
      • member
      • 2 kudos
      It's a mod conflict, causing an error in OTLRD because the other mod is changing the same numbers. Can you tell me which mod you are using which changes the desertion chance? Also, if you can post the exception report, I would be thankful. It would give me an idea about what is affected. Maybe I can do something to correct it.
    2. beyondfubar
      beyondfubar
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      No mod, it's the main quest where Radagos gives a -50 modifier to party size.  I don't think I have a mod that does anything else.  I do wish other authors named their method something that helps troubleshooting though, I'll be ensuring mine (when I start doing more than personal XML edits and fixing old mods) do this, it's the smart choice thanks for giving me the idea!

      Either way, not sure what is causing it, I've since done a few playthroughs with severely cut down mod lists, I think I'm under 20 now including things like harmony/libs. Will try your latest build when I restart again, this really should be a core feature of the game.
  7. StormLightningSL
    StormLightningSL
    • member
    • 2 kudos
    Updated for e.1.5.6 (and higher, hopefully!). Now, with feedback about which units deserted so you can confirm it works :) Sorry for the delay!
    1. Drax70
      Drax70
      • supporter
      • 8 kudos
      Finaly! Battles look less like "Napoleonic Era running away feast" now...!

      Thank you very much!
  8. Thehaluzer
    Thehaluzer
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    • 1 kudos
    Does it work with 1.5.3? 
    Can anyone confirm?
    1. Sephric
      Sephric
      • member
      • 0 kudos
      Been playing on my current game with this added, and can confirm this is working still as of 1.5.4
      No crashes yet
  9. Drax70
    Drax70
    • supporter
    • 8 kudos
    Hello @SL !

    Could you please update with the latest, e1.4.3 main and 1.5.0 Beta, patches?

    It's been too long since you gave the mod little love!!!

    Thanks!
    1. StormLightningSL
      StormLightningSL
      • member
      • 2 kudos
      Recompiled the previous code of mod version 1.0.1 with the latest version of the game. Tested without any other mods on 1.4.3 Stable. Seems to work fine. I need to update a *LOT* of mods before I can test it with my previous fully modded game, so I'm going to pass on that for now. I also don't play beta, so I haven't been able to personally test it on 1.5.0, but it should work, imho.
    2. Drax70
      Drax70
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      • 8 kudos
      Thanks!!!
      Much appreciated!

      I also don't play beta, so I haven't been able to personally test it on 1.5.0, but it should work, imho.


      Are you sure they haven't change the script? Is it similar to e1.4.3 main?
    3. StormLightningSL
      StormLightningSL
      • member
      • 2 kudos
      No idea for right now if it works on 1.5.0 Beta without any errors. If someone can try it out and post, I would appreciate it. If it does not give errors, it should be working correctly.
  10. StormLightningSL
    StormLightningSL
    • member
    • 2 kudos
    Recompiled with 1.4.3 Stable, and did not have any issues. So the same mod version 1.0.1 should work on game version 1.4.3 Stable and 1.5.0 Beta also. If there are any errors, please report them in the bugs tab, and I will take a look asap I can. Thanks :)
  11. Drax70
    Drax70
    • supporter
    • 8 kudos
    Hello @SL!

    Is it compatible with the latest patches 1.4.2 and Beta 1.4.3?

    Thanks!
    1. StormLightningSL
      StormLightningSL
      • member
      • 2 kudos
      I'm not playing the game currently, and have not tested it with the newest versions. Please try it and post here if it does work. If the game does not crash on adding this mod, it means that the mod is working :)
    2. Drax70
      Drax70
      • supporter
      • 8 kudos
      Hello @StormLightning!

      It does work with e1.4.2 main patch, I don't know about e1.4.3 though! But it probably will, because TW merged their main code from e1.4.2...!

      Thanks! :-)