Hello! I really enjoy your "True" series of MODs, and I’ve been using them for a long time. I have some suggestions regarding True Relations.
I've noticed that when using True Relations, it's too easy for the protagonist to increase their relationship with companions in their party to 100. I believe that even with long-term comradeship, reaching a 100 relationship this easily is somewhat unrealistic.
So, I'd like to suggest the following:
Introduce some limitations, such as capping the relationship increase through battles at 20 or 40. A higher number should indicate a deeper friendship, and I believe that deep relationships cannot be formed just through battles. Of course, certain characters' values and personalities should also play a role in this.
Make relationship changes based on character personality and battle circumstances. For example, bold or honorable characters might develop stronger bonds in large-scale or against-the-odds battles, while merciful characters might resent actions like attacking caravans or civilians, leading to a decrease in relationship.
Implement a multiplier for relationship changes based on the scale of the battle. Small, ordinary skirmishes might not leave much of an impact, whereas large-scale battles could significantly strengthen bonds, making companions who fought in significant battles true comrades who have shared life-and-death experiences.
Add settings in the MCM for multipliers or caps, or even a toggle to stop relationship increases between the player and companions during battles.
These are my suggestions to make it more challenging to deepen relationships with companions, which could enhance immersion and be beneficial for compatibility with other MODs focused on developing character relationships.
1. Is being taken into consideration 2. Already is present within the mod 3. Multipliers are tricky since the system only stores integers from -100 to 100, a more precise system would need to entirely replace the vanilla one Currently the mod generally grants 0-2 points based on a variety of factors and RNG 4. Not a bad idea, had that implemented in the old XML style, would simply need to carry over to MCM
I cant figure this mod out. Sometimes it works, sometimes it dosnt. ANd I dont change other mods, compared to when it works and dont. Do I have to wait until some time has passed in game for it to work?
The mod is impacted by battle contribution levels and various aspects such as traits
Relation changes also have a randomized chance basis So you won't always get a change, but other times you will get more than expected, depending on who it is with
If you are referring to relation gains from taking down bandits, that depends on the size of the bandit party Very small ones will be considered unremarkable While larger ones will earn you much more respect
What is the overlap with this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/5609?tab=description ? I think the only thing it does different is grant Charm XP?
playing on 1.1.4 with the realm of thrones mod and it plays well with no issue until i save game and come back the next day to play and then after a few seconds the game crashes. has happened on two new games
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I've noticed that when using True Relations, it's too easy for the protagonist to increase their relationship with companions in their party to 100.
I believe that even with long-term comradeship, reaching a 100 relationship this easily is somewhat unrealistic.
So, I'd like to suggest the following:
- Introduce some limitations, such as capping the relationship increase through battles at 20 or 40. A higher number should indicate a deeper friendship, and I believe that deep relationships cannot be formed just through battles. Of course, certain characters' values and personalities should also play a role in this.
- Make relationship changes based on character personality and battle circumstances. For example, bold or honorable characters might develop stronger bonds in large-scale or against-the-odds battles, while merciful characters might resent actions like attacking caravans or civilians, leading to a decrease in relationship.
- Implement a multiplier for relationship changes based on the scale of the battle. Small, ordinary skirmishes might not leave much of an impact, whereas large-scale battles could significantly strengthen bonds, making companions who fought in significant battles true comrades who have shared life-and-death experiences.
- Add settings in the MCM for multipliers or caps, or even a toggle to stop relationship increases between the player and companions during battles.
These are my suggestions to make it more challenging to deepen relationships with companions, which could enhance immersion and be beneficial for compatibility with other MODs focused on developing character relationships.1. Is being taken into consideration
2. Already is present within the mod
3. Multipliers are tricky since the system only stores integers from -100 to 100, a more precise system would need to entirely replace the vanilla one
Currently the mod generally grants 0-2 points based on a variety of factors and RNG
4. Not a bad idea, had that implemented in the old XML style, would simply need to carry over to MCM
Relation changes also have a randomized chance basis
So you won't always get a change, but other times you will get more than expected, depending on who it is with
If you are referring to relation gains from taking down bandits, that depends on the size of the bandit party
Very small ones will be considered unremarkable
While larger ones will earn you much more respect
Combat friends is based off renown, while this is based on battle contribution and traits
There may be differences in how it handles lords, companions, and such, but I don't ise that mod myself hence my accuracy is limited
For the most part you'll just get extra relations from battles and tournaments if you use both
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