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BarhidousUploaded by
barhidousVirus scan
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Sorry for the delay, update wasnt simple and was busy with RL. Might be issues w/ this, let me know i'll try to fix them. But quick tests looked fine. Fix for story issues
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No changes were needed, but uploading new version in case it needed to be rebuilt
Old files
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zCulturedStart
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Date uploaded17 Apr 2020, 1:49AM
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File size262KB
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zCulturedStart
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Date uploaded08 May 2020, 1:02AM
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File size273KB
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Works for both 1.3.0 and 1.4.0. Adds a new start where you start with a castle in your selected culture.
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zCulturedStart
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Date uploaded13 Apr 2020, 1:15AM
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File size246KB
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2 new start options, Kingdom Start and Vassal Start.
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zCulturedStart
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Date uploaded10 Apr 2020, 8:53PM
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File size245KB
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Looter start is now only a moderate criminal instead of at war with everyone.
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zCulturedStart
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Date uploaded14 Apr 2020, 7:56PM
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File size259KB
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Fix for latest beta branch issue by changing how Nerezet's folly skip works.Looter Crime rating change, kingdom banner colour fix.
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zCulturedStart
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Date uploaded20 Apr 2020, 9:53PM
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File size262KB
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Updated Comparability with Just Let Me Play's new version. ***WARNING*** could have negative effects on existing saves if you used previous versions of Freeplay. For those saves i'd advise against updating either of our mods.
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zCulturedStart
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Date uploaded06 Apr 2020, 3:54AM
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File size300KB
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zCulturedStart
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Date uploaded06 Apr 2020, 6:27AM
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File size300KB
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zCulturedStart
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Date uploaded07 Apr 2020, 5:24PM
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File size239KB
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Fix for crash caused by experimental.
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zCulturedStart
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Date uploaded07 Apr 2020, 6:57PM
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File size239KB
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Made brother not die to as to not end rebuild clan quest until proper fix can be added.
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zCulturedStart
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Date uploaded14 Apr 2020, 12:32AM
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File size246KB
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Added a fix for no influence on kingdom start caused by base game bug.
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zCulturedStart
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Date uploaded10 Apr 2020, 6:40AM
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File size244KB
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New Version, New Features full details in description
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zCulturedStart
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Date uploaded08 Jun 2020, 12:13AM
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File size255KB
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Tested on both 1.4.1 hotfix and 1.4.2 beta. Adds a new escaped from captor start. Basically looter without being a criminal and no looter companions.
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Bug Fix
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zCulturedStart
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Date uploaded07 Apr 2020, 9:13PM
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File size240KB
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New Screen Customize start location
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zCulturedStart
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Date uploaded11 Apr 2020, 7:43PM
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File size245KB
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Bug Fixes
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Small update as 1.1.17 just for 1.5.5 (Fixing screw up causing crash if no custom cultrues)
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zCulturedStart BETA 1.3
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Date uploaded24 Apr 2020, 10:14PM
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File size267KB
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This is to fix issues with beta 1.3. THIS WILL CRASH ON NON BETA. STICK TO 1.1.8 Unless you're running beta.
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Update to fix issue with exiled start crash on assemble banner. Works with 1.5.1 still
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zCulturedStart Beta 1.4.3 Experimental
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Date uploaded28 Jul 2020, 6:52PM
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File size253KB
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For beta branch. Doubled amount of gold you start with across the board to offset basegame bug. Your brother will appear briefly on the "escaped" menu. I hope to fix this properly, but Taleworlds completely changed that section. So this is temp fix.
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Small update to resolve issues with main quest being unable to progress if you select a start with a kingdom. If you have an existing save with the issue, you can use console commands to progress.
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Small update to resolve issues with menu duplication
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Adding Support for custom cultures from Mods. Fix for kingdom banner colour being off.
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Changes starting gold for landed starts to 10k to help with high garrison cost.
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For some confusing reason, taleworlds removed a function in a tiny patch just for 1.5.0. The same patch might come to 1.5.1 in which case this might be needed for that version.
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Stops Crashing for 1.5.2 hotfix on 9/17.
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Fixes for 1.5.4 as well as vassal with castle start being voted on again right after start.
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zCulturedStart for 1.5.4
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Date uploaded20 Nov 2020, 8:39PM
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File size274KB
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Enhancing support for custom cultures to prevent crashes and improve flow. (Fixed)
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Update for 1.5.6
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Update for 1.5.7, fix for culture being stuck.
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It loads, but it probably has issues. Taleworlds completely changed a bunch of things randomly and made it much more awkward for me. Report any issues. The menus are in a different order now, I'll fix it when 1.5.8 goes to stable.