I hope you change the unfairness the Warband version had, fighting fully equipped with a pitchfork or the like was as stupid as it was a waste of time.
New player experience has been greatly improved. You now start with a set of medium tier equipment and at lvl 30 (halfway to completing your first generation)
It's endless Deathmatch, over and over, using the cRPG MP Servers. You slowly get better via Atribute and Skill acquisition (via out-of-band Webserver). Could be more, but it's a MASSIVE HINT to Taleworlds to do something different with their lame Multiplayer offering.
How does this mod even work? What do you mean by "It adds persistence to the multiplayer"? Does it add "persistence" to Deathmatch, Siege and other modes in multiplayer or...? And what do you even mean by persistence? I'm sorry but that is pretty much all description says. Screenshots like 3 and 6 make it look like this is some type of browser incremental game.
Basically gives you level progression. it was a warband mod before. you start as a peasant and through matches with other players you gain exp to allocate to your stats like in singleplayer and you get denars/gold or whatever so you can buy gear for your character to use in other matches
it's a singleplayer only port of the warband mod... until they open up actual custom servers, it's the closest people will get to that old school pve co-op people used to do in the old days of M&B
32 comments
Does it add "persistence" to Deathmatch, Siege and other modes in multiplayer or...? And what do you even mean by persistence?
I'm sorry but that is pretty much all description says. Screenshots like 3 and 6 make it look like this is some type of browser incremental game.
/b0nk, tin-can mauler