Latest Changes Available to Patreons (Nexus I will likely be updating once per month or every other month)
-Can toggle drunk man on or off. -When drunk man is enabled, you can set the probability he spawns. Default 50% -Fixed settings texts. -Can now raise companions to nobility as lord of a kingdom (when player is ruling a kingdom, toggle comapnion dialogue in MCM) -Can form cavalry detachments with Shift+Insert key when targeting an enemy party. Requires food and cavalry to form detachment. -Fixed crash when no matches found, using menu to enable party AI. -Expanded Superman cheat to empower all heroes in the world. -Meet all heroes through the menu -start rebellions via menu or immersively through powerful gang leaders. -start tournaments in any town via menu -tournament winners can access keep until they leave town
I am playing in version 1.2.9. I select this mode when starting and enter the game, but nothing appears on the screen and the screen goes black and the game crashes. The game menu does not even open. When I remove the mode from my selections, the game opens without any problems. Can you please help?
Mod I use: -Character Reload -Family Tree -Banner Editor -Hotkeys -RBM -Swadian armoury -Open Source Armory,Saddlery,weaponry -Expanded Armoury -Banner Fix -CC Banners -Diplomacy -Better Smithing -Better time -Better Troop Hud -Dramalord -Hold Court -LT Nemesis -Perfect fire arrows -No big smiles -Player switcher -Raise Your Banner,Torch -Arena Overhaul -AIValuesLife -Another Cheer Mod -Command Faction Parties -Gender Inequality -Realistic Prisoner -Marry Anyone -Useful Skips
it possibly might not work on older versions, this is a huge mod and contains a ton of code touching all parts of the game. (well not all... BUT ALOT!)
I know there might have been some changes between 1.2.10 to 1.2.11 as I remember some of my mods needed code fixed that was updated by TaleWorlds.
Is there a reason you do not play on the latest version?
First of all, thank you very much for your answer. The reason I haven't updated the game is because I use a lot of mods and this requires me to update all my mods, and I still have saves from the old version that I continue to play. If I update, I may experience a crash in those saves. That's why I haven't updated the game. But your mod was really useful for me, this situation makes me think :)
playing newest game version and it crashes on new save, also moves the continue campaign button which is how i found that it was this mod stopping me from starting. This mod is beyond incredible so i hope its resolved soon. thank u mod maker ur a goat.
What do you mean specifically by new save? Like a save you had before installing the mod? This mod adds two new heroes (Drosios Neretzes and Arenicos Pethros) to the game so maybe needs a new game and won't work when loading a game.
And continue should always have preference over load game. ;D Any game that puts Continue below load game... IS DOING IT WRONG! ;)
I installed the mod and the requirements, but when I enter the saved save, it asks when I enter the saved save, I say ok, but there is no in-game change, hodja.
if you press f10 in game and nothing happens then yeah something is wrong. Is the mod enabled in the launcher? Also you should see a message from my mod when you get to the title menu after starting the game exe.
There must be something going on because I am using this on 1.2.11 and it works on my end. Make sure the dll is unblocked and all the prerequisite mods are installed like Harmony and MCM and all enabled in launcher. The submodule.xml should prevent you from even enabling the mod if those aren't installed. Do you install manually or use Vortex (vortex automatically unlocks DLLs)?? That's my only guess why maybe it crashes on load.
hi bro i just want to say this game is broken without your mods i hope you come back early I've been waiting a month to update and thanks for your hard work ...
First of all, thank you for your contribution to the community! However, I'm having some difficulties with the localization of the module.
Although I finished the localization, during the testing of the game, I noticed that when I have a conversation with an NPC, the options for the conversation are wrong, but switching the game language to English doesn't cause this to happen, and I suspect that there is an error somewhere in the localization file that causes this problem to arise. Can you fix this problem if you see this feedback?
The mod version is 2.148 and the game version is 1.1.5.
489 comments
-Can toggle drunk man on or off.
-When drunk man is enabled, you can set the probability he spawns. Default 50%
-Fixed settings texts.
-Can now raise companions to nobility as lord of a kingdom (when player is ruling a kingdom, toggle comapnion dialogue in MCM)
-Can form cavalry detachments with Shift+Insert key when targeting an enemy party. Requires food and cavalry to form detachment.
-Fixed crash when no matches found, using menu to enable party AI.
-Expanded Superman cheat to empower all heroes in the world.
-Meet all heroes through the menu
-start rebellions via menu or immersively through powerful gang leaders.
-start tournaments in any town via menu
-tournament winners can access keep until they leave town
Mod I use:
-Character Reload
-Family Tree
-Banner Editor
-Hotkeys
-RBM
-Swadian armoury
-Open Source Armory,Saddlery,weaponry
-Expanded Armoury
-Banner Fix
-CC Banners
-Diplomacy
-Better Smithing
-Better time
-Better Troop Hud
-Dramalord
-Hold Court
-LT Nemesis
-Perfect fire arrows
-No big smiles
-Player switcher
-Raise Your Banner,Torch
-Arena Overhaul
-AIValuesLife
-Another Cheer Mod
-Command Faction Parties
-Gender Inequality
-Realistic Prisoner
-Marry Anyone
-Useful Skips
I know there might have been some changes between 1.2.10 to 1.2.11 as I remember some of my mods needed code fixed that was updated by TaleWorlds.
Is there a reason you do not play on the latest version?
And continue should always have preference over load game. ;D Any game that puts Continue below load game... IS DOING IT WRONG! ;)
mod version: latest
game: 1.2.11
First of all, thank you for your contribution to the community! However, I'm having some difficulties with the localization of the module.
Although I finished the localization, during the testing of the game, I noticed that when I have a conversation with an NPC, the options for the conversation are wrong, but switching the game language to English doesn't cause this to happen, and I suspect that there is an error somewhere in the localization file that causes this problem to arise.
Can you fix this problem if you see this feedback?
The mod version is 2.148 and the game version is 1.1.5.
:)
The problem is solved, never mind.