NOTE ABOUT LAST VERSION : You'll lose some global xp
To counter the xp problem brought by how the level is calculated by the game, I kinda re-did all the skill calculation part. The xp calculation is quite handmade now. As a consequence, if you load a skill to level 250, but you were at 99% of the level 250 (let's say for the example 350xp), loading your character will put him/her back at 0% of your level 250. Which means, 350 global xp lost. I can't change this, I won't change this. It's not a bug, it's normal.
Thank you to the 3 of your who will read this before saying the mod is broken !
Edit for 3.4.4 : You know have the choice to use or not xp and level in the save file. If you set the value on FALSE, then it's autocalculated, otherwise, it uses what is in the file. IN ALL CASES, the skills will be reset to 0xp of the current level. I'm tired of trying workarounds with the shitty system, that will do. Sorry, I know it's not perfect.
If you want to install via Steam Workshop > https://steamcommunity.com/sharedfiles/filedetails/?id=2879953123
FREQUENTLY ASKED QUESTIONS
Q: Two characters in my save have the same name, how can I chose which one I export/load ? > Rename one of the character with the character_manager.rename command. Export the one you want. Modify, reimport. Rename the character back to the original.
Q: The culture bonus does not work ! > Change the culture, save, exit to main menu, and reload. It will then work.
Q: After resetting a companion, the perks don't stay in place, what happens ? > Reset the character, save, go back to the main menu, and reload. It will work again.
Q: My renown, influence or partner do not work, it writes error in the chat box > They are deactivated by default. To enable them, influenceActivated, renownActivated and partnerActivated to true in the generated txt file.
Q: Can you allow to change the HP values of the characters ? > Nope, I did not find how to do so, maybe it's possible, but at least when I tried, nope.
Q: Can you save equipments too ? > Yes, but it's not activated by default. Set the value equipmentActivated to true and you'll get all the equipment in the player inventory available. Note : the potential modifier of the item is not managed.
Q: Despite my culture change, the town loyalty still behave like if I never changed the culture > It's a known bug. The culture change works as for example Aserai can make cheaper caravans after a culture switch. Yet, the game apparently do not understand it when it comes to town loyalty. This mod is supposed to be simple (= not change the game itself to keep it all compatible with anything else), so I won't change the game behaviour. This bug will remain like that.
Q: Can i set a relation level to a character which is not a clan leader ? > Yes, just add its name on the clanLeadersRelation row following the pattern, and load your character as usual.
Q: You lied, the relation isn't always working perfectly, sometimes there is a little delta between what I wrote and the real relation ? > Yes, but let's say you didn't see it (I have no idea how to fix it, and do not plan to, it's the game developpers function magic). WHILE TOTALY USABLE, USING THIS MOD ON A NON ENGLISH GAME VERSION MAY BREAK SOME STUFF. YOU MIGHT HAVE TO CHANGE SOME STAT NAMES IN THE TXT FILE TO MAKE IF YOU ENCOUNTER ODD BEHAVIOURS, OR USE THE ENGLISH VERSION WHILE EXPORTING/IMPORTING.
I am on Bannerlord 1.2.12, installed the mod GUI version. No save/load menu appears in the GUI. I also installed Character Reload for 1.2.9-1.2.10 and Encyclopedia Extender (v1.1.4.8) mods that may conflict, not sure. Could you add a screenshot to see how/where the save/load menu should appear in the Encyclopedia? I've tried the consol command, but "character_manager.save" are all "unknown command".
Character Reload already has a 50 Slot Hero Export/Import function. And they get stored in your files. Not the save. So even after deleting the save, you can use the templates for other saves. Only thing missing in that version is that the Character Names doesn't get saved. Everything else, including accurate Appearance and Skill Numbers gets exported correctly.
Love the mod and i use it a lot for many things. I use the GUI version.
I have been wanting to play around with removing lords from their clans and adding them to mine but i can't seem to get it right. When i try and remove the lord from a clan, or add them to my clan nothing happens. When i try and make them a sibling i get added to their clan instead of them joining mine.
What is the sintax to remove/add to a clan? and where to put it in the text document? There is a note saying to set Clan_or_not to true so it will load, but i don't think i am doing that right either.
Anyone know how to do this successfully that can help me out?
Still works on latest but weirdly I'm noticing it doesn't exactly import skills. I export and import and for some reason 200 in a weapon skill becomes 360.
to get the right numbers, just divide the target skill value by 1,269 (or multiply what you plug in with that to get the result in-game). It's super annoying though!
Nvm, the multiplier changed within the same gamesave. Now it's 1,057. Have no clue how that changes and what causes it. It is even more annoying.
1295 comments
To counter the xp problem brought by how the level is calculated by the game, I kinda re-did all the skill calculation part. The xp calculation is quite handmade now. As a consequence, if you load a skill to level 250, but you were at 99% of the level 250 (let's say for the example 350xp), loading your character will put him/her back at 0% of your level 250. Which means, 350 global xp lost. I can't change this, I won't change this. It's not a bug, it's normal.
Thank you to the 3 of your who will read this before saying the mod is broken !
Edit for 3.4.4 : You know have the choice to use or not xp and level in the save file. If you set the value on FALSE, then it's autocalculated, otherwise, it uses what is in the file. IN ALL CASES, the skills will be reset to 0xp of the current level. I'm tired of trying workarounds with the shitty system, that will do. Sorry, I know it's not perfect.
FREQUENTLY ASKED QUESTIONS
> Rename one of the character with the character_manager.rename command. Export the one you want. Modify, reimport. Rename the character back to the original.
Q: The culture bonus does not work !
> Change the culture, save, exit to main menu, and reload. It will then work.
Q: After resetting a companion, the perks don't stay in place, what happens ?
> Reset the character, save, go back to the main menu, and reload. It will work again.
Q: My renown, influence or partner do not work, it writes error in the chat box
> They are deactivated by default. To enable them, influenceActivated, renownActivated and partnerActivated to true in the generated txt file.
Q: Can you allow to change the HP values of the characters ?
> Nope, I did not find how to do so, maybe it's possible, but at least when I tried, nope.
Q: Can you save equipments too ?
> Yes, but it's not activated by default. Set the value equipmentActivated to true and you'll get all the equipment in the player inventory available. Note : the potential modifier of the item is not managed.
Q: Despite my culture change, the town loyalty still behave like if I never changed the culture
> It's a known bug. The culture change works as for example Aserai can make cheaper caravans after a culture switch. Yet, the game apparently do not understand it when it comes to town loyalty. This mod is supposed to be simple (= not change the game itself to keep it all compatible with anything else), so I won't change the game behaviour. This bug will remain like that.
Q: Can i set a relation level to a character which is not a clan leader ?
> Yes, just add its name on the clanLeadersRelation row following the pattern, and load your character as usual.
Q: You lied, the relation isn't always working perfectly, sometimes there is a little delta between what I wrote and the real relation ?
> Yes, but let's say you didn't see it (I have no idea how to fix it, and do not plan to, it's the game developpers function magic).
WHILE TOTALY USABLE, USING THIS MOD ON A NON ENGLISH GAME VERSION MAY BREAK SOME STUFF. YOU MIGHT HAVE TO CHANGE SOME STAT NAMES IN THE TXT FILE TO MAKE IF YOU ENCOUNTER ODD BEHAVIOURS, OR USE THE ENGLISH VERSION WHILE EXPORTING/IMPORTING.
No save/load menu appears in the GUI.
I also installed Character Reload for 1.2.9-1.2.10 and Encyclopedia Extender (v1.1.4.8) mods that may conflict, not sure.
Could you add a screenshot to see how/where the save/load menu should appear in the Encyclopedia?
I've tried the consol command, but "character_manager.save" are all "unknown command".
Only thing missing in that version is that the Character Names doesn't get saved. Everything else, including accurate Appearance and Skill Numbers gets exported correctly.
I have been wanting to play around with removing lords from their clans and adding them to mine but i can't seem to get it right. When i try and remove the lord from a clan, or add them to my clan nothing happens. When i try and make them a sibling i get added to their clan instead of them joining mine.
What is the sintax to remove/add to a clan? and where to put it in the text document? There is a note saying to set Clan_or_not to true so it will load, but i don't think i am doing that right either.
Anyone know how to do this successfully that can help me out?
to get the right numbers, just divide the target skill value by 1,269 (or multiply what you plug in with that to get the result in-game). It's super annoying though!
Nvm, the multiplier changed within the same gamesave. Now it's 1,057. Have no clue how that changes and what causes it. It is even more annoying.