If you encounter crashing: Install better exception mod, write, copy and paste the following content and post it on bug section. - Game Version - Reasons - Inner exception - Callstacks
Can I set up a button that allows me to freely convert any town into any culture? The conditions required for conversion can sometimes be quite demanding
enableManuallyChangePlayerClanCulture doesn't work, there is no option button in the keep. The kingdom option appears as normal though. 1.2.12
/Edit/ Scrolled some pages back, and some guy indirectly answered my question. You can change your clan culture only if you don't have a kingdom, if you do, the option is replaced with changing kingdom culture.
So if you want to make custom troops for your clan only, you can't because you can't change your clan culture after you get a kingdom. It's not a great idea in my book to give custom empowered troops to every fool who could start a rebellion. Why remove such an option? I have no idea.
@1.2.12 version of game mod starts to change the culture as it should be, but if i save and exit the game (for example new culture @%28 old culture @%72), when i load the save it startes from the begining. new culture @%0, old culture @%100. Anyone could solve this situation?
663 comments
Install better exception mod, write, copy and paste the following content and post it on bug section.
- Game Version
- Reasons
- Inner exception
- Callstacks
1.2.12
/Edit/
Scrolled some pages back, and some guy indirectly answered my question. You can change your clan culture only if you don't have a kingdom, if you do, the option is replaced with changing kingdom culture.
So if you want to make custom troops for your clan only, you can't because you can't change your clan culture after you get a kingdom.
It's not a great idea in my book to give custom empowered troops to every fool who could start a rebellion.
Why remove such an option? I have no idea.