IMPORTANT - For people that said factions go at war with them. After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.
Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!
This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map. I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.
Companion limit will not affect war stats. From all my mods, this is the only mod that by increasing the limit, and only the limit, you affect war stats, without actually creating the parties themselves.
Seems like this sort of works, and sort of doesn't? You can increase the number of companions, but companions you hire to fill out slots beyond the base game limit max limit, don't appear to be able to be used to lead parties or become governors.
I wonder if going in and actually doing the old school editing of the bin/dll to change the vanilla formula would bypass that. If I decide to do it, I'll update this post with results. (Edit) Looks like they removed the old companionlimit code from the dll, or I'm looking in the wrong dll!
It worked one on campaign but now on my current one it doesn't work. I'm on version 1.2.10 and have no problems launching the game or the mod option interface. It simply doesn't apply the changes I want made. I tried saving and relogging before making a change, and also relogging after making a change and it still doesn't work for me. Any reason for this that has a simple fix?
This was weird, this mod was working until I had a random crash with the game that told me to validate my files. I did then suddenly the game was crashing on boot saying that the unlimitedCAP module couldn't be loaded until I ran the DLL unblocker again and now it works fine.
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Check out: UnlimitedPS, PersuasionFixHPPR.
Note: This comment is the post I edit for news / mod comments. The date it was posted does not correlate with when I sent the message.
IMPORTANT - For people that said factions go at war with them.
After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.
Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!
Here is the code that decides that:
num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);
This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.
I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.
Companion limit will not affect war stats. From all my mods, this is the only mod that by increasing the limit, and only the limit, you affect war stats, without actually creating the parties themselves.
For questions, let me know!
can u PLS Update 1.2.12 Version PLS
I wonder if going in and actually doing the old school editing of the bin/dll to change the vanilla formula would bypass that. If I decide to do it, I'll update this post with results. (Edit) Looks like they removed the old companionlimit code from the dll, or I'm looking in the wrong dll!
Party limit still works though