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The Open Source Armory TeamUploaded by
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Tags for this mod
- Compilation
- Performance Optimization
- Lore-Friendly
- English
- Models/Meshes
- Textures
- Modder's Resource
- Utilities for Modders
- Armour & Shields
- Clothing
- Weapons
- Overhaul
- Bug Fixes
- Calradia
- Singleplayer
- Quality of Life
- Smithing
- Vlandia
- Battania
- Western Empire
- Sturgia
- Aserai
- Kuzait Khanate
- Southern Empire
- Northern Empire
- Bandits
- Minor Factions
- Player Kingdom
- New Faction
- Armour
- Shields
1865 comments
Q. Is the Open Source Armory/Weaponry/Saddlery compatible with an existing save?
A. Yes, but it may take some time (a couple of in-game years) for items to appear in the in-game shops.
Q. Is the Open Source Armory/Weaponry/Saddlery safe to remove mid-save?
A. No. Removing any mod from your game will cause issues and can result in the permanent corruption of your saves. Do not remove mid-save.
Q. Does the Open Source Armory/Weaponry/Saddlery add items to troops/lords/npcs?
A. No. For that, you need a dedicated overhaul mod. The OSA has an official total overhaul: 'Shattered Imperium', which is hosted on the Discord server.
Q. When I open the inventory, my item icons look strange/stripey/brown. Is this a bug?
A. No. This is a bug in the vanilla game that TaleWorlds has fixed in versions 1.2.0 and newer.
Are you guys gonna put all your new work in this pack or are you gonna keep working on your separate armor mods and once in while combine it in this one?
Edit: Due to increasing constraints on my time, I am discontinuing support for my Calradian Reforms - The Armory mod. The OSA will now be the most up-to-date source for those items.
I want to say that i found a crash that happen when you use inventory and load armor. What i did usually is overwrite the files to update the. Which was causing the fail. the best aproach to play on 1.6 or above, is to delete the existing mod and unzip the 1.6 mod. That will fix the problem. I would guess some file from older versions of the mod is causing troubles with the 1.6 version of the game.
Tr-Oyundan çıktıktan sonra neden çökme hatası alıyorum?
Confirmed via trial and error enabling/disabling a bunch of mods.
Permission tab says yes, but author notes say no, a bit confusing.
I don't understand why there's so much hate here. I've been using this armor for a couple of years now and I don't encounter any major lags. The armor is perfect for Europa1100.
Yes, there are a few inconsistencies, but they are minor.
For example, armor:
AR_vlandia_armor_j
AR_vlandia_armor_k
AR_vlandia_armor_l
AR_vlandia_armor_m
disappears when hit hard and the enemy dies. Blood included. I understand this is a bug in the model itself, not in the config. Please correct it.
The error is caused by the DismembermentPlus mod
In another try i put a bunch of helmets to inventory and then the other things, helmets were chugging the most, can we get OSA version without 900 helmets pretty please? For those that like vanilla helmets that are already in the game and want better performance?
It just feels like it's too much for game to handle, maybe at least someone can provide some tutorial how to remove all OSA helmets on user side?