Author, please fix the modification 7 elite troops!
I was able to import my troop branch, but when I try to upgrade my soldiers to tier 7, the game crashes. Also, in the game, tier 7 is displayed as tier 6 and the upgrade icon is not shown in the party menu. There was a bug with displaying tier 7 before, but the soldiers were leveling up and the game didn’t crash.
If anyone has figured out how to fix this, please write!
Hello, use file fot Tier 7 elite units, but in game 7 Tier subscribe as 6 Tier, so you save ...Tier 5, Tier 6, Tier 6. And if you have Tier 6 units they just dont get exp. for next level becouse next level is also Tier 6, and if you try open that Tier 7 unit, which subscribed as Tier 6, in party menu by upgrade box, game crash.
I was using it despite various crashes until I hit a save killing bug with the following exception callstack. Outer exception callstack:at Helpers.MobilePartyHelper.CanTroopGainXp(PartyBase owner, CharacterObject character, Int32& gainableMaxXp)at Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party, Single xpToDistribute) at TaleWorlds.CampaignSystem.MapEvents.MapEventParty.CommitXpGain() at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CommitXpGains() at TaleWorlds.CampaignSystem.MapEvents.MapEvent.CommitXpGains() at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleEndSession() at TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update() at TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt) Additionally, trying to save a settings preset will cause a crash.
Unfortunately same crash on my end. Getting this crash about 3 years into a campaign without ever have running into it before during this campaign. Can't seem to move anywhere on the map without this crash now. It's a shame, I try to avoid mods that have issues but what can you do when you're years in and all of a sudden you get a perma-crash like this
Gonna pop on here to ask/request if anyone has figured out how/if there's a way to make it so you can only give troops equipment from your inventory. Just would make it feel like outfitting your army more if I had to be on the lookout for different armours and such or making better weapons for them that I wouldn't normally make for myself.
To those having problems with the skill resetting, the previous "unofficial" update from SchildEnd has no bug regarding such issue. You should be able to find the post at page 4 or so. It works with the current version, simply replace the files found in the "bin" folder inside My Little Warband. Here's the post by SchildEnd: 14.12.2023: For those wanting to use it with version 1.2.7! I've updated the mod to the new Bannerlord version myself and should work now! Taleworlds updated a method which the mod heavily relies upon (needed a new "issearchable" parameter). You can now also use the search function to quickly find your templates and don't have to scroll through the endless amount of troops. I haven't been able to implement it to quickly search through all the weapons, armour etc. because as I've stated before, I'm sadly no modder myself.
Instructions: Download the orginal v1.1.0 version, replace the files in bin\Win64_Shipping_Client with the ones above You also might need to unblock the .dll otherwise it may crash. -> Right-Click on the MyLittleWarband.dll file -> go to properties -> on the bottom right, check the "Unblock" checkbox and hit "apply"
Edit: Copy Template should work fine but will still crash while using TOR Edit 2: Mod still works for v1.2.4 Edit 3: Updated for the 1.2.7 live version! (should also work for beta 1.2.5/1.2.6)
PS: I'm not the original uploader/creator of the mod, I just posted a fix to make it work for the current version.
You are an absolute legend, thank you this worked and solved the issue. I think it even helped with why all my female troops were previously turning male on import.
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The author has locked this comment topic for the time beingThere is a section on the eagle rising discord dedicated to my mods.
I was able to import my troop branch, but when I try to upgrade my soldiers to tier 7, the game crashes. Also, in the game, tier 7 is displayed as tier 6 and the upgrade icon is not shown in the party menu. There was a bug with displaying tier 7 before, but the soldiers were leveling up and the game didn’t crash.
If anyone has figured out how to fix this, please write!
I think the only one can answer this is @kz14365 but he declared he's not checking here, so i ask to other friends who uses this mod:
In older versions we could give our troops which we created, crafted weapons (weapons we produce in smithy)
Now we cannot or i missed stg?
EDIT : found it just do : shift + left click
I was using it despite various crashes until I hit a save killing bug with the following exception callstack.
Outer exception callstack:at Helpers.MobilePartyHelper.CanTroopGainXp(PartyBase owner, CharacterObject character, Int32& gainableMaxXp)at Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party, Single xpToDistribute)
at TaleWorlds.CampaignSystem.MapEvents.MapEventParty.CommitXpGain()
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleEndSession()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Additionally, trying to save a settings preset will cause a crash.
its called dynamic troop equipment system
Here's the post by SchildEnd:
14.12.2023: For those wanting to use it with version 1.2.7!
I've updated the mod to the new Bannerlord version myself and should work now! Taleworlds updated a method which the mod heavily relies upon (needed a new "issearchable" parameter). You can now also use the search function to quickly find your templates and don't have to scroll through the endless amount of troops. I haven't been able to implement it to quickly search through all the weapons, armour etc. because as I've stated before, I'm sadly no modder myself.
Here is the Link to the modified files: https://drive.google.com/drive/folders/1U1DKpm3t93p3HBQ1FV_aHPAAKQ4BoNse?usp=drive_link
I still want LL Muse / kz14365 to get all the credit and downloads, so you'll have to download his version and replace some files within it.
Instructions:
Download the orginal v1.1.0 version, replace the files in bin\Win64_Shipping_Client with the ones above
You also might need to unblock the .dll otherwise it may crash.
-> Right-Click on the MyLittleWarband.dll file -> go to properties -> on the bottom right, check the "Unblock" checkbox and hit "apply"
Edit: Copy Template should work fine but will still crash while using TOR
Edit 2: Mod still works for v1.2.4
Edit 3: Updated for the 1.2.7 live version! (should also work for beta 1.2.5/1.2.6)
PS: I'm not the original uploader/creator of the mod, I just posted a fix to make it work for the current version.