Before you report the bug 1. Check whether the installation process and folder went correctly. 2. Make sure that the .dll is unblocked. 3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either! If there is a problem with the mod, I want to solve it, but help me to specify the problem. It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
Hello, I couldn't find the v1.2.12 version of this mod, or rather I think it's not on the site. I downloaded the v16.0.7.0 mod to fit this version and put it in the game's files, but I can't select it on the launcher screen, so it doesn't work. Who can help me?
Awesome mod! But I was wondering: I am planning to do a companions only playthrough and noticed that they wont carry banners. Can I somehow manually equip those banners myself to be the banner bearer?
just try it out. activate "raise your banners" and deactivate any other mod. Then you will see if your game starts or not. If it doesn't start somethings off with the mod or ur game version. If it works, just start activating your mods one by one to see which one causes problems when mixed the raise your banners. Remember just to start the game and not click on "continue" or start a new save. Sometimes for some mods you need to start a new save cause they cant be implemented into a already existing save or this save is already corrupted or overwritten by some other mods that changed something u cant change back and is blocking your current save.
Edit the submodule.xml file in the Raise your Banner folder and uncomment the Twbanner block of code.Then, add the Usetier_culture line to the bannersetting.xml file.
<Xmls> <!-- <<<<<<<<<<<<<<<<<< Remove this and <XmlNode> <XmlName id = "Items" path = "RYBBannerData\TW_Banner_Data"/> <IncludedGameTypes> <GameType value = "Campaign"/> <GameType value = "CampaignStoryMode"/> <GameType value = "CustomGame"/> </IncludedGameTypes> </XmlNode> --> <<<<<<<<<<<<<<<<<< and this <XmlNode> <XmlName id = "Items" path = "RYBBannerData\Malfoy_Banner_Data"/> <IncludedGameTypes> <GameType value = "Campaign"/> <GameType value = "CampaignStoryMode"/> <GameType value = "CustomGame"/> </IncludedGameTypes> </XmlNode> . . . <Xmls>
I play with the Raise your Banner Mod, since i used ROT 6.0 the mod dosnt work.Can anyone Help me? I am bad at anythink on the PC ^^ sorryThere are my settings!<RaiseYourBanner.Settings><!-- [1] RYB Mode Settings --><RYBMode>0</RYBMode><!-- [2] Banner Ratio Settings --><Infantry>17</Infantry><Archer>17</Archer><Cavarlry>13</Cavarlry><HorseArcher>13</HorseArcher><Etc>17</Etc><!-- [3] Spear Banner Ratio Settings --><Infantry2>0</Infantry2><Archer2>0</Archer2><Cavarlry2>0</Cavarlry2><HorseArcher2>6</HorseArcher2><Etc2>0</Etc2><!-- [4] Level Range Settings --><MinLevel>6</MinLevel><MaxLevel>99</MaxLevel><!-- [5] In Siege --><AttackerInSiege>true</AttackerInSiege><DefenderInSiege>true</DefenderInSiege></RaiseYourBanner.Settings>
Hello, I have encountered an issue where Raise your Banner, Raise your Torch, and Perfect Fire Arrows cause a CTD (Crash to Desktop) in large-scale battles. The game runs fine in a 200 vs 200 battle, but crashes when the battle size increases to 1000 vs 1000. The logs indicate an "AccessViolationException (ExceptionCode: 0xC0000005) Attempted to read or write protected memory". After testing, I found that the crash no longer occurs when I disable Raise your Banner, Raise your Torch, and Perfect Fire Arrows. Please investigate and fix this issue. I rely on these mods and cannot enjoy the game without them. Thank you!
945 comments
1. Check whether the installation process and folder went correctly.
2. Make sure that the .dll is unblocked.
3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either!
If there is a problem with the mod, I want to solve it, but help me to specify the problem.
It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
You can find the latest news about my work here.
I am planning to do a companions only playthrough and noticed that they wont carry banners.
Can I somehow manually equip those banners myself to be the banner bearer?
I tried the following code for example which used to work with 15.0 that doesn't work anymore, the native banners are no carried by troops.
<Culture_Empire>
<Formation name = "Infantry">
<mesh name = "empire_tier_1_banner" weight="1" />
<mesh name = "empire_tier_1_banner" weight="1" />
<mesh name = "UseTier_Empire" weight="1" />
</Formation>
Can you please confirm Malfoy what is wrong? and how to solve this?
<Xmls>
<!-- <<<<<<<<<<<<<<<<<< Remove this and
<XmlNode>
<XmlName id = "Items" path = "RYBBannerData\TW_Banner_Data"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
--> <<<<<<<<<<<<<<<<<< and this
<XmlNode>
<XmlName id = "Items" path = "RYBBannerData\Malfoy_Banner_Data"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
.
.
.
<Xmls>
THX
https://holly-vacation-a3a.notion.site/Realm-of-Thrones-Mod-List-ce30b23f5d3f4d74b4b114440c8a24eb
I have encountered an issue where Raise your Banner, Raise your Torch, and Perfect Fire Arrows cause a CTD (Crash to Desktop) in large-scale battles. The game runs fine in a 200 vs 200 battle, but crashes when the battle size increases to 1000 vs 1000.
The logs indicate an "AccessViolationException (ExceptionCode: 0xC0000005) Attempted to read or write protected memory".
After testing, I found that the crash no longer occurs when I disable Raise your Banner, Raise your Torch, and Perfect Fire Arrows.
Please investigate and fix this issue. I rely on these mods and cannot enjoy the game without them. Thank you!
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