Before you report the bug 1. Check whether the installation process and folder went correctly. 2. Make sure that the .dll is unblocked. 3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either! If there is a problem with the mod, I want to solve it, but help me to specify the problem. It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
hopefully not saying to soon for me. but i will confirm (at least for me), after spending hours trying to figure out why my game was crashing at the start of battle. simply putting this mod at the top of the load order, under storymode, and above all modded modules, fixed my crashes. 1.2.12
---------------(Change this false to true)------------------ <Player>false</Player>
--------------(Change all 10 numbers below to 0)------------------- <!-- [3] Torch Ratio Settings (If you don't have Raise your Banner mod)--> <Infantry>20</Infantry> <Archer>20</Archer> <Cavarlry>10</Cavarlry> <HorseArcher>10</HorseArcher> <Etc>15</Etc> <!-- [4] Banner/Torch Ratio Settings (If you have Raise your Banner mod) --> <Infantry2>9</Infantry2> <Archer2>9</Archer2> <Cavarlry2>7</Cavarlry2> <HorseArcher2>7</HorseArcher2> <Etc2>9</Etc2>
----------------(This will result in you having the only torch)------------------
For those that are having crashing issues and using Realm of Thrones mod, move this torch mod all the way to the top of the loading order and above RoT.
My games was crashing every time no matter the version until I changed the load order, and now it works! And yes, I use dismemberment mod too, still works.
I can confirm that this mod is also crashing for the game for me, when entering battles at night. I too am using dismemberment mod.
I did some testing and when I disable dismemberment mod, it still crashes the game.
I am using a ton of other mods including total overhaul realm of thrones, and I can't really be bothered to check every single mod to see what causes it. Just wanted to let you know that the dismemberment mod is not likely the culprit.
Hey, same here, just tried Raise Your Torch for my first battle at night (also with rain + lightning) and the game crashed when entering.
Usually I can provide log with Better Exception Window after a crash, but for this issue the game instantly closes itself, so I guess there isn't much i can do.
Disabling Raise Your Torch seems to have fixed the problem.
166 comments
Before you report the bug
1. Check whether the installation process and folder went correctly.
2. Make sure that the .dll is unblocked.
3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either!
If there is a problem with the mod, I want to solve it, but help me to specify the problem.
It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
You can find the latest news about my work here.
<Player>false</Player>
--------------(Change all 10 numbers below to 0)-------------------
<!-- [3] Torch Ratio Settings (If you don't have Raise your Banner mod)-->
<Infantry>20</Infantry>
<Archer>20</Archer>
<Cavarlry>10</Cavarlry>
<HorseArcher>10</HorseArcher>
<Etc>15</Etc>
<!-- [4] Banner/Torch Ratio Settings (If you have Raise your Banner mod) -->
<Infantry2>9</Infantry2>
<Archer2>9</Archer2>
<Cavarlry2>7</Cavarlry2>
<HorseArcher2>7</HorseArcher2>
<Etc2>9</Etc2>
----------------(This will result in you having the only torch)------------------
My games was crashing every time no matter the version until I changed the load order, and now it works!
And yes, I use dismemberment mod too, still works.
Outer exception callstack: at TaleWorlds.MountAndBlade.Agent.GetWeaponEntityFromEquipmentSlot(EquipmentIndex slotIndex)at Raise_your_Torch.RYT_Core.TorchProcess(Agent agent)
at Raise_your_Torch.RYT_Core.OldProcess(Agent agent, Banner banner, Boolean isbandit)
at Raise_your_Torch.RYT_Core.BanditTroops(Agent agent, Banner banner)
at Raise_your_Torch.RYT_Core.OnAgentBuild(Agent agent, Banner banner)
at TaleWorlds.MountAndBlade.Mission.SpawnAgent(AgentBuildData agentBuildData, Boolean spawnFromAgentVisuals)
at TaleWorlds.MountAndBlade.Mission.SpawnTroop(IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, Nullable`1 initialPosition, Nullable`1 initialDirection, String specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex, Boolean useTroopClassForSpawn)
at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.MissionSide.SpawnTroops(Int32 number, Boolean isReinforcement)
at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.CheckDeployment()
at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeamsOfSide(BattleSideEnum side)
at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
I too am using dismemberment mod.
I did some testing and when I disable dismemberment mod, it still crashes the game.
I am using a ton of other mods including total overhaul realm of thrones, and I can't really be bothered to check every single mod to see what causes it.
Just wanted to let you know that the dismemberment mod is not likely the culprit.
BR
Usually I can provide log with Better Exception Window after a crash, but for this issue the game instantly closes itself, so I guess there isn't much i can do.
Disabling Raise Your Torch seems to have fixed the problem.
In that case what should we put above what ?
Callstack bellow:
Protip: Use a debugger like dnSpy orVisual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack: No inner exception was thrown
Outer exception callstack:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.XmlReader.Create(String inputUri)
at Raise_your_Torch.SettingsLoader.LoadSettings(String filepath)
at Raise_your_Torch.Main.OnSubModuleLoad()
at TaleWorlds.MountAndBlade.Module.InitializeSubModules()
at TaleWorlds.MountAndBlade.Module.LoadSubModules()
at TaleWorlds.MountAndBlade.Module.Initialize()