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ShutUpMalfoy

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ShutUpMalfoy

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166 comments

  1. ShutUpMalfoy
    ShutUpMalfoy
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    Sticky
    How to modify config.xml

    Before you report the bug

    1. Check whether the installation process and folder went correctly. 
    2. Make sure that the .dll is unblocked.
    3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.

    If Just write 'it's not working', I don't know either! 
    If there is a problem with the mod, I want to solve it, but help me to specify the problem.
    It would be helpful for me if you could attach a Callstack using Better Exception Window mod.



    You can find the latest news about my work here.
  2. cuvcuv
    cuvcuv
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    Modu kurdum çalışmadı ensonsürüm
  3. ThatRussianGuyTV
    ThatRussianGuyTV
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    The mod in game doesn't appear in mod options at all
  4. phonewatcher1
    phonewatcher1
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    hopefully not saying to soon for me. but i will confirm (at least for me), after spending hours trying to figure out why my game was crashing at the start of battle. simply putting this mod at the top of the load order, under storymode, and above all modded modules, fixed my crashes. 1.2.12
    1. zombietyrex
      zombietyrex
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      Bro thank you so much it fixed it for me !!!!
  5. Opulnz
    Opulnz
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    How to turn off support parties? I just want the torches and nothing else bruh
    1. ShutUpMalfoy
      ShutUpMalfoy
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      config.xml
    2. sanjayraj85
      sanjayraj85
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      may i know which value in config to change?
    3. 1315735241
      1315735241
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      ---------------(Change this false to true)------------------
      <Player>false</Player>


      --------------(Change all 10 numbers below to 0)-------------------
      <!-- [3] Torch Ratio Settings (If you don't have Raise your Banner mod)-->
      <Infantry>20</Infantry>
      <Archer>20</Archer>
      <Cavarlry>10</Cavarlry>
      <HorseArcher>10</HorseArcher>
      <Etc>15</Etc>
      <!-- [4] Banner/Torch Ratio Settings (If you have Raise your Banner mod) -->
      <Infantry2>9</Infantry2>
      <Archer2>9</Archer2>
      <Cavarlry2>7</Cavarlry2>
      <HorseArcher2>7</HorseArcher2>
      <Etc2>9</Etc2>


      ----------------(This will result in you having the only torch)------------------
  6. BERKAYV1
    BERKAYV1
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    Beyler bayanlar benım mod surumu hıc bır sekıldeuymuyor oyun surumune gorede yaptım lakın olmuyor nedenını bılen varmı ?
  7. purplepoo6
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    For those that are having crashing issues and using Realm of Thrones mod, move this torch mod all the way to the top of the loading order and above RoT. 

    My games was crashing every time no matter the version until I changed the load order, and now it works!
    And yes, I use dismemberment mod too, still works.
  8. synthcalibur
    synthcalibur
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    Mod crashes with my existing mod list, narrowed it down to ROT.  Here's the outer exception: 

    Outer exception callstack: at TaleWorlds.MountAndBlade.Agent.GetWeaponEntityFromEquipmentSlot(EquipmentIndex slotIndex)at Raise_your_Torch.RYT_Core.TorchProcess(Agent agent)
    at Raise_your_Torch.RYT_Core.OldProcess(Agent agent, Banner banner, Boolean isbandit)
    at Raise_your_Torch.RYT_Core.BanditTroops(Agent agent, Banner banner)
    at Raise_your_Torch.RYT_Core.OnAgentBuild(Agent agent, Banner banner)
    at TaleWorlds.MountAndBlade.Mission.SpawnAgent(AgentBuildData agentBuildData, Boolean spawnFromAgentVisuals)
    at TaleWorlds.MountAndBlade.Mission.SpawnTroop(IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, Nullable`1 initialPosition, Nullable`1 initialDirection, String specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex, Boolean useTroopClassForSpawn)
    at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.MissionSide.SpawnTroops(Int32 number, Boolean isReinforcement)
    at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.CheckDeployment()
    at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeamsOfSide(BattleSideEnum side)
    at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
    at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
    at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
    at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
    at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
  9. Mikker9220
    Mikker9220
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    I can confirm that this mod is also crashing for the game for me, when entering battles at night.
    I too am using dismemberment mod.

    I did some testing and when I disable dismemberment mod, it still crashes the game.

    I am using a ton of other mods including total overhaul realm of thrones, and I can't really be bothered to check every single mod to see what causes it.
    Just wanted to let you know that the dismemberment mod is not likely the culprit. 

    BR
    1. bangyaman
      bangyaman
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      Hey, same here, just tried Raise Your Torch for my first battle at night (also with rain + lightning) and the game crashed when entering.

      Usually I can provide log with Better Exception Window after a crash, but for this issue the game instantly closes itself, so I guess there isn't much i can do.

      Disabling Raise Your Torch seems to have fixed the problem.

    2. Iguanatos
      Iguanatos
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      Same
    3. ShutUpMalfoy
      ShutUpMalfoy
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      You may need to place this above ROT_CORE. Try changing the load order.
    4. bangyaman
      bangyaman
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      Hey, not sure I follow, is ROT_CORE actually the Raise Your Torch mod ?

      In that case what should we put above what ?
    5. LORKHVN
      LORKHVN
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      Realm of Thrones core module in the launcher "ROT_CORE"
    6. Hasslow2312
      Hasslow2312
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      Still does not work.Strange before everything worked, I tried downloading the previous version, but it did not work
  10. Reaf1986
    Reaf1986
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    Crashes on start-up. Only this mod was set to load.

    Callstack bellow:

    Protip: Use a debugger like dnSpy orVisual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

    Inner exception callstack: No inner exception was thrown

    Outer exception callstack:
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
    at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
    at System.Xml.XmlTextReaderImpl.FinishInitUriString()
    at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
    at System.Xml.XmlReader.Create(String inputUri)
    at Raise_your_Torch.SettingsLoader.LoadSettings(String filepath)
    at Raise_your_Torch.Main.OnSubModuleLoad()
    at TaleWorlds.MountAndBlade.Module.InitializeSubModules()
    at TaleWorlds.MountAndBlade.Module.LoadSubModules()
    at TaleWorlds.MountAndBlade.Module.Initialize()
  11. Bradybeast13
    Bradybeast13
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    Is the option to put torches on their waist still an option?
    1. zerochan1990
      zerochan1990
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      no