Updated for 1.2.8 - Fixed crashes for latest version of the Bannerlord. - Changed cheer logic to make it sound more natural. Now they don't shout at the same time like robots but rather shout a little bit randomly. This sounds both more natural and creates more real-life like battle noise. - Added more animations to cheer, such as hitting shield and challenging your opponent. These animations are from Multiplayer taunts that you normally have to pay. - Removed old unoptimized code, now everything should work more smoothly. Note that this still uses animations and/or checks locations. If your CPU is a bottleneck, it's advised to turn off shouting since sound processing can cause FPS drops.
troops still cheer at the same time for me and quite loudly. I think the subtle ambient sound would suffice instead of the current loud shout thing. Can we separate the two? Like only have the subtle one and not the shouts?
Does anyone know if it's possible to get this to work with ROT? The banner carriers just have plain clothes and no gear or banners/torches, but there is torch light as if they had them at night.
If you are using any launcher, this can be the reason. Use normal Bannerlord Launcher once and load the game with Vexillum (you don't even have to select your other mods, just select native modules + vexillum) and once you see main menu, exit the game. Then use whatever the launcher you are using, then vexillium banners should be used. I'll fix this issue in the next update, should be easy
I tried loading vexilium with the original launcher and exit from the main menu but vexilium banner is still not used. Is there a load order for vexilium and carrier?
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- Fixed crashes for latest version of the Bannerlord.
- Changed cheer logic to make it sound more natural. Now they don't shout at the same time like robots but rather shout a little bit randomly. This sounds both more natural and creates more real-life like battle noise.
- Added more animations to cheer, such as hitting shield and challenging your opponent. These animations are from Multiplayer taunts that you normally have to pay.
- Removed old unoptimized code, now everything should work more smoothly. Note that this still uses animations and/or checks locations. If your CPU is a bottleneck, it's advised to turn off shouting since sound processing can cause FPS drops.