Mount & Blade II: Bannerlord

288 comments

  1. RanseTR
    RanseTR
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    A new version has been published! Have fun everyone!

    Release Type: TECHNICAL
    Version: v4.0.4
    Tested With: 1.4.0

    Changelog:

    * fixed crash in 1.4.0
  2. Enauwek
    Enauwek
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    Any version that works with 1.0.3?
    1. Arcanjo9090
      Arcanjo9090
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      nope
  3. ValueTR
    ValueTR
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    Bannerlord serüvenine yeni başladım modun gözüme çarptı 1.0.0 için varmı ? Birde varsa türkçe yaması varmı ?
  4. dillinger111
    dillinger111
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    0
  5. BirkanTekin
    BirkanTekin
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    sesin diyor türk 
  6. AnassinoAssassino
    AnassinoAssassino
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    If only someone could revive this one.
  7. InvaderZim188
    InvaderZim188
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    Crashes. Needs update. Thanks was great though. Need this back
  8. spartasmaximus
    spartasmaximus
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    Sadly Mod hasn't worked for a while. Mod is dead until an update is released.

    Thank you, it was a wonderful mod.
  9. protest
    protest
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    crashes in 1.5.0

    Thanks for creating this mod !~
  10. XZNNepNoire
    XZNNepNoire
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    crashed in 1.4.3
  11. Ceebee13
    Ceebee13
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    Beta 1.4.3 crash upon starting

    An unhandled exception occured! Attempt to continueClose the programSave this page



    --------------------------------------------------------------------------------
    Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
    If you were in the middle of something, the progress you were working on might be lost.
    This error can be caused by a faulty module XMLs, manifest (submodule.xml), or DLL (bad one or permission error).

    If you have Community Patch installed, please click Attempt to Continue in order to capture logs that will be generated by it.
    Or If you're debugging, you can disable the error window individually in config.json in BetterExceptionWindow submodule folder.



    - Reasons
    Source: vartsTradeGuild
    Field not found: 'TaleWorlds.CampaignSystem.SettlementComponent.TradeBound'.

    - Inner exception
    Source: No module
    No inner exception was thrown

    - Callstacks
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.

    Inner exception callstack:
    No inner exception was thrown
    Outer exception callstack:
    at vartsTradeGuild.dto.VillageDto.get_AllVillageDto()
    at vartsTradeGuild.dto.VartsDto.InitializeVartsDto() in C:\Users\aoaka\OneDrive\Masaüstü\Bannerlord\bannerlord-vartsTradeGuild\vartsTradeGuild\src\dto\VartsDto.cs:line 69
    at vartsTradeGuild.encyclopedia.DefaultEncyclopediaVartsPage..ctor() in C:\Users\aoaka\OneDrive\Masaüstü\Bannerlord\bannerlord-vartsTradeGuild\vartsTradeGuild\src\encyclopedia\DefaultEncyclopediaVartsPage.cs:line 44
    at vartsTradeGuild.harmony.EncyclopediaManagerCreateEncyclopediaPagesPatch.Postfix(EncyclopediaManager __instance) in C:\Users\aoaka\OneDrive\Masaüstü\Bannerlord\bannerlord-vartsTradeGuild\vartsTradeGuild\src\harmony\EncyclopediaManagerCreateEncyclopediaPagesPatch.cs:line 16
    at SandBox.SandBoxSubModule.OnGameInitializationFinished(Game game)
    at TaleWorlds.MountAndBlade.MBGameManager.OnGameInitializationFinished(Game game)
    at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at StoryMode.StoryModeGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at DMD?31665793::OnApplicationTick_Patch2>(Module this, Single dt)
    1. josheru
      josheru
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      I'm having the same issues. Took me forever to realized it was this mod that was crashing at start.