So I've been trying to make something similar for SP; and was running into the issue of basing my troops on the Jawal, but they just revert to default Aserai upon reloading. I was using My Little Warband. So I began to think that a custom culture is needed to make it work, but I don't know how exactly face generation is determined. Doing some digging in some other mods and the base files I see "default_face_key" appear frequently, but don't really understand it and even then I'm only guessing that's what I'm looking for. Taleworlds should really add stuff like this into their tools.
I tried to make a standalone a while back but i havent figured out how to stop the skin change when you load up a savegame. It always reverts to aserai. I've been thinking of picking this mod back up and showing it some love though.
Just gotta say as someone who has wanted to see a mod like this now for what seems like forever done for Mount and Blade, You have done an absolutely fantastic job with the troop trees. You really showed the variety in african units and put alot of love into the detail. I would like to ask you if you would be willing to take on a full conversion project? This along with the pike and shot era done in the continent south of Calradia past the Aseran desert would make for one heck of a mod. Anyone agree?
Update...since no one else would. I have begun officially making a Total Conversion mod exactly as I mentioned a few months ago. But....WHY is the Editor so BAD!!! It seems to crash at every moment. It has been a real headscratcher. If anyone could provide some insight into these Assertion Errors im getting I would be very greatful. And I would love to use this troop tree in the mod if possible...thats a question aimed at the mod developer of this project.
Can't lie this isnt the only type of african armies neither is it the strongest. You should really look into african moors because this is just taking the mik
Im intrigued, is there some resources for their armors and armies or even sketches? I would love to work them into the mod if they fit the times around 800-1400 ad. Finding resources for every culture quickly became a research project..lol
Have you checked out discord? Lots of helpful people over there, i havent had a chance to see what works and dont yet with 1.5 ck3, i gotta survive my finals next few weeks. Either myself or someone else should be able to assist on discord
I know this is probably not the place but the Custom troops for crusader bade page seems pretty dead.
I'm trying to make a custom unit file for the roman culture using either CA - Eagle Rising or ERE 4th and 6th century troops. As I understand it the mod simply uses the troops from those mods when I give the correct ID. yet none of the troops I tried ever showed up on the field. Could someone help me?
My File:
<?xml version="1.0" encoding="utf-8"?> <!-- The Bannerlord cultures (vlandia, empire, sturgia, etc) function as base cultures. The mod first looks for troops for the specific Ck3 culture (like "norse", "welsh" etc), but if not found, will use troops of a base culture.--> <Culture id="roman"> <!-- Set "id" to a Ck3 culture like "welsh", "norse" or "norman" etc--> <Champions> <Champion min_prowess="0" bannerlord="ere_tagma_cavalry_1"/> <Champion min_prowess="6" bannerlord="ere_tagma_cavalry_2"/> <Champion min_prowess="12" bannerlord="ere_tagma_cavalry_3"/> <Champion min_prowess="18" bannerlord="ere_tagma_cavalry_4"/> </Champions> <!--The 6 entries below may match multiple different units, if they do not have a specific entry themselves. For example, if "longbowmen" is undefined, the troop "bowmen" will be used instead. This only works if the regiments use the same icon (image) in Ck3--> <Troop ck3="bowmen" bannerlord="cla_rome_auxilia_archer_5"/> <Troop ck3="pikemen" bannerlord="cla_rome_auxilia_infantry_spear_5"/> <Troop ck3="skirmishers" bannerlord="cla_rome_infantry_evocatus_4"/> <Troop ck3="heavy_infantry" bannerlord="cla_rome_infantry_5"/> <Troop ck3="light_cavalry" bannerlord="cla_rome_auxilia_cavalry_5"/> <Troop ck3="heavy_cavalry" bannerlord="cla_rome_praetorian_cavalry_6"/>
<!--Entries for specific troops. Empty entries will try to fall back on the above 6, then on the base culture, then on the the above 6 of the base culture, then on the CrusaderBlade default. --> <Troop ck3="levy" bannerlord="cla_rome_auxilia_recruit"/> <Troop ck3="huscarl" bannerlord="huscarls_ck3maty743"/> <Troop ck3="landsknecht" bannerlord=""/> <Troop ck3="longbowmen" bannerlord=""/> <Troop ck3="goedendag" bannerlord=""/> <Troop ck3="gendarme" bannerlord=""/> <Troop ck3="chasseur" bannerlord=""/> <Troop ck3="picchieri" bannerlord=""/> <Troop ck3="praetorian" bannerlord="cla_rome_praetorian_infantry_6"/> <Troop ck3="Palatini" bannerlord="cla_rome_praetorian_infantry_6"/> <Troop ck3="caballero" bannerlord=""/> <Troop ck3="cataphract" bannerlord=""/> <Troop ck3="hobelar" bannerlord=""/> <Troop ck3="schiltron" bannerlord=""/> <Troop ck3="metsanvartija" bannerlord=""/> <Troop ck3="horse_archers" bannerlord=""/> <Troop ck3="ayyar" bannerlord=""/> <Troop ck3="mubarizun" bannerlord=""/> <Troop ck3="druzhina" bannerlord=""/> <Troop ck3="hussar" bannerlord=""/> <Troop ck3="horn_warrior" bannerlord=""/> <Troop ck3="bush_hunter" bannerlord=""/> <Troop ck3="shomer" bannerlord=""/> <Troop ck3="khandayat" bannerlord=""/> <Troop ck3="mountaineer" bannerlord=""/> <Troop ck3="sahel_horsemen" bannerlord=""/> <Troop ck3="guinea_warrior" bannerlord=""/> <Troop ck3="sarawit" bannerlord=""/> <Troop ck3="abudrar" bannerlord=""/> <Troop ck3="zbrojnosh" bannerlord=""/> <Troop ck3="palace_guards" bannerlord="cla_rome_praetorian_infantry_4"/> <Troop ck3="chu_ko_nu" bannerlord=""/> <Troop ck3="teutonic_knights" bannerlord="" banner_override="" /> <Troop ck3="light_footmen" bannerlord=""/> <Troop ck3="light_horsemen" bannerlord=""/> <Troop ck3="pikemen_unit" bannerlord=""/> <Troop ck3="armored_footmen" bannerlord=""/> <Troop ck3="onager" bannerlord=""/> <Troop ck3="armored_horsemen" bannerlord=""/> <Troop ck3="mangonel" bannerlord=""/> <Troop ck3="crossbowmen" bannerlord="cla_rome_infantry_engineer_5"/> <Troop ck3="trebuchet" bannerlord=""/> <Troop ck3="bombard" bannerlord=""/> <Troop ck3="house_guard" bannerlord="cla_rome_officer_centurion_7"/> <Troop ck3="camel_rider" bannerlord=""/> <Troop ck3="war_elephant" bannerlord=""/> <Troop ck3="vigmen" bannerlord="vigmen_ck3maty743"/> <Troop ck3="bondi" bannerlord="bondi_ck3maty743"/> <Troop ck3="varangian_veterans" bannerlord="varangian_veterans_ck3maty743"/> <Troop ck3="jomsviking_pirates" bannerlord="jomsviking_pirates_ck3maty743"/> </Culture>
Im pretty new to modding and dont know much, but lets see if I can help you out. First off what versions are you running of bannerlord? Also custom troops is reported broke with 1.6.5, i cant confirm it but i havent been able to get it to work with 1.6.5. I was debating on cracking open maefaegars custom troops dll and trying it fix it for 1.6.5.
I'm currently using 1.6.5 (I Think, the newest stable version with steam). When I use these mods (yours) the custom troops seem to work, but whenever I try to make a new culture.xml (in this case the roman culture with ca eagle or 4th - 6th century troops mod)) the troops default automatically to the base_cultures. I have tried multiple time and checked each line to the ones in the working mods and I've done nothing different as far as I can tell.
I also know it should be perfectally possible to map troops from other mods (as long as they are activated) as that's exactly what the custom troops mod maker did with de re militari.
With CA eagle rising ticked on your able to load CB and play and its just defaulting to base troops? No crashes?
With your culture xml with romans, you used a roman cultured character in ck3 and it just defaulted to base troops?
Also there is a note on eagle rising troops not working in custom battle..which is what cb is sort of. Im asking questions to get the whole picture. I have an idea that might work though, ill have to download ca and take a peak
I did not try to play it normally as that didn't work for de re militari but those troops did appear in crusaderblade, which let me to conclude that Crusaderblade is it's own instance copying the mods yet allowing them to work (I couldn't even start up with normal mount and blade de re militari).
I also saw that CA eagle rising would not work for custom battles, but as I only need the models and not the whole mods (which adds regions and all if I'm not mistaken) I did not think that would be a problem. Even so: that's why I downloaded the 4th - 6th century ere troops that did not have the same warning to see if I could copy units from there, but this also does not work.
After testing I don't think any of your troops work either... I always seem to get base culture units but those are the Early Troop Trees for CrusaderBlade - by Maty743 base_cultures.
Which means that currently the crusaderblade custom troops mod simply doesn't accept any culture input...
I tinkered with it myself this weekend, and im coming to a similiar conclusion about cultures. The custom troop mod needs updated for the changes from 1.6.4 to 1.7. I took a look around that mod and i dont know how to fix it lol. As far as the ca eagle troops, i havent had much luck there either. My guess would be to find a way to extract armors and create a mod with them and then create troops that could be called. Yet with custom troop mod not working for later version idk. Kind of stuck until CB updates to 1.7 and the custom troops mod follows suit i hope.
Can I ask 1 more question? How does the Custom troops for Crusader blade mod determine which culture belongs to which base culture? I take it byzantine is empire?
It seems the base cultures from Custom troops don't load as well as I thought. Or at least not your troops.
I'm pretty sure that I get the troops from Early troops, But for some reason when I paste your troops in the base cultures it's doesn't show those. At least not the uplanders. will test some more troops
Thank you very much and modders like yourself that take their time to make mods to compliment and make an already great mashup mod even better! your one of the best and i hope you keep up the good work!
Hey is there any way to download the ayslid troops for vanilla? I've noticed there isn't a download option. I really want to try this mod but, I do not have crusader blade or ck 3. Warfare from African cultures isn't really explored and you giving us the option is real breath of fresh air.
Check out the Tribe of Mavo mod I made. Im trying to convert these CB-CK3 mods over to my little warband troop trees for vanilla. Its slow going, as I'm not sure on balance though
58 comments
I'm trying to make a custom unit file for the roman culture using either CA - Eagle Rising or ERE 4th and 6th century troops. As I understand it the mod simply uses the troops from those mods when I give the correct ID. yet none of the troops I tried ever showed up on the field. Could someone help me?
My File:
<?xml version="1.0" encoding="utf-8"?>
<!--
The Bannerlord cultures (vlandia, empire, sturgia, etc) function
as base cultures. The mod first looks for troops for the specific Ck3 culture
(like "norse", "welsh" etc), but if not found, will use troops of a base culture.-->
<Culture id="roman"> <!-- Set "id" to a Ck3 culture like "welsh", "norse" or "norman" etc-->
<Champions>
<Champion min_prowess="0" bannerlord="ere_tagma_cavalry_1"/>
<Champion min_prowess="6" bannerlord="ere_tagma_cavalry_2"/>
<Champion min_prowess="12" bannerlord="ere_tagma_cavalry_3"/>
<Champion min_prowess="18" bannerlord="ere_tagma_cavalry_4"/>
</Champions>
<!--The 6 entries below may match multiple different units,
if they do not have a specific entry themselves. For example,
if "longbowmen" is undefined, the troop "bowmen" will be used instead.
This only works if the regiments use the same icon (image) in Ck3-->
<Troop ck3="bowmen" bannerlord="cla_rome_auxilia_archer_5"/>
<Troop ck3="pikemen" bannerlord="cla_rome_auxilia_infantry_spear_5"/>
<Troop ck3="skirmishers" bannerlord="cla_rome_infantry_evocatus_4"/>
<Troop ck3="heavy_infantry" bannerlord="cla_rome_infantry_5"/>
<Troop ck3="light_cavalry" bannerlord="cla_rome_auxilia_cavalry_5"/>
<Troop ck3="heavy_cavalry" bannerlord="cla_rome_praetorian_cavalry_6"/>
<!--Entries for specific troops.
Empty entries will try to fall back on the above 6, then on the base culture,
then on the the above 6 of the base culture, then on the CrusaderBlade default. -->
<Troop ck3="levy" bannerlord="cla_rome_auxilia_recruit"/>
<Troop ck3="huscarl" bannerlord="huscarls_ck3maty743"/>
<Troop ck3="landsknecht" bannerlord=""/>
<Troop ck3="longbowmen" bannerlord=""/>
<Troop ck3="goedendag" bannerlord=""/>
<Troop ck3="gendarme" bannerlord=""/>
<Troop ck3="chasseur" bannerlord=""/>
<Troop ck3="picchieri" bannerlord=""/>
<Troop ck3="praetorian" bannerlord="cla_rome_praetorian_infantry_6"/>
<Troop ck3="Palatini" bannerlord="cla_rome_praetorian_infantry_6"/>
<Troop ck3="caballero" bannerlord=""/>
<Troop ck3="cataphract" bannerlord=""/>
<Troop ck3="hobelar" bannerlord=""/>
<Troop ck3="schiltron" bannerlord=""/>
<Troop ck3="metsanvartija" bannerlord=""/>
<Troop ck3="horse_archers" bannerlord=""/>
<Troop ck3="ayyar" bannerlord=""/>
<Troop ck3="mubarizun" bannerlord=""/>
<Troop ck3="druzhina" bannerlord=""/>
<Troop ck3="hussar" bannerlord=""/>
<Troop ck3="horn_warrior" bannerlord=""/>
<Troop ck3="bush_hunter" bannerlord=""/>
<Troop ck3="shomer" bannerlord=""/>
<Troop ck3="khandayat" bannerlord=""/>
<Troop ck3="mountaineer" bannerlord=""/>
<Troop ck3="sahel_horsemen" bannerlord=""/>
<Troop ck3="guinea_warrior" bannerlord=""/>
<Troop ck3="sarawit" bannerlord=""/>
<Troop ck3="abudrar" bannerlord=""/>
<Troop ck3="zbrojnosh" bannerlord=""/>
<Troop ck3="palace_guards" bannerlord="cla_rome_praetorian_infantry_4"/>
<Troop ck3="chu_ko_nu" bannerlord=""/>
<Troop ck3="teutonic_knights" bannerlord="" banner_override="" />
<Troop ck3="light_footmen" bannerlord=""/>
<Troop ck3="light_horsemen" bannerlord=""/>
<Troop ck3="pikemen_unit" bannerlord=""/>
<Troop ck3="armored_footmen" bannerlord=""/>
<Troop ck3="onager" bannerlord=""/>
<Troop ck3="armored_horsemen" bannerlord=""/>
<Troop ck3="mangonel" bannerlord=""/>
<Troop ck3="crossbowmen" bannerlord="cla_rome_infantry_engineer_5"/>
<Troop ck3="trebuchet" bannerlord=""/>
<Troop ck3="bombard" bannerlord=""/>
<Troop ck3="house_guard" bannerlord="cla_rome_officer_centurion_7"/>
<Troop ck3="camel_rider" bannerlord=""/>
<Troop ck3="war_elephant" bannerlord=""/>
<Troop ck3="vigmen" bannerlord="vigmen_ck3maty743"/>
<Troop ck3="bondi" bannerlord="bondi_ck3maty743"/>
<Troop ck3="varangian_veterans" bannerlord="varangian_veterans_ck3maty743"/>
<Troop ck3="jomsviking_pirates" bannerlord="jomsviking_pirates_ck3maty743"/>
</Culture>
Thanks!
I also know it should be perfectally possible to map troops from other mods (as long as they are activated) as that's exactly what the custom troops mod maker did with de re militari.
With your culture xml with romans, you used a roman cultured character in ck3 and it just defaulted to base troops?
Also there is a note on eagle rising troops not working in custom battle..which is what cb is sort of. Im asking questions to get the whole picture. I have an idea that might work though, ill have to download ca and take a peak
I also saw that CA eagle rising would not work for custom battles, but as I only need the models and not the whole mods (which adds regions and all if I'm not mistaken) I did not think that would be a problem. Even so: that's why I downloaded the 4th - 6th century ere troops that did not have the same warning to see if I could copy units from there, but this also does not work.
Thanks for helping!
Which means that currently the crusaderblade custom troops mod simply doesn't accept any culture input...
I will indeed have to hope for updates. It's strange the base_cultures do work as they're also from a mod. But I'll take it :)
I'm pretty sure that I get the troops from Early troops, But for some reason when I paste your troops in the base cultures it's doesn't show those. At least not the uplanders. will test some more troops