Please update this mod, I miss having it. My sieges in 1.2.9 all favor attackers. Its like watching a scripted unrealistic hollywood movie and its ruining the purpose of even defending a castle in the first place
dose this mod help the defenders because when im defending it could be 2000 of us and 500 of them they would still take the town/castle? and i just want a more realistic gameplay.
I tested 1100 troops vs 2200 and fended off the invaders. (defender start out 400 and attacker 800+)
How do you adjust the siege attacker/defender ratio when battle goes over your battle size? For example if I attack a castle with 2:1 odds it never spawns the troops according to that ratio. The defenders ALWAYS get more troops something like 400 attackers vs 600 defenders even tho I outnumber them 2:1.
I like the idea of this mod but unless I can change it like you describe I think it would make the game broken in favor of defenders even more.
It really depends on what map you're playing on mostly because of how broken the AI is. I don't really mind playing with "worse" odds as a defender myself so why should the AI. It shouldn't be easy to capture 2v1 for sure but why make it harder? I can always just turn up the battle size and the game will have no choice but to just spawn it 2:1. But I don't have a NASA computer and I don't understand why the game forces me to do that and play with shitty FPS.
It really depends on what map you're playing on mostly because of how broken the AI is. I don't really mind playing with "worse" odds as a defender myself so why should the AI. It shouldn't be easy to capture 2v1 for sure but why make it harder? I can always just turn up the battle size and the game will have no choice but to just spawn it 2:1. But I don't have a NASA computer and I don't understand why the game forces me to do that and play with shitty FPS.
dose this mod help the defenders because when im defending it could be 2000 of us and 500 of them they would still take the town/castle? and i just want a more realistic gameplay.
I made a mod that does not change existing files and is installable via vortex (see TrueSieges). I changed the values a bit, e.g. movement speed of battering ram 70%, damage of battering ram 1/6. Movement speed of siege towers 50-70% depending on tower size.
You guys should use Fritzgroes's TrueSieges mod so you don't mess up you game easily. His mod seems safer than this temporary code changing into native which is a little unsafe if you're novice. If you're new , use TrueSieges Mod. I couldn't figure out how to make a proper mod like Fritzgroes so use Fritzgroes.
Je garde la santé normale pour que la tour de siège et le bélier aient une chance de se casser.Profitez =). vous pouvez changer D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Prefabs props_siege_batteringrams <variable name="MaxHitPoint" value="4000.000"/> (changez 4000 en ce que vous voulez, j'ai changé en 1000 et c'était une destruction en 2 coups). (changez 4000 en ce que vous voulez, j'ai changé en 1000 et c'était une destruction en 2 coups).
This only affect w/ player's involvement to enchanced immersion. For auto resolve you should try the Mod Auto Resolve Rebalanced https://www.nexusmods.com/mountandblade2bannerlord/mods/3453
Not yet. My intention is to make the battering ram and siegetowers easier to break. I did test many times to lower the HPs of battering rams and siege towers but they broke too fast and made attacker retreat before touching the wall. So I keep default health. Through many tests. If I had a battering ram and 2 towers, the battering ram had a high chance to break. I want the siege to continue w/ disadvantage to attacker. you can change the battering ram health
go to the drive you installed steam D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Prefabs open props_siege_batteringrams and change this one line
<variable name="MaxHitPoint" value="4000.000"/> (change 4000 to whatever you like, I changed to 1000 and it was a 2 hits destroyed).
34 comments
I like the idea of this mod but unless I can change it like you describe I think it would make the game broken in favor of defenders even more.
so this is like 3 clicks total doing manual, way less than fiddling with some other tools...
https://www.nexusmods.com/mountandblade2bannerlord/mods/3848
from Fritzgroes
Bon mod :)
vous pouvez changer
D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Prefabs
props_siege_batteringrams
<variable name="MaxHitPoint" value="4000.000"/> (changez 4000 en ce que vous voulez, j'ai changé en 1000 et c'était une destruction en 2 coups).
(changez 4000 en ce que vous voulez, j'ai changé en 1000 et c'était une destruction en 2 coups).
For auto resolve you should try the Mod Auto Resolve Rebalanced
https://www.nexusmods.com/mountandblade2bannerlord/mods/3453
you can change the battering ram health
go to the drive you installed steam D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Prefabs
open props_siege_batteringrams
and change this one line
<variable name="MaxHitPoint" value="4000.000"/> (change 4000 to whatever you like, I changed to 1000 and it was a 2 hits destroyed).