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Oltopeteeh

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Oltopeteeh

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6 comments

  1. cmcbride72
    cmcbride72
    • member
    • 0 kudos
    I like that it changes the value of troops, but it messes up caravans.  They make little profit with higher wages now.
    1. Oltopeteeh
      Oltopeteeh
      • supporter
      • 17 kudos
      I agree, this is a problem. As well as the low income of workshops, in comparison with the sale of loot after the battle. Especially in the original, without mods to reduce the price of things. And a forge - a money printer ... Any suggestions how to fix this? So far, it seems logical to me to set an additional x2-x3 profit modifier.
  2. kuzzza
    kuzzza
    • supporter
    • 1 kudos
    Hi, this is only for 1.7.2, can you do it for 1.7.1? Thank you
    1. Oltopeteeh
      Oltopeteeh
      • supporter
      • 17 kudos
      Add version for 1.7.0-1.7.1, with old "using" (if use this in 1.7.2 = crash).
  3. nguyenlong311
    nguyenlong311
    • member
    • 4 kudos
    Bannerlord cheats mod included these 2 features you made.  in that mod you could alter many features in games related to income, expense, prize, trade prices...etc. 
    1. Oltopeteeh
      Oltopeteeh
      • supporter
      • 17 kudos
      Bannerlord cheats... It's a good mod, but it doesn't have what I need. And what is already implemented in my mod and there - the combination is not ideal.
      The percentage of the maintenance of units is exactly the percentage of the formula. Not changing the formula itself from x1.5 to x2, as I need.
      Hiring units, mercenary modifier, etc. = the same.
      So sorry, but I don't agree that Bannerlord cheats is able to replace my mod, while maintaining the necessary functionality to correct the balance of prices and values.