I agree, this is a problem. As well as the low income of workshops, in comparison with the sale of loot after the battle. Especially in the original, without mods to reduce the price of things. And a forge - a money printer ... Any suggestions how to fix this? So far, it seems logical to me to set an additional x2-x3 profit modifier.
Bannerlord cheats mod included these 2 features you made. in that mod you could alter many features in games related to income, expense, prize, trade prices...etc.
Bannerlord cheats... It's a good mod, but it doesn't have what I need. And what is already implemented in my mod and there - the combination is not ideal. The percentage of the maintenance of units is exactly the percentage of the formula. Not changing the formula itself from x1.5 to x2, as I need. Hiring units, mercenary modifier, etc. = the same. So sorry, but I don't agree that Bannerlord cheats is able to replace my mod, while maintaining the necessary functionality to correct the balance of prices and values.
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The percentage of the maintenance of units is exactly the percentage of the formula. Not changing the formula itself from x1.5 to x2, as I need.
Hiring units, mercenary modifier, etc. = the same.
So sorry, but I don't agree that Bannerlord cheats is able to replace my mod, while maintaining the necessary functionality to correct the balance of prices and values.