Mount & Blade II: Bannerlord

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whiteivory

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whiteivory

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271 comments

  1. whiteivory
    whiteivory
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    Describe your crash on the bug page and upload the crash log link.
    I suggest you delete your global config file if your game crashes after switching mod versions.
  2. faxincs123
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    Just like the name of the mod, health, armour values and weapon damages are balanced in a way similar to Warband which I like a lot. An issue that I have however is that the wounded threshold for hero unit is still the vanilla 20 hp, despite hp being less than half on average. In the early game the player character only has around 40 health, meaning a single hit may put you below the wounded threshold, despite being around half hp, forcing you to autoresolve fights that could've been fought manually.
    For this mod I recommend setting the wounded hp threshold to either 5 or 10 which are the values in Warband (5 for player and 10 for companions and ai lords), I tried to edit it myself and have found the value in the TaleWorlds.CampaignSystem.dll file, but can't seem to successfully modify it, I have no prior modding experience so I don't know where's the issue. If it's not too difficult to edit I hope this could be an option in the mod configs. 
  3. merry346
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    I love this mod,thx for your work!
    however, I found that the game became too hard when I played arena early. for almost damage I made with arena weapon was blocked against NPC’s armors.

    what setting should I adjust if I want to improve this?
    1. whiteivory
      whiteivory
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      Increase the value of WeaponModify.PieceFactor.HiddenPieces.
      In vanilla, hidden pieces are used to craft tournament weapon.
  4. navy91497
    navy91497
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    Crush through shield never gets old! Thanks for the mod!
  5. kiu820
    kiu820
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    Are all setting values vanilla? If not, users are confused. I want vanilla setting values
  6. Wsnbbhnyy
    Wsnbbhnyy
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    When there are many ranged soldiers, frame drops are severe. Can you optimize this issue?
  7. wolvane45
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    Is there any way to isolate the faster cooldowns of kicks and bashes? I'd like to use RBM and Dismemberment plus if  I can
  8. wolvane45
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    Crashes with xorberax legacy specifically the cut through one, and dismemberment plus :(
  9. Frogeman53
    Frogeman53
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    Does increasing missile speed affects the archer's target range? Like, archers start shooting when the enemy is 90 meters aways, if I increase the missile speed of the bows will they be able to shoot at enemies who are 120 meters away?
  10. kleidophoros
    kleidophoros
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    Leather Coif is classified as cloth.

    https://imgur.com/qdun34j
    1. whiteivory
      whiteivory
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      The armor material type is not set by Warbandlord.
  11. Wsnbbhnyy
    Wsnbbhnyy
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    Late-game damage is too high resulting in paper-like armor and may require a maximum damage limit. For example, when the two-handed skill is level 300, one high-level soldier will be slashed with one sword, which may be two. I tried setting it up, but it wasn't as good as it could be.