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OrderWOPower

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OrderWOPower

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  1. OrderWOPower
    OrderWOPower
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    To all those who get crashes, please install ButterLib and copy and paste the crash report in your comment. Without it I cannot fix the crash.
  2. aamsk
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    Hi.
    Can smb help me.
    My game crashed.

     An unhandled exception occured!



    [table]




    Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
    If you were in the middle of something, the progress you were working on might be lost.

    If you click attempt to continue, the program
    will ignore this error and continue running, however there is a risk
    your game will be in corrupted state.

    This error can be caused by a faulty XMLs,
    manifest (submodule.xml), corrupted save game, module, or programming
    errors.
    If this keeps happening, consider saving the error report and send it to the module authors or run a troubleshoot to solve the issues.

    You can control Better Exception Window behaviour by editing config.json in BetterExceptionWindow submodule folder.

    Click here to show Butterlib exception.

    The game has crashed 2 times.




    [/table]

    - Reasons Source: TaleWorlds.CampaignSystem Object reference not set to an instance of an object.         

    1. OrderWOPower
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      Please upload the crash report as permalink and share it here.
    2. aamsk
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      https://drive.google.com/file/d/1UPIF8p8yxHgDSUFC-SML5O8x1aYAcmJ0/view?usp=sharing
    3. OrderWOPower
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      Make sure Realistic Weather is at the bottom of the load order.
  3. Itrolledthemojave
    Itrolledthemojave
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    Hi i got this crash report?

    Exception Information:
    Type: System.NullReferenceException
    Message: Object reference not set to an instance of an object.
    Stacktrace:

    • at bool Helpers.SettlementHelper.IsGarrisonStarving(Settlement settlement)
    • at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyMoraleModel.GetEffectivePartyMorale(MobileParty mobileParty, bool includeDescription)
    • at ExplainedNumber RealisticWeather.GameModels.RealisticWeatherPartyMoraleModel.GetEffectivePartyMorale(MobileParty party, bool includeDescription) in C:/source/repos/RealisticWeather/RealisticWeather/GameModels/RealisticWeatherPartyMoraleModel.cs:line 22
    • at float TaleWorlds.CampaignSystem.Party.MobileParty.get_Morale()
    • at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateBaseSpeed(MobileParty mobileParty, bool includeDescriptions, int additionalTroopOnFootCount, int additionalTroopOnHorseCount)
    • at ExplainedNumber RealisticWeather.GameModels.RealisticWeatherPartySpeedModel.CalculateBaseSpeed(MobileParty party, bool includeDescriptions, int additionalTroopOnFootCount, int additionalTroopOnHorseCount) in C:/source/repos/RealisticWeather/RealisticWeather/GameModels/RealisticWeatherPartySpeedModel.cs:line 34
    • at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeedForPartyUnified()
    • at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeed()
    • at void SandBox.View.Map.PartyVisual.TickMobilePartyVisual(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
    • at void SandBox.View.Map.PartyVisual.Tick(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
    • at void SandBox.View.Map.PartyVisualManager.OnTick(float realDt, float dt)+(int startInclusive, int endExclusive) => { }
    • at void ManagedCallbacks.EngineCallbacksGenerated.NativeParallelDriver_ParalelForLoopBodyCaller_Patch1(long loopBodyKey, int localStartIndex, int localEndIndex)

    idk whats happening, is it my Warlord mod?
    1. OrderWOPower
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      Maybe. Does the crash still occur with Realistic Weather disabled?
    2. ev3nst
      ev3nst
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      this error is not related to this mod i think, i dont even have this mod installed but i have the exact same error. did you find a solution ?
    3. OrderWOPower
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      Nope. I never got the crash before.
  4. "our arrows will block out the sun!"
    "my lord with all due respect we're fighting in a dust storm, there is no s-"
    "SILENCE"
  5. MrGrendel
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    How would this work with "Empires of Europe 1100" mod?
    1. OrderWOPower
      OrderWOPower
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      I'm not sure, I don't use it. Did you try?
    2. MrGrendel
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      I am running it right now - the game loads at least, nothing seems to crash. I just wonder if it will generate and "distribute" weather in any way that makes sense?

      Like, would it generate weather from data that EoE would already have underlying? Or is it probably just going to end up random or nonsense that doesn't fit the area?
    3. OrderWOPower
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      I really have no idea. As the description says, fog banks will spawn in forests and dust storms will spawn in deserts.
    4. MrGrendel
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      Gotcha... scrolling over the world map a few times, I haven't seen any weather on it at all yet... so I'm gonna guess RW won't kick off on the EOE map. That's a shame :(
    5. OrderWOPower
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      You can ask the author of EOE whether there are forest and desert tiles on the campaign map.
    6. MrGrendel
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      Nevermind! I just closed to drag RW all the way to the bottom just to try that out, reloaded and (after a little bit) there is now a glorious fog bank over the forest! 

      I do have one small request, for future updates, if it is even possible: I really love this mod and would love to see more of the weather. A frequency slider would be amazing.

      Either way, thanks for all the work on this!
    7. OrderWOPower
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      I'm done modding. I'm not updating the mod anymore.
    8. drewiey
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      Why not bro? This mod is amazing!!
    9. OrderWOPower
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      Because I find that the mod is feature-complete and no longer has any bugs to fix at this point.
  6. Viktor1220
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    This mod is compatible with RMB
  7. onyx463
    onyx463
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    Hello, this is the first mod I've tried, and I can't even open the game is there a specific order Realistic weather, Harmony, Mod menu, and UI extender have to be in? I start the menu that allows you to choose between singleplayer and multiplayer and mods. But once I click start it just crashes. 
    1. OrderWOPower
      OrderWOPower
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      Harmony needs to be first, followed immediately by the Butr stack, then Realistic Weather after the native modules.
    2. onyx463
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      thanks
    3. onyx463
      onyx463
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      When i launch the game it says that it can't find the realistic weather "Bin" but everything's unblocked. I have no idea what is wrong
    4. OrderWOPower
      OrderWOPower
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      Reinstall the mod. Delete the mod folder first.
    5. onyx463
      onyx463
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      It works thanks so much
  8. Wint3rWo1f
    Wint3rWo1f
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    G'day. Are you able to un-archive 1.5 please. It may be a good fit for Banner Kings.
    1. OrderWOPower
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      What's the issue? The latest version works fine with BK.
    2. dragonblood828
      dragonblood828
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      Where do I place this mod in the load order?
    3. OrderWOPower
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      At the bottom of the load order.
  9. CrimsonDiscs
    CrimsonDiscs
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    I really don't understand why all of your mods disallow downloading older versions and all you ever respond with is "it works for me". 

    I've just started deleting said mods when there aren't archieves available with no reason.
    1. OrderWOPower
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      I couldn't care less at all if it doesn't work for someone else. I can choose not to share my mods with anyone.
  10. wty980823
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    hi,friend。
    when i am walking on the map,the game crash,and the trace shows:
    [2025-02-16T09:53:09.9342563+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: Bannerlord.UIExtenderEx.UIPatch - Register Types
    [2025-02-16T09:53:09.9392433+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: Bannerlord.UIExtenderEx.UIPatch - Enabled
    [2025-02-16T09:53:09.9402409+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: RealisticWeather - Register: RealisticWeather, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [2025-02-16T09:53:09.9402409+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: RealisticWeather - Register Types
    [2025-02-16T09:53:09.9402409+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: RealisticWeather - Enabled
    [2025-02-16T09:53:10.2524059+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [ERR]:
    [2025-02-16T09:53:10.2524059+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: AccessTools2.Method: Could not find method for type 'TaleWorlds.CampaignSystem.CampaignBehaviors.CampaignBehaviorManager' and name 'OnGameLoaded' and parameters ''
    [2025-02-16T09:53:10.8139032+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]:
    [2025-02-16T09:53:10.8139032+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: MCM.UI - Register: MCMv5.UI, Version=5.10.1.0, Culture=neutral, PublicKeyToken=null
    [2025-02-16T09:53:10.8139032+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]:
    [2025-02-16T09:53:10.8149005+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: MCM.UI - Register Types
    [2025-02-16T09:53:10.8547932+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]:
    [2025-02-16T09:53:10.8547932+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: MCM.UI - Enabled
    [2025-02-16T10:32:18.1282451+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: Bannerlord.UIExtenderEx.UIPatch - Register Types
    [2025-02-16T10:32:18.1332316+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: Bannerlord.UIExtenderEx.UIPatch - Enabled
    [2025-02-16T10:32:18.1342359+08:00] [System.Diagnostics.Logger.LoggerTraceListener] [INF]: RealisticWeather - Register: RealisticWeather, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    i meet this many times,please help me。
    1. OrderWOPower
      OrderWOPower
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      Please share the ButterLib crash report.
    2. wty980823
      wty980823
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      when the game crash,there is no butterlib crash report。i delete butterlib and restore,the problem fix(maybe),maybe the problem is the butterlib,if i have any new found(like butterlib report)i will report to you at first。Thank you!
  11. LyamFolkungir
    LyamFolkungir
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    Hello there. 

    I'm getting the following crash about 1-2 days into a fresh game. 

    Inner exception callstack:No inner exception was thrownOuter exception callstack:at Helpers.PartyBaseHelper.HasFeat(PartyBase party, FeatObject feat)at TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed(MobileParty mobileParty, ExplainedNumber finalSpeed)
    at RealisticWeather.GameModels.RealisticWeatherPartySpeedModel.CalculateFinalSpeed(MobileParty mobileParty, ExplainedNumber finalSpeed) in C:\source\repos\RealisticWeather\RealisticWeather\GameModels\RealisticWeatherPartySpeedModel.cs:line 23
    at TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeedForPartyUnified()
    at TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeed_Patch0(MobileParty this)
    at SandBox.View.Map.PartyVisual.TickMobilePartyVisual(Single dt, Int32& dirtyPartiesCount, PartyVisual[]& dirtyPartiesList)
    at SandBox.View.Map.PartyVisual.Tick(Single dt, Int32& dirtyPartiesCount, PartyVisual[]& dirtyPartiesList)
    at SandBox.View.Map.PartyVisualManager.<>c__DisplayClass14_0.b__0(Int32 startInclusive, Int32 endExclusive)at ManagedCallbacks.EngineCallbacksGenerated.NativeParallelDriver_ParalelForLoopBodyCaller_Patch1(Int64 loopBodyKey, Int32 localStartIndex, Int32 localEndIndex)

    Can you help me find out what is going on? currently placed you mod on the bottom of load order.
    1. OrderWOPower
      OrderWOPower
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      Seems to be a conflict with other mods that change party speed on the campaign map, but I've never been able to troubleshoot it because I don't use those mods.
    2. LyamFolkungir
      LyamFolkungir
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      Hi, yes. I used GPT and it helped me find out. Apparently it was the deserters and man hunters parties in Warlord mod that caused this, desactivated them. Now it's working fine.