Conflicted mod: Arrange Marriage For Family Results: If you use them along there will appear random rogue clans and ruin your save file. (claimed by dyhdyh123123)
I will add to this list if someone find incompatible mods.
Hi! I must warn you, I don't know how this mod is supposed to look or perform. I never used it. The reason why I made the fix is just the fun of reverse engineering. I have no plans to support this mod, however if you can fully explain what is not working or not looking as it should maybe I will fix it. I haven't tested this mod at all. I just made it not crash on game start. Although I wrote that the mod for version 1.8.1 it should work on version 1.8.0, but I did not check it.
As I think I made it clear that I do not know how this mod should work, because it is not my mod and I have never played with it. I just got a request to fix this mod after I fixed the scum and villainy mod. And it became something of a challenge for me because this mod is huge in terms of amount of code. All the bugs I haven't responded to don't have enough detail or could probably be a result of incompatibility with other mods I don't know about. So unless it's a game crash with a report attached I won't fix it.
If it's not a crash the only way I'll fix it is if someone wants to work as a free tester. This tester must know how to use the dnSpy debugger to find the module where the error is and create a proper report. Since this is quite a niche mod I highly doubt there will be anyone interested in this.
Alternatively I can try to find the cause of the bug myself if you play with not a lot of mods, preferably only with this mod, you have a save file right before the bug and step by step instructions on how to reproduce this bug for me.
Installs the mod to fresh game with no mod aside from this one Opens the game, looks inventory, etc, without moving in the map Decides to move The game crashes
On 1.2.11.0 with other mods that affect marriage. It does work, i will say my mod set up i cant marry someone while they are a prisoner. You can however recruit them and then marry them. I have the mod, marryanyone 1.2.x which could be affecting it.
Update: marryanyone seemed to be the problem. Disabled it and now use this mod for marrying.
Tried both versions, both main files, I get a crash with that exception found thing. Don't know what's wrong, is it the load order? Edit: For some reason, after reinstalling the mod, I noticed that the box is unchecked. Never had that happen before :D Didn't get a crash with an exception notification this time. Hopefully it will work like it should this time.
{"Id":"eb1a5c09-1e21-43c5-8861-793ca12167c9","Version":13,"Exception":{"SourceAssemblyId":{"Name":"SueMoreSpouses","Version":"1.0.0.0","PublicKeyToken":""},"SourceModuleId":"SueMoreSpouses","SourceLoaderPluginId":null,"Type":"System.MissingMethodException","Message":"Method not found: \u0027TaleWorlds.Library.MBList`1\u003cTaleWorlds.CampaignSystem.Hero\u003e TaleWorlds.CampaignSystem.Hero.get_Children()\u0027.","CallStack":" at bool SueMoreSpouses.Patch.ChildrenFastGrowth.AgingCampaignBehaviorPatch+AgingCampaignBehaviorDailyTickPatch.IsInScope(Hero hero)\r\n at void SueMoreSpouses.Patch.ChildrenFastGrowth.AgingCampaignBehaviorPatch+AgingCampaignBehaviorDailyTickPatch.Prefix(Hero hero)\r\n at void TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1(AgingCampaignBehavior this, Hero hero)\r\n at void
236 comments
Conflicted mod: Arrange Marriage For Family
Results: If you use them along there will appear random rogue clans and ruin your save file. (claimed by dyhdyh123123)
I never used it.
The reason why I made the fix is just the fun of reverse engineering.
I have no plans to support this mod, however if you can fully explain what is not working or not looking as it should maybe I will fix it.
I haven't tested this mod at all. I just made it not crash on game start.
Although I wrote that the mod for version 1.8.1 it should work on version 1.8.0, but I did not check it.
All the bugs I haven't responded to don't have enough detail or could probably be a result of incompatibility with other mods I don't know about.
So unless it's a game crash with a report attached I won't fix it.
If it's not a crash the only way I'll fix it is if someone wants to work as a free tester.
This tester must know how to use the dnSpy debugger to find the module where the error is and create a proper report.
Since this is quite a niche mod I highly doubt there will be anyone interested in this.
Alternatively I can try to find the cause of the bug myself if you play with not a lot of mods, preferably only with this mod, you have a save file right before the bug and step by step instructions on how to reproduce this bug for me.
Opens the game, looks inventory, etc, without moving in the map
Decides to move
The game crashes
LOL
Update: marryanyone seemed to be the problem. Disabled it and now use this mod for marrying.
-edit
after a successful attack, other types of units, apart from companions, disappear from the party
Edit: For some reason, after reinstalling the mod, I noticed that the box is unchecked. Never had that happen before :D Didn't get a crash with an exception notification this time. Hopefully it will work like it should this time.