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suetree _ Ko4evnik

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Ko4evnik

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236 comments

  1. Ko4evnik
    Ko4evnik
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    Known Incompatibilities

    Conflicted mod: Arrange Marriage For Family
    Results: If you use them along there will appear random rogue clans and ruin your save file. (claimed by dyhdyh123123)
    I will add to this list if someone find incompatible mods.
  2. Ko4evnik
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    Hi! I must warn you, I don't know how this mod is supposed to look or perform.
    I never used it.
    The reason why I made the fix is just the fun of reverse engineering.
    I have no plans to support this mod, however if you can fully explain what is not working or not looking as it should maybe I will fix it.
    I haven't tested this mod at all. I just made it not crash on game start.
    Although I wrote that the mod for version 1.8.1 it should work on version 1.8.0, but I did not check it.
  3. Ko4evnik
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    As I think I made it clear that I do not know how this mod should work, because it is not my mod and I have never played with it. I just got a request to fix this mod after I fixed the scum and villainy mod. And it became something of a challenge for me because this mod is huge in terms of amount of code.
    All the bugs I haven't responded to don't have enough detail or could probably be a result of incompatibility with other mods I don't know about.
    So unless it's a game crash with a report attached I won't fix it.

    If it's not a crash the only way I'll fix it is if someone wants to work as a free tester.
    This tester must know how to use the dnSpy debugger to find the module where the error is and create a proper report.
    Since this is quite a niche mod I highly doubt there will be anyone interested in this.

    Alternatively I can try to find the cause of the bug myself if you play with not a lot of mods, preferably only with this mod, you have a save file right before the bug and step by step instructions on how to reproduce this bug for me.
  4. Ohshiets
    Ohshiets
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    This mod crashes the game when trying to move on the map. Even when I make a new game, and remove all other mods.
  5. EmperorPHNX
    EmperorPHNX
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    Installs the mod to fresh game with no mod aside from this one
    Opens the game, looks inventory, etc, without moving in the map
    Decides to move
    The game crashes

    LOL
  6. madr00ky
    madr00ky
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    Why not make ex spouse to concubine? Another thing devs made too difficult to change?
  7. warwickmustbeproud
    warwickmustbeproud
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    Seems to be incompatible with the Telepathy mod. 
  8. MorteEtDabos
    MorteEtDabos
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    On 1.2.11.0 with other mods that affect marriage. It does work, i will say my mod set up i cant marry someone while they are a prisoner. You can however recruit them and then marry them. I have the mod, marryanyone 1.2.x which could be affecting it.

    Update: marryanyone seemed to be the problem. Disabled it and now use this mod for marrying.
  9. Bigos8008
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    How to change that during a sneak attack on lord i can use any type of unit, not only companions? 

    -edit 
    after a successful attack, other types of units, apart from companions, disappear from the party
  10. Deviantic69
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    Doesn't work on 1.2.8
    1. Ko4evnik
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      I disagree, the mod works even on 1.2.10
    2. Deviantic69
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      Tried both versions, both main files, I get a crash with that exception found thing. Don't know what's wrong, is it the load order?
      Edit: For some reason, after reinstalling the mod, I noticed that the box is unchecked. Never had that happen before :D Didn't get a crash with an exception notification this time. Hopefully it will work like it should this time.
    3. pzaw
      pzaw
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      {"Id":"eb1a5c09-1e21-43c5-8861-793ca12167c9","Version":13,"Exception":{"SourceAssemblyId":{"Name":"SueMoreSpouses","Version":"1.0.0.0","PublicKeyToken":""},"SourceModuleId":"SueMoreSpouses","SourceLoaderPluginId":null,"Type":"System.MissingMethodException","Message":"Method not found: \u0027TaleWorlds.Library.MBList`1\u003cTaleWorlds.CampaignSystem.Hero\u003e TaleWorlds.CampaignSystem.Hero.get_Children()\u0027.","CallStack":"   at bool SueMoreSpouses.Patch.ChildrenFastGrowth.AgingCampaignBehaviorPatch+AgingCampaignBehaviorDailyTickPatch.IsInScope(Hero hero)\r\n   at void SueMoreSpouses.Patch.ChildrenFastGrowth.AgingCampaignBehaviorPatch+AgingCampaignBehaviorDailyTickPatch.Prefix(Hero hero)\r\n   at void TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero_Patch1(AgingCampaignBehavior this, Hero hero)\r\n   at void
    4. pzaw
      pzaw
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      what version of the mode do you have?
  11. pzaw
    pzaw
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  12. Alme1007
    Alme1007
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    the game closes when the mod activates
  13. ThePro51773
    ThePro51773
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    Any hope for updating this bro?