Please consider endorsing and voting for my mod! :)
This mod is safe to update on an existing save game and it has been tested for the latest version 1.0.1 (Just tested for crash on start and in game)
This mod requires the Mod Configuration Menu mod unless you are using the "Config File Version"!
Regarding Betas:
Spoiler:
Show
Not tested for beta as of now!
Since I'm not ,and most likely never will, going to play on the beta branches, I won't create many updates/fixes for the beta versions. If this mod does not work for the beta, I'm sorry, but you will have to either play on the public brach or just disable this mod until the beta will become the live version. So don't expect a fix for beta versions.
Thanks for your understanding.
---------------------------------------------------------------------------------------------------------------------------------------------------------- Newest Version - Version 2.4.0
- Updated for game version 1.0.1 - Not tested if features work as of now, I just made sure the game runs stable
Version 2.3.1
- Updated for game version e1.6.1
Version 2.3.0
- Updated for game version e1.6.0
Version 2.2.1
- Updated for game version e1.5.5 & e1.5.6 & e1.5.7
Version 2.2.0
- Updated for game version e1.5.4
Version 2.1.2:
- Updated to the newest version of "Mod Configuration Menu".
Version 2.1.1:
- Potential fix for two bugs that caused a crash when using the relation between AI options. (Null reference errors)
Version 2.1.0:
- Player is now able to lose relationship with hostile AI characters if they fought against each other battle. - Redone some options in the Mod Configuration Menu. - Redone the language.xml to fit the new Configuration Menu. - Fixed a bug, that caused a crash, where the mod would try to divide by 0 if the "AI Relationship" option was enabled. - Fixed a bug that caused a crash while trying to calculate the relationship between hostile AI characters,
Version 2.0.0:
- AI characters will now also gain/lose relationship with each other if they fought together - Hostile AI characters will now also lose relationship when fighting against each other - You are now able to gain relationship even if you lost the battle, depending on various factors - Now uses the (included) "Mod Configuration Menu" instead of a config file - Redone the language.xml to work better with this version of the mod - Added the option to disable the entire mod - Added more various configurable options - Fixed a bug that caused a false output when using the "Chatlog Output" option - Fixed a bug that could cause a crash when your companion/spouse/child was leading their own party - Fixed a bug that could cause a crash when fighting a mercenary party -----------------------------------------------------------------------------------------------------------------------------------------------------------
NOTES: - If you have any inquiries about bugs, features etc. you can add my Discord: Xentec#9600 - See the forum post to request new features or improvements to the mod. I appreciate every contribution, thanks.
since the game is finally in full release, i have decided to update this mod. For now i just tested the mod so it does not crash the game on start or whilst doing basic things ingame, meaning i did not test for all features of this mod. If you encounter any issues, bugs or features not working as intended, please let me know down below.
Crashes when pressing Done button after big battles or when fighing together(no pun intended)
Sometimes when entering smithy or going to the tournament the "DX cannot find texture" occured, do not remember the error itself but maybe someone will find it useful
my crash exception was Exception information Type: System.MissingMethodException Message: Method not found: 'Void TaleWorlds.CampaignSystem.Hero.SyncLastSeenInformation()'. Source: FightingTogetherRelationship CallStack: // this is the problem AddPlayerRelationshipWithCompanions
at void FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithCompanions(int rel, List parties, List enemyParties, bool lostBattle)
Fix: go into the mod file -> ModuleData Folder -> FTR_Config.xml and turn enable to false <Companions enable ="false"> <Base_Value>0</Base_Value> </Companions> this disables for companions to gain relation from battles but at least it does not crash. I don't know if Spouse or Children creates a similar exception because I don't have a wifey.
I don't have access to source code but I checked the FightingTogetherRelationship.dll with the dnSpy and this looks like an easy fix if the developer provides the source code
503 comments
This mod is safe to update on an existing save game and it has been tested for the latest version 1.0.1 (Just tested for crash on start and in game)
This mod requires the Mod Configuration Menu mod unless you are using the "Config File Version"!
Regarding Betas:
Not tested for beta as of now!
Since I'm not ,and most likely never will, going to play on the beta branches, I won't create many updates/fixes for the beta versions. If this mod does not work for the beta, I'm sorry, but you will have to either play on the public brach or just disable this mod until the beta will become the live version. So don't expect a fix for beta versions.
Thanks for your understanding.
----------------------------------------------------------------------------------------------------------------------------------------------------------
Newest Version - Version 2.4.0
- Updated for game version 1.0.1
- Not tested if features work as of now, I just made sure the game runs stable
Version 2.3.1
- Updated for game version e1.6.1
Version 2.3.0
- Updated for game version e1.6.0
Version 2.2.1
- Updated for game version e1.5.5 & e1.5.6 & e1.5.7
Version 2.2.0
- Updated for game version e1.5.4
Version 2.1.2:
- Updated to the newest version of "Mod Configuration Menu".
Version 2.1.1:
- Potential fix for two bugs that caused a crash when using the relation between AI options. (Null reference errors)
Version 2.1.0:
- Player is now able to lose relationship with hostile AI characters if they fought against each other battle.
- Redone some options in the Mod Configuration Menu.
- Redone the language.xml to fit the new Configuration Menu.
- Fixed a bug, that caused a crash, where the mod would try to divide by 0 if the "AI Relationship" option was enabled.
- Fixed a bug that caused a crash while trying to calculate the relationship between hostile AI characters,
Version 2.0.0:
- AI characters will now also gain/lose relationship with each other if they fought together
- Hostile AI characters will now also lose relationship when fighting against each other
- You are now able to gain relationship even if you lost the battle, depending on various factors
- Now uses the (included) "Mod Configuration Menu" instead of a config file
- Redone the language.xml to work better with this version of the mod
- Added the option to disable the entire mod
- Added more various configurable options
- Fixed a bug that caused a false output when using the "Chatlog Output" option
- Fixed a bug that could cause a crash when your companion/spouse/child was leading their own party
- Fixed a bug that could cause a crash when fighting a mercenary party
-----------------------------------------------------------------------------------------------------------------------------------------------------------
NOTES:
- If you have any inquiries about bugs, features etc. you can add my Discord: Xentec#9600
- See the forum post to request new features or improvements to the mod. I appreciate every contribution, thanks.
since the game is finally in full release, i have decided to update this mod.
For now i just tested the mod so it does not crash the game on start or whilst doing basic things ingame, meaning i did not test for all features of this mod.
If you encounter any issues, bugs or features not working as intended, please let me know down below.
Thanks.
It will crash your game after battles, and its quite hard to remove after you've started a game with it.
Crashes after every biggish battle (at least 50 troops lol)
- Crashes when pressing Done button after big battles or when fighing together(no pun intended)
- Sometimes when entering smithy or going to the tournament the "DX cannot find texture" occured, do not remember the error itself but maybe someone will find it useful
So in the end swapped this mod with True Relations and in general all the "True" mod are quite good! True Gameplay Overhaulmy crash exception was
Exception information
- at void FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithCompanions(int rel, List parties, List enemyParties, bool lostBattle)
Type: System.MissingMethodException
Message: Method not found: 'Void TaleWorlds.CampaignSystem.Hero.SyncLastSeenInformation()'.
Source: FightingTogetherRelationship
CallStack:
// this is the problem AddPlayerRelationshipWithCompanions
Fix: go into the mod file -> ModuleData Folder -> FTR_Config.xml and turn enable to false
<Companions enable ="false">
this disables for companions to gain relation from battles but at least it does not crash. I don't know if Spouse or Children creates a similar exception because I don't have a wifey.<Base_Value>0</Base_Value>
</Companions>
I don't have access to source code but I checked the FightingTogetherRelationship.dll with the dnSpy and this looks like an easy fix if the developer provides the source code