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DanScallion

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106 comments

  1. DanScallion
    DanScallion
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    Thanks to Syrus it can now patch it at runtime. Restore vanilla talewords.core and download new update. It should work for 1.0.0, 1.0.1 and 1.0.2.
    FOR ANYONE WITH THE CRASH, RESTORE THE ORIGINAL TALEWORDS.CORE.DLL
  2. DanScallion
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    FIXED/Several parts still have weapon gap like aserai_noble_blade_5/Engraved Kaskara Blade and aserai_noble_blade_4/Decorated Scimitar Blade due to broken meshes or incorrect xml length. If you see part like that, or levitating/clipping pommel/other part. Post it in response to this comment and I will fix it once I get to the cause. 
    1. kumanodasama
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      Thank you so much my lord, can you tell me what this game changing tool is?
    2. DanScallion
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      TpacTool to extract 3d models and bannerlord modkit to import and repack them. Meshes are located in Modules/Native/AssetPackages.. When exporting make sure to export all LOD levels and untick negative Y-forward axis. Use resource.show_resource_browser command in modkit to access resource browser. Place it in the Assets folder in module you want. When importing into modkit make sure to convert to Z-axis (there is tick there) and set meters as unit otherwise weapons will be km long. 
      I may alter formula once I get 1.7 working again, but torrent for old version is rather slow. 
    3. magitsu
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      Iron Scimitar Blade (the shorter one) has a huge gap at all lengths. Longer version of the blade is ok.
    4. DanScallion
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      Yep, its a mesh error, all parts except the one that is used for crafting are at incorrect position. Expect fix tomorrow. Why are aserai blades so bugged? Always the same error so I assume it is done by the same person.
      EDIT: Added fix for aserai_blade_19/Iron Scimitar Blade.
  3. Akuma514
    Akuma514
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    Does this work for version 1.2.10?
    1. DanScallion
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      The non legacy sure, its just xml/text edits of some values only and few meshes. They dont crash unless other mod interacts in funny way.
  4. Deadmano
    Deadmano
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    Still needed in 1.2.9?
    1. DanScallion
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      Yes, but the newest version only, legacy will crash, there is still some minor xml and broken meshes that needed fix.
  5. GhostX9Diti
    GhostX9Diti
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    1.2.9 please
    1. DanScallion
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      There is literary file for that version. Its called For newest game version and can be used past 1.2.1 version, not only for 1.2.1v. 
      This mod just changes few xml files and meshes, nothing that needs recompiling on newest version as there is nothing to compile, NO DLL. 
  6. BOTMushin
    BOTMushin
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    N/A

    Thanks for the update!
  7. ManWhoLaughs
    ManWhoLaughs
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    Please update for game version 1.1.6 (it crashes on initial game load). The developers STILL haven't fixed the issue.
    1. DanScallion
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      They did fix one of the issue, that is why it crashes on load, as it tries to fix something that is no longer there. There are still few more issue they didn't. I will fix it once I get time, you can easily fix it by going to mod folder:
      bin/Win64_Shipping_Client and remove GapFix.dll then go to edit SubModule.xml with notepad and remove this code:
      <SubModules>
      <SubModule>
      <Name value="GapFix"/>
      <DLLName value="GapFix.dll"/>
      <SubModuleClassType value="GapFix.Main"/>
      <Tags>
      </Tags>
      </SubModule>
      </SubModules>
      Than save. It will now work corretly.
    2. OutlanderPL
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      Now it works. Thanks.
    3. savetheforest
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      works for v1.2.8?
    4. DanScallion
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      If you apply the fix in first comment then yes. I will update it with a fix myself once I return from vacation and have access to my PC in few days.
  8. bangyaman
    bangyaman
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    Still can't believe we actually need a mod for this.

    Thanks for this
  9. Reactive4080
    Reactive4080
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    hey! any chance you will consider fixing the bug that resets the buffs and debuffs of crafted weapons on save reload?


    i am ashamed to even ask but we all know TW might take their time IF they even fix it properly... 
    1. 464504245
      464504245
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      Accroding to their patch notes, it's fixed in 1.2, though sadly most of the mods are not updated.
  10. SirDinglyDang
    SirDinglyDang
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    Seems to be working fine on e1.8.1.   TY for this fix.  Those gaps can be real hard to ignore after awhile :)
  11. Reactive4080
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    there are reports TW hasn't fully fixed this with 1.1.0..
    1. DanScallion
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      Yep, they fixed only one of several bugs. They still haven't fixed misaligned meshes, nor errors in weapon length or offset in xml files. Its step in the right direction and hopefully they will catch it and fix it eventually. 

      My mod can be safely used in 1.1.0 I have nearly 20h on it.
  12. ondronCZ
    ondronCZ
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    I love this mod, it actually fixes another problem as well!
    Normally, when you try to recreate a sword you made by selecting it in the smithing history, it has its blade length set at 100 which can alter its stats and price if you forget to fix it, but with this mod, it is not a problem anymore, which is a nice QOL fix:)