Thanks to Syrus it can now patch it at runtime. Restore vanilla talewords.core and download new update. It should work for 1.0.0, 1.0.1 and 1.0.2. FOR ANYONE WITH THE CRASH, RESTORE THE ORIGINAL TALEWORDS.CORE.DLL
FIXED/Several parts still have weapon gap like aserai_noble_blade_5/Engraved Kaskara Blade and aserai_noble_blade_4/Decorated Scimitar Blade due to broken meshes or incorrect xml length. If you see part like that, or levitating/clipping pommel/other part. Post it in response to this comment and I will fix it once I get to the cause.
TpacTool to extract 3d models and bannerlord modkit to import and repack them. Meshes are located in Modules/Native/AssetPackages.. When exporting make sure to export all LOD levels and untick negative Y-forward axis. Use resource.show_resource_browser command in modkit to access resource browser. Place it in the Assets folder in module you want. When importing into modkit make sure to convert to Z-axis (there is tick there) and set meters as unit otherwise weapons will be km long. I may alter formula once I get 1.7 working again, but torrent for old version is rather slow.
Yep, its a mesh error, all parts except the one that is used for crafting are at incorrect position. Expect fix tomorrow. Why are aserai blades so bugged? Always the same error so I assume it is done by the same person. EDIT: Added fix for aserai_blade_19/Iron Scimitar Blade.
There is literary file for that version. Its called For newest game version and can be used past 1.2.1 version, not only for 1.2.1v. This mod just changes few xml files and meshes, nothing that needs recompiling on newest version as there is nothing to compile, NO DLL.
They did fix one of the issue, that is why it crashes on load, as it tries to fix something that is no longer there. There are still few more issue they didn't. I will fix it once I get time, you can easily fix it by going to mod folder: bin/Win64_Shipping_Client and remove GapFix.dll then go to edit SubModule.xml with notepad and remove this code: <SubModules> <SubModule> <Name value="GapFix"/> <DLLName value="GapFix.dll"/> <SubModuleClassType value="GapFix.Main"/> <Tags> </Tags> </SubModule> </SubModules> Than save. It will now work corretly.
Yep, they fixed only one of several bugs. They still haven't fixed misaligned meshes, nor errors in weapon length or offset in xml files. Its step in the right direction and hopefully they will catch it and fix it eventually.
My mod can be safely used in 1.1.0 I have nearly 20h on it.
I love this mod, it actually fixes another problem as well! Normally, when you try to recreate a sword you made by selecting it in the smithing history, it has its blade length set at 100 which can alter its stats and price if you forget to fix it, but with this mod, it is not a problem anymore, which is a nice QOL fix:)
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FOR ANYONE WITH THE CRASH, RESTORE THE ORIGINAL TALEWORDS.CORE.DLL
I may alter formula once I get 1.7 working again, but torrent for old version is rather slow.
EDIT: Added fix for aserai_blade_19/Iron Scimitar Blade.
This mod just changes few xml files and meshes, nothing that needs recompiling on newest version as there is nothing to compile, NO DLL.
Thanks for the update!
bin/Win64_Shipping_Client and remove GapFix.dll then go to edit SubModule.xml with notepad and remove this code:
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
Than save. It will now work corretly.
Thanks for this
i am ashamed to even ask but we all know TW might take their time IF they even fix it properly...
My mod can be safely used in 1.1.0 I have nearly 20h on it.
Normally, when you try to recreate a sword you made by selecting it in the smithing history, it has its blade length set at 100 which can alter its stats and price if you forget to fix it, but with this mod, it is not a problem anymore, which is a nice QOL fix:)