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Nexus Lex

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NexusLex27

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64 comments

  1. Washel
    Washel
    • member
    • 0 kudos
    Why I have spam on trade window 'Item cannot be null'? How to get rid of it?
  2. mt51784
    mt51784
    • supporter
    • 0 kudos
    anyway to get rid of the spam in the chat log?
    1. goleszek
      goleszek
      • member
      • 0 kudos
      +1
  3. VVL99
    VVL99
    • member
    • 22 kudos
        
    1. GeorgeCorbul
      GeorgeCorbul
      • member
      • 13 kudos
      So, where's the solution?
  4. Numbers5990
    Numbers5990
    • member
    • 0 kudos
    works fine for me on 1.2.8 if you ignore the error message spam when opening trade menus
    might still be buggy tho
  5. irudan1310
    irudan1310
    • member
    • 0 kudos
    I'm also rooting for this mod! Update for 1.2.7 lots of error logs in chat! Thanks for the great work.
  6. FranzKattwinkel
    FranzKattwinkel
    • member
    • 0 kudos
    Thank you for your amazing mod, I really enjoy it. Could you update it to the new version (1.2.7), please?
  7. 163kavr
    163kavr
    • member
    • 0 kudos
    On version 1.1.6 everything works fine
  8. Drax70
    Drax70
    • supporter
    • 8 kudos
    Hello @Nexus Lex !

    Is it compatible with v1.2.+ or it will cause crashes and incompatibilities?

    Thanks!
    1. MustDy
      MustDy
      • supporter
      • 7 kudos
      Technically works with 1.2, but it seems like some stuff was changed, as for example during comparison it treats some values as 0, constantly dropping 'Value cannot be null' error in the chat.
      Also, it takes time to sell stuff in bulk. 
  9. zablog
    zablog
    • supporter
    • 0 kudos
    Cause memory leak on my game, every time an inventory opens it add a few mb until the game slow down to a crawl.
    1. NexusLex27
      NexusLex27
      • member
      • 19 kudos
      Hi, it can't be the mod. All it does is compare items.
      Even so, the mod is written in C#. Memory leaks aren't a thing in C#.
    2. dmki
      dmki
      • premium
      • 19 kudos
      Sorry, what?!

      Yes, it is very possible to have memory leaks in C# if you don't dispose disposable objects. While C# is a managed language with automatic garbage collection, which helps in memory management by automatically reclaiming memory that is no longer in use, memory leaks can still occur if developers are not careful.
      Memory leaks in C# usually happen when objects that are no longer needed are still held in memory, preventing the garbage collector from reclaiming that memory. This can happen due to various reasons, some of which include:

      1. Not releasing unmanaged resources: If your C# code uses unmanaged resources (e.g., file handles, database connections, etc.), it is essential to properly release these resources when they are no longer needed. Failure to do so can lead to memory leaks.
      2. Event subscriptions: When you subscribe to events in C#, objects that are subscribed to events can still be kept in memory even if they are no longer needed, causing memory leaks. You need to unsubscribe from events when an object is no longer required.
      3. Static references: Objects referenced as static members can persist in memory for the entire lifetime of the application, even if they are no longer needed. Care should be taken when using static members to avoid unintentional memory retention.
      4. Circular references: If you have circular references between objects, the garbage collector might not be able to determine that these objects are unreachable, and they will remain in memory.

      To avoid memory leaks in C#, developers should follow best practices for managing resources, properly dispose of objects that implement `IDisposable`, and ensure they understand the lifetime of objects in their application. Utilizing tools like memory profilers can also help identify potential memory leaks and bottlenecks in your code.
  10. Saittam81
    Saittam81
    • member
    • 0 kudos
    Works on 1.21
    Just give lots of text in the combat log. Something with value null

    Edit. Usable if  one don´t sell much. Takes a silly amount of time for the game to calculate when selling.