Hello! In the ModuleData folder, you will find a edit_partyTemplates.xslt
You can search for all min_value and max_valueto replace their numbers. min_value is the minimum number of female peasants to spawn, max_value is the maximum number of female peasants to spawn in each villager party.
It is based on quantity and the size of the party is in the game files. But to save the trouble for you, the base game's number of peasants in each villager party ranges from 15 to 30. The female peasants are then added to the new villager parties.
Why do we need the "Age" parameter in the <NPC Character...> line, if next we set the age range (<Body Properties /> and <BodyPropertiesMax/>)? <NPCCharacter id="looter_children" default_group="Infantry" age="14" ...> <face> <BodyProperties version="4" age="12" /> <BodyPropertiesMax version="4" age="14" /> ... </face> ... </NPCCharacter>
In your mod "Some Villagers Are Now Female" the age is set only by <BodyProperties .../> and <BodyPropertiesMax .../>
Not sure actually. I just added that in accidentally without a second thought. But what I guess is that it hard-sets the age at 14 while within the age range of the body properties.
you can edit the age but it will require a new game to have an affect as it uses the same setup for ages as the other npc base game or modded as i myself use the zzclan and extended family and made the sisters all 18 but you have to edit the char them selves and set both the actual age and the age in the body map it does cause a few random errors though nothing game breaking just be careful and back up the files you plan to change for quick fixes oh and if combining with the non aging mod can make a very very strong kingdom as they will never die of old age this can in a few cases break the game requiring all the edited files be returned to normal and that mod removed
Hey ! :) I used your "Some [xxx] are now female" mods until I discovered Treeless female troops (TFT for convenience), but it seems to be more or less abandoned, so I'm thinking to use yours again. ^^
I found TFT interesting in that it doesn't add new specifically female troops but converts a certain proportion of the regular troops to female. It seems easier to manage armies (particularly for large ones) with no duplicates troops in the party list, and, maybe more compatible with mods addings new troops (unsure about that point, cause I don't know how your mods and that one work at this particular point).
Plus, I think the way it implement female troops immersive and maybe more "lore-friendly".
In the other hand TFT is only tweakable trough editing a config file, that isn't the nicest way, and I feel that could be really better if we have the choice use the policy feature or not, use a straight % of troops to being females, or random value like "x% to y%", or use parallele/duplicated troops trees like in yours.
Also, I don't know if there is female villagers with TFT.
Did you know TFT before ?
Do you think you could create something similar in the future, mixing your approach and that one ?
Also, I hope I'm not bothering you speaking about mod made by someone else here, I think your's are great and maybe you could be interested in other ways to include female troops to improve your own mods ^^
Hello! I really appreciate your suggestion and have actually considered it before. What TFT basically does is that it converts some of the spawned male troops to female only when a battle is ongoing.
Yes, it does not cause duplicate troops in the party list, however the original troops will still be classified as a male troop regardless, TFT only does visual changes. This defeats the purpose for me as this mod's purpose is to add female troop "types" to compliment other mods that interacts with them. And the base game is severely lacking in female troop types...
So I've reinstalled all your female troops mods ! They are actually the best women troops choice I think. ^^
I've some little questions, wich specific mods do you suggest me to use alongside them ? There is some that you can't go without ?
Also, I am using B.A.R.D as main troops overhaul, how your mods interact with them ? Do they copy the modified troops from other mods, or they are some things to do it ?
And finally, I've found there is female Skolderbroda with your mod, but the lore say there isn't womens in that faction, so It could be very cool to get a slightly different versions of the Skolderbroda, with an other name and maybe, different stats / equipments ? However, I want to disable the female Skolderbroda from your mod, it is possible without skills at programming ?
Almost all of those mods I know of are...NSFW. So I will not disclose them in public. I seek your understanding for this...
The mod will still use base game (unmodded) troops' data when creating female versions of it. Currently, main troop overhauls should not affect any of my female troop mods as none of them are from the main troops.
I missed out that part of the lore when making that mod. Unfortunately you will need basic programming knowledge to remove them. I have uploaded another version of Some Minor Troops Are Female that excludes the Skolderbroda. You can find it under "Optional Files" in that mod's page. Please uninstall/delete the original Some Minor Troops Are Female from your game files first before installing the new version.
Thank you very much for this update, I didn't expect it, it's really really nice! Yes I think I understand what you are talking about! Haha I'm going to try to learn some programming basics cause there is so much things I want to try, but I admit that I'm a little lost as there are so many different things. The easiest would be to start learning with C#?
However, if you think programming is still too hard for you, you can still create mods using purely XML and XSL. Using this mod guide, it provides a template and a guide on creating new companions/wanderers. I think it's a good starting point before touching on the other aspects of Bannerlord's XML files.
15 comments
edit_partyTemplates.xslt
You can search for all
min_value
andmax_value
to replace their numbers. min_value is the minimum number of female peasants to spawn, max_value is the maximum number of female peasants to spawn in each villager party.<NPCCharacter id="looter_children" default_group="Infantry" age="14" ...>
<face>
<BodyProperties version="4" age="12" />
<BodyPropertiesMax version="4" age="14" />
...
</face>
...
</NPCCharacter>
In your mod "Some Villagers Are Now Female" the age is set only by <BodyProperties .../> and <BodyPropertiesMax .../>
> https://www.nexusmods.com/mountandblade2bannerlord/mods/1717
I found TFT interesting in that it doesn't add new specifically female troops but converts a certain proportion of the regular troops to female. It seems easier to manage armies (particularly for large ones) with no duplicates troops in the party list, and, maybe more compatible with mods addings new troops (unsure about that point, cause I don't know how your mods and that one work at this particular point).
Plus, I think the way it implement female troops immersive and maybe more "lore-friendly".
In the other hand TFT is only tweakable trough editing a config file, that isn't the nicest way, and I feel that could be really better if we have the choice use the policy feature or not, use a straight % of troops to being females, or random value like "x% to y%", or use parallele/duplicated troops trees like in yours.
Also, I don't know if there is female villagers with TFT.
Did you know TFT before ?
Do you think you could create something similar in the future, mixing your approach and that one ?
Also, I hope I'm not bothering you speaking about mod made by someone else here, I think your's are great and maybe you could be interested in other ways to include female troops to improve your own mods ^^
Yes, it does not cause duplicate troops in the party list, however the original troops will still be classified as a male troop regardless, TFT only does visual changes. This defeats the purpose for me as this mod's purpose is to add female troop "types" to compliment other mods that interacts with them. And the base game is severely lacking in female troop types...
I've some little questions, wich specific mods do you suggest me to use alongside them ? There is some that you can't go without ?
Also, I am using B.A.R.D as main troops overhaul, how your mods interact with them ? Do they copy the modified troops from other mods, or they are some things to do it ?
And finally, I've found there is female Skolderbroda with your mod, but the lore say there isn't womens in that faction, so It could be very cool to get a slightly different versions of the Skolderbroda, with an other name and maybe, different stats / equipments ? However, I want to disable the female Skolderbroda from your mod, it is possible without skills at programming ?
Almost all of those mods I know of are...NSFW. So I will not disclose them in public. I seek your understanding for this...
The mod will still use base game (unmodded) troops' data when creating female versions of it. Currently, main troop overhauls should not affect any of my female troop mods as none of them are from the main troops.
I missed out that part of the lore when making that mod. Unfortunately you will need basic programming knowledge to remove them. I have uploaded another version of Some Minor Troops Are Female that excludes the Skolderbroda. You can find it under "Optional Files" in that mod's page. Please uninstall/delete the original Some Minor Troops Are Female from your game files first before installing the new version.
Yes I think I understand what you are talking about! Haha
I'm going to try to learn some programming basics cause there is so much things I want to try, but I admit that I'm a little lost as there are so many different things. The easiest would be to start learning with C#?
This youtube playlist https://youtube.com/playlist?list=PLzebdAxJeltRwfJ8jzsNolgHkRvLjoCRC pretty much touches on most of basic things you can do with C# in Bannerlord.
However, if you think programming is still too hard for you, you can still create mods using purely XML and XSL. Using this mod guide, it provides a template and a guide on creating new companions/wanderers. I think it's a good starting point before touching on the other aspects of Bannerlord's XML files.
All the best :)