File information

Last updated

Original upload

Created by

AxelCawe

Uploaded by

AxelCawe

Virus scan

Safe to use

113 comments

  1. AxelCawe
    AxelCawe
    • premium
    • 99 kudos
    Sticky
    Upon further feedback and unexpected bug fest, I will be removing Take Prisoner Lord's Equipment interaction from this mod. I will consider uploading this feature as a separate mod when I found a good workaround for the bugs that it brings.

    1. khoaliang2022
      khoaliang2022
      • member
      • 1 kudos
      You can check the mod Captivity event for inspiration, turn out I had been using that mod feature instead of yours and it worked so well that I thought it was one of your features. When the captor event gets annoying I turn the mod off and holy hell I don't see the option of striping them anymore which is a shame cause that was how I got armor for my companions lmao
  2. AxelCawe
    AxelCawe
    • premium
    • 99 kudos
    Sticky
    Hello guys, I am aware of the crash. I am surprised it didn’t came out during testing. Will be patching it soon.

    UPDATE: Fixed in v1.0.0b of the mod.
    1. dedqrerwrww
      dedqrerwrww
      • member
      • 0 kudos
      Thank the author, come on!!!
    2. fang3412
      fang3412
      • supporter
      • 1 kudos
      danke
    3. Semp224
      Semp224
      • member
      • 0 kudos
      THANK YOU!
  3. AxelCawe
    AxelCawe
    • premium
    • 99 kudos
    Locked
    Sticky
    Forgot to add this into the v1.2.7 mod changelog earlier:

    From popular requests, v1.2.7 mod files now allow you to turn your companions into direct siblings. Prior mod versions only support turning companions into your son/daughter.
  4. Elsanar2
    Elsanar2
    • member
    • 0 kudos
    Please add "=" to the text identifier at this location  :   InformationManager.ShowInquiry(new InquiryData(new TextObject("{=Dialog_MoreHeroInteraction_InviteRequest_MenuTitle}A person walks to you...", null).ToString(), new TextObject("{=Dialog_MoreHeroInteraction_InviteRequest_MenuDesc}The person waves and signals for your attention. Do you want to respond?", null).ToString(), true, true, new TextObject("{=Dialog_MoreHeroInteraction_InviteRequest_MenuYes}Yes", null).ToString(), new TextObject("{=Dialog_MoreHeroInteraction_InviteRequest_MenuNo}No", null).ToString(), new Action(this.RequestAccepted), null, "", 0f, null, null, null), false, false);
    This is a modified version, in the original there is no "=" before "Dialog_MoreHeroInteraction_" .
    Also please add these id's  to  std_module_strings_xml.xml
  5. BMFO
    BMFO
    • member
    • 0 kudos
    working 1.2.10 noice :)
  6. Efemius
    Efemius
    • member
    • 0 kudos
    If you add a brother/sister to the family and marry one of the companions, the companion spouse will not go into the family and will remain in the companions. Fortunately, the child goes into the family.
  7. exzzabyte
    exzzabyte
    • member
    • 0 kudos
    There is an error in the Comrade will find you section
  8. TheLordQuide
    TheLordQuide
    • member
    • 1 kudos
    Author, you mentioned that when a married companion starts a clan, thier spouse will be transfered into the clan. Will this work for any of their children AND their spouses + children? is it possible under certain conditions?
  9. bspusmc88
    bspusmc88
    • supporter
    • 0 kudos
    Does this mod allow you to take prisoner's equipment?
  10. merculS36
    merculS36
    • member
    • 0 kudos
    Hi, just tested this mod on Bannerlord 1.2.8 and didn't experience any crash but noticed a few things:

    - Underage family members appear as potential options for marriage with your companion.
    - If you make a companion who is leading a party into a brother/sister/son/daughter, their party will immediately disband. You'll lose their troops so change party leaders first if doing so.
    - Children of two married companions take the mother's suffix by default (e.g. the exile).
    - If you married two companions together and take one of them into the family (be it as sibling or child), their spouse doesn't join your family as an in-law; he/she remain as a companion.

    A question:
    - The children of companions married together become my clan family member and listed as relative on encyclopedia but aren't listed as lord/lady (they are wanderers). Once of age, can they be used to govern, lead parties or caravans, etc.? I see an older comment here saying they just stay in taverns?

    EDIT: have some crashes that I was able to recreate. will report on bugs.
  11. kj9716
    kj9716
    • supporter
    • 0 kudos
    Can we disable certain features we do not want?
    1. merculS36
      merculS36
      • member
      • 0 kudos
      Doesn't seem like it but would like to have this option too.
  12. Viliamm
    Viliamm
    • member
    • 0 kudos
    Can you update for 1.2.8
    1. Vincepico
      Vincepico
      • member
      • 0 kudos
      +1 cant tell if this mod is slowing my game or not... 1.2.9
  13. Eneroice
    Eneroice
    • supporter
    • 0 kudos
    Hi Cawe321, thx for mod!
    Pls fix class CompanionRequestToJoinBehavior in func MakeARequest add eq symb to strings, translate not working
    And class DisownChildToCompanionBehavior in void AddDialogs last row has name Dialog_MoreHeroInteraction_CompanionToFamily_End, but is repeat, thats why dialog not working correctly and when u tell ur son that he is now a companion, he is happy, change ex to Dialog_MoreHeroInteraction_FamilyToCompanion_End