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conleyc86

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conleyc86

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143 comments

  1. conleyc86
    conleyc86
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    I have quite a few mods so for my sanity and to make it easier to get a hold of me please post bugs to my Discord server. You can also post suggestions, questions, comments - whatever floats your longship.
  2. patryk698
    patryk698
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    after 2800days+ this mod causes constantly an error on a Daytick. It reffers to calculation behaviour and generating new Commandercompanions. Removing diplomacy und war tweaks and also mod changing companions or similarities does not lose the problem until this mod itself will be disabled.
    I did enjoy that mod but you will reach at some point a moment you cannot move until you remove that mod.
    Removing it allows you to play with no errors, but as you turn that on again, game crashes on a day tick.
    1. BalintX
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      hey! have you gotten anyhelp with it? i wanna put this into my game but your comment makes me unsure...
    2. patryk698
      patryk698
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      yes, i have deleted it and the problem was gone
  3. Rodderick90
    Rodderick90
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    Hey when I load my save and or start a new game with this mod and serve as a soldier it says I should install a patch but I don't see one here or on the other mods' page.
    Edit.
    I don't suppose we could get a lite version, one with about half the number initially added?
    Love the mod but my PC does not when I walk around town, that is a lot of Noyans and they flood the tavern and there are not enough idle spots so they all end up just huddled together standing in big mob.
    EDIT.
    The above issue occurs when used with the mod Bannerlord Expanded-Companion Expanded.
    Loading this mod above that one seems to fix the problem, been waiting around about an in-game month and the tavern isn't flooded with Noyans.
  4. giak21
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    Great mod but i found a bug. When you defeat an army that has an allied commander as a prisoner, when you go to release him after the battle it says in the dialogue 'I am not allowed to talk to you' ,and when you press continue it just reloads the scene and do not let you go through.
    1. giak21
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      I found the problem.It was a mod conflict. It happens when you have send a messenger using diplomacy mod and have not arrived yet.
    2. conleyc86
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      thanks for the extra info! I will still look into this - in the meantime you can kill the commander with console commands to solve this. Don't worry the AI will find a new one sometime in the next week or two.
    3. Dilbo2323
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      1+ But What Conleyc86 does work for the meantime.
    4. conleyc86
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      I can replicate this and looked into fixing it over the weekend - having trouble pinpointing where in the code I need to write a patch to solve this but will update when I do. It is super annoying for sure
    5. Torsten
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      This bug happens to me even without touching diplomacy's option of sending a messanger.
    6. conleyc86
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      It's an issue with the commander dialogue
    7. PontoffelPock
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      Wow I wish I had known about this game breaking bug beforehand. Just got done with a huge battle and stuck with this guy saying "I'm not allowed to talk to you" no way around it, and I don't play with cheats so I can't kill him so that victory is lost and I'm going to have to go to a previous save, and now that I have this mod enabled probably won't let me uninstall it now since it spawned NPCs and parties into the world. What a rip. Turning this off if I can until it's ever fixed. https://i.imgur.com/NPbsFYO.jpeg

      EDIT: Yup, my save is screwed and won't run without this mod now, so now my 1800+ day save is ruined until the bug is fixed, wonderful. Warning to others STAY AWAY from this mod.
    8. Torsten
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      @PontoffelPock
      Do you have the save before the battle starts? If yes, try to kill that f*#@ing guy with character reload's health feature. Set his health to 0 kills him. Problem is he is not alone :P
    9. Rodderick90
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      OR, just use the console command to kill the guy.
      Ffs.
  5. VieJiaa
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    I joined the Huaxia Module because I didn't write code about him, so the Huaxia AI wouldn't recruit commanders? sry my english no good
    1. conleyc86
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      No - I only set this up for vanilla cultures
  6. Kiiroten
    Kiiroten
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    Could you add a features or optional mod to limit number of NPC spawning in keep or limit number of Wanderers AI will recruit ? With number of NPCs increased, after 20+ years castle keep swarmed by 30+ NPC and made a traffic jam at spawn point. Maybe because of im not using Death for All mod i know, but i love this mod because of its unique NPC and AI recruit Wanderers features. If this mod need to forced to use with other mods or game modes then it is huge waste of its compatibility.
    1. conleyc86
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      If your game is spammed with wanderers then there is a mod conflict. The encyclopedia gets busier but it should be rare to see more than a couple commanders in a settlement. I know serve as a soldier gives wanderers to leave their clan if they are on the losing side of a battle, the AI hires more and then your game is spammed.
  7. Mikochi35p
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    1. conleyc86
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      Don't know. If it does let us know though
    2. Mikochi35p
      Mikochi35p
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      I guess it works fine? I've been limit testing my load order and so far so good. Idk if AI will also hire commanders of the KotK mod but there's no problem or crash with it.
  8. jan1morant
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    1.2.10?

    1. conleyc86
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      yes - it works on 1.2.10
  9. exzzabyte
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    Why don't strategy comrades join me? Is everything for everyone? It should also benefit me.
    1. conleyc86
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      most are hired - AI cant hire your companions away either. I will be looking into making it easier to tell who is hired in the encyclopedia
  10. intuitrade
    intuitrade
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    Are these new commander companions meant to be recruitable for the player? I can't seem to recruit any, even ones that belong to the same culture as me. Is there something I'm missing?
    1. conleyc86
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      they work for AI clans - so no (although there are exceptions)
  11. clintonramos
    clintonramos
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    Is this compatible with RBM? Because RBM modifies equipment, will it conflict with commander's predefined equipment?
    1. conleyc86
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      this mod uses vanilla equipment - RBM is not a problem