This is getting annoying, a bunch of conversion mods include this one, this mod is not getting picked up by the mod manager and this is causing a ton of issues
My BLSE can't detect this mod. I tried to put the file "ExpandedArmouryBL" in these directions but didn't work: 1. E:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules 2. E:\BannerlordMO2\mods\ExpandedArmouryBL
OK, I edited 2nd time now. Found a fix for you. 1. Take this file from any other mod in the "modules" folder: SubModule.xml (most of them have one) 2. Copy/paste it to the ExpandedArmouryBL folder. It should appear next to the ModuleData folder, in the main mod folder. 3. Open it in a text editor (I use notepad++). 4. Ctrl+A (select everything) and then Delete everyting inside. 5. Copy/Paste this in that folder:
The item weights for items, and the tiers is borked. Some items have 30-40+ total armor per 1.0 weight. Native stuff is like ~5.
This patch also, with RBM (running BK and cultures expanded) made things lighter. Before most armors were ~2 weight. Now everything is below 2. Ill buy this 2 weight Hauberk with 80 something total armor here on day 25 and never need to upgrade. The 15th and 16th Cent stuff, while high tier, is also insanely light for being "plaate" and having stats over 100+ total armor.
ok this sounds super stupid but, while using this, certain items values are vanilla, I wanted to play Anno Domini 1259 but all the cool armors have 40 head defense, now when I look in the items file its saved as having 140 head defense I have no idea why it isn't parsing into the game but its not what am I doing wrong?
Hello, I have the same problem. Nice set of armor, but Anno Domini's RBM stats are so low it's unplayable. Cool helmets - 40. Please fix and balance. The rest of the armor set is great. (Even the absence of legs does not upset, although it looks strange)
I will add: this is not a pair of helmets, this is a lot of armor. Mostly heavy plate armor and full sallet helmets, etc.
I had the same problem - some high-level helmets (especially tophelms and chain mails for mounted knights) had only 50 armor or so. At first I thought it was an Open Armory or Expanded Armory bug. In fact, this armor was added from ANNO DOMINI. You just need to install all RBM patches. Make sure you use correct versions, check twice.
Apologies if you've figured it out, but the issue is that 1259's RBM patch overwrites the late term armours (14th-16th century) in order to hide them from stores (since the mod is set in the 13th century). Unfortunately, it also overwrites armour values back to vanilla. You can fix it by replacing the incorrect values in the 1259items.xml file with the correct ones from this mod's .xml file. This might also mean they still don't appear in stores, but I'm not sure so you might have to play around with all that.
Hi, I mb have a very stupid question, but I still have it. I don't have huge experience installing mods and my english lvl not so cool. But, well, I don't understand which file I need to install for "Eric's Troops for Europe 1100" or I need to install all files? Thank for ur future answer
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I got a direct download link here but I am not sure it's the correct version
1. E:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules
2. E:\BannerlordMO2\mods\ExpandedArmouryBL
1. Take this file from any other mod in the "modules" folder: SubModule.xml (most of them have one)
2. Copy/paste it to the ExpandedArmouryBL folder. It should appear next to the ModuleData folder, in the main mod folder.
3. Open it in a text editor (I use notepad++).
4. Ctrl+A (select everything) and then Delete everyting inside.
5. Copy/Paste this in that folder:
<Module>
<Name value="ExpandedArmouryBL"/>
<Id value="ExpandedArmouryBL"/>
<Version value="v1.0.0"/>
<SingleplayerModule value="true"/>
<MultiplayerModule value="false"/>
<DependedModules>
<DependedModule Id="Native"/>
<DependedModule Id="SandBoxCore"/>
<DependedModule Id="Sandbox"/>
<DependedModule Id="CustomBattle"/>
<DependedModule Id="StoryMode" />
</DependedModules>
<SubModules>
<SubModule>
<Name value="ExpandedArmouryBL"/>
<DLLName value="ExpandedArmouryBL.dll"/>
<SubModuleClassType value="ExpandedArmouryBL.ExpandedArmouryBLSubModule"/>
<Tags>
<Tag key="DedicatedServerType" value="none" />
<Tag key="IsNoRenderModeElement" value="false" />
</Tags>
</SubModule>
</SubModules>
<Xmls/>
</Module>
Hope it helps.
This patch also, with RBM (running BK and cultures expanded) made things lighter. Before most armors were ~2 weight. Now everything is below 2. Ill buy this 2 weight Hauberk with 80 something total armor here on day 25 and never need to upgrade. The 15th and 16th Cent stuff, while high tier, is also insanely light for being "plaate" and having stats over 100+ total armor.
I will add: this is not a pair of helmets, this is a lot of armor. Mostly heavy plate armor and full sallet helmets, etc.
Currently it is: Bannerlord Expanded Armoury RBM extra items-5327-1-3-1683677209\ExpandedArmouryBL\ModuleData
It should be: Bannerlord Expanded Armoury RBM extra items-5327-1-3-1683677209\Modules\ExpandedArmouryBL\ModuleData
Easily fixed. Download the mod manually, unzip, add in the missing Modules folder, rezip and install.
If using Vortex, you'll be asked to overwrite Expanded Bannerlord Armoury with this mod. Do so.
This works in my game.
RMB patches: