Mount & Blade II: Bannerlord
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bm01

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bm001

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256 comments

  1. bm001
    bm001
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    Thanks for all the endorsements people!

    Please check the description page for the patch notes, version compatibility, and known issues.

    An incomplete bug report is better than no bug report! I sometimes break unrelated features when I add new ones, and I can't test all combinations again and again. Game patches can also do that. If you think something isn't working correctly just drop a message and I'll check it out.
  2. PavelSC
    PavelSC
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    pls, update mod for version 1.2.9.
  3. bonbonke
    bonbonke
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    update pls
  4. mdc13
    mdc13
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    the saint trinity of mods: this one rts camera and magic holosters
  5. SavageSzyszka
    SavageSzyszka
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    Hi! Could you pls update for v1.2.0 ? 
  6. swagersoskin228
    swagersoskin228
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    Pls, update this for 1.2.x... This mod is doing so much in game, its so boring play without this...  and anyway ty for your work!
  7. Nextmods4me
    Nextmods4me
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    Ich würde gern dieses Mod übersetzen, erst mal für mich. Wäre es möglich?
    A mod translation file wouldn't hurt here...
  8. UserB17
    UserB17
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    I use this mod each time i go back to bannerlord since 2020, the game is UNPLAYABLE without it ! Thank you for your work !
  9. KomandorZhuk
    KomandorZhuk
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    works with version 1.1.3???
    1. bm001
      bm001
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      Give it a try! If stuff breaks due to a patch I'll probably fix it, but I need feedback.

      If it was working on 1.1.2 I suppose it's likely it'll work on 1.1.3 based on how short the patch notes are.
  10. Gann888
    Gann888
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    good afternoon, the mod is good, all the mechanics work, especially the repulsion and overturning of enemies pleases. BUT there is a problem in my version of RMB and game 1.1.2, I noticed that horse damage is dealt in proportion to the damage dealt by the enemy... and I can't change this with a setting! maybe someone faced the problem?
  11. Wyvernboy
    Wyvernboy
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    Somehow this mod interferes my own self-edited files (all or some):

    [Native] folder
    crafting_pieces.xml
    crafting_templates.xml
    weapon_descriptions.xml

    [SandBoxCore] folder:
    weapons.xml

    This caused my self-created lance to not have cou-chable and bracing properties. Is there any workaround to this? I've just made the switch from e.1.8.0 to v1.0.3 of the game after a long break from the game.
    1. bm001
      bm001
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      DSMN doesn't directly read XML files but instead hooks deserialization methods, so it's directly "fed" with what the base game reads and any manual change made to those files should be seen and added to "WeaponProperties_Default.yaml" every time a save is loaded or a new game started (at least that's the intend, if your custom changes can't be found in this file then something's wrong). That file is then copied to "WeaponProperties.yaml" if it's missing, and it's this file that tells which crafting pieces / weapons should receive dismount flags and couchable / braceable properties.

      What it means is if you've loaded a save or started a new game with DSMN installed but without your custom changes, then left the game and modified the game's XML files, then your changes won't be applied to "WeaponProperties.yaml" (because it's only generated if it's missing). In this case, deleting "WeaponProperties.yaml" or renaming "WeaponProperties_Default.yaml" to "WeaponProperties.yaml" should work (you can access the mod's folder easily from MCM's menu).

      If your changes are completely absent from "WeaponProperties_Default.yaml", I'll need to have a look at your XML files.

      I'm not sure if there's a way for me to tell the difference between actual default values and manual changes to the XML files, so yeah, that means you have to delete / regenerate "WeaponProperties.yaml" every time you change something in the XML files. I would probably be smart to warn the user if "WeaponProperties_Default.yaml" appears outdated though.
    2. Wyvernboy
      Wyvernboy
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      As what you've suggested, by deleting "WeaponProperties.yaml" and the loading a save file, the weapon properties such as couchable is applied to the weapon which I edited in the xml file. Thanks for the solution.