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This page was last updated on 02 February 2025, 7:47PM
- Changelogs
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Version 1.2.8
- Fixed crash when a settlement has no townsperson NPCs. The mod searches through character objects loaded from the xml files for a townsperson with a culture that matches the settlement culture. When a townsperson can not be found, a random culture will be used instead. This should fix crashes with Banner Kings/BKCE.
- In case scene authors aren't following how TW sets up thrones, my mod will as a backup check the entity name for it to contain "throne." If guards ignore you on the throne and you saw blue text when entering keeps or people lined up outside keeps, then my mod is working but likely the scene author did not set up the throne properly (or according to what TW does, that is what we will define as properly).
- Fixed crash when speaking to ROT Castellans in the keep.
- Added timers with MCM settings to help with pathfinding issues in scenes. Game bug fixes.
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Version 1.2.4
- Crash fix
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Version 1.2.2
- Adding hog now to player inventory when you decide to claim the hog mentioned in petition #1.
- Fixed response when telling villager, you will ride out immediately, that comes to warn you about a village that is currently being raided by an enemy army/party.
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Version 1.2.1
- Fixed method to check for keep scene. Fixes Red Keep in ROT and probably all other keeps. Only tested Red Keep.
- Fixed method to check for throne. Fixes Red Keep in ROT and probably all other keeps. Only tested Red Keep.
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Version 1.1.7
- Fixed petitioner not able to reach the position they kneel in front of the throne. (For scenes where the throne was up several stairs caused the position they were trying to reach to be up in the air.)
- Fixed crash in petition 6 when investing 15k into the caravan business.
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Version 1.1.6
- Fixed message when horse added to inventory through certain petitions.
- Added a more thorough check to determine if the scene name was a lord's hall. Hopefully it will fix the bug where the court mission does not trigger when first entering the keep.
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Version 1.1.5
- Bug fix when you stand up from the throne while the witch is walking towards the throne.
- Fixed keep guards dialogue not triggering when dlc becomes active (it triggered after speaking to another hero but it should have been active from the start.)
- Petitioners should now kneel directly in front of your throne and not off to the side. It happened in keeps that had an obstruction between the door and throne that they needed to walk around since they were just beelining to the player. (ex: khuzait keep fire pit)
- Fixed situation where guard would just stand there after a petitioner left.
- Fixed telling notables "I must leave now."
- Added run setting to make petitioners run to your throne when they enter court. Enabled by default, toggle in MCM. Walking is a little more immersive so you can disable if you prefer them to walk.
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Version 1.1.4
- "Fixed" the free camera while in conversation on your throne. Still has that weird skip when you rotate the camera around 360 but W,A,S,D controls now are relative to camera direction and not fixed to the world coordinates like before. (It acts like a normal free cam in other words but I will admit it is still a little janky)
- Fixed a bunch of bugs in the court scene. Stuff like guard dialogue, the guard walking behind arrested petitioners now, etc. The guard not standing between you and petitioner and blocking your view. Some other minor stuff.
- "Artisans Can't Sell Goods" and "Gang Leader Wants To Sell Stolen Goods" now can't be done at the same time when holding court. If both these issues are available the artisan should only show up only.
- Added a setting to prevent gang leaders from showing up to your court. A little immersion breaking imo. No Gang Leaders is enabled by default.
- Fixed telling hero to get up from the throne. H key is used by default to make a hero get up. Just walk near to them.
- Added proper responses for each townsperson intro... for each type of player response.
- Balanced some of the petition responses' effects on the player. (Still needs more work.)
- Notables that just say you can't do the quest because of other commitments, will no longer show up to court.
- The Margarine Lord's Advocate DLC Pt 1 for the Witch's Curse (I got carried away... trigger warnings, sensitive subjects, emotional damage... dialogue by me, not chatgpt :3). To access, enable in the MCM. You must be a male character that is married (to a female). 2 endings (more to come). You also have to meet the witch through a petitioner.
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Version 1.1.3
- Fixed all petitioners being old age unless it fits the petition.
- Assigned genders for specific petitions to satisfy expected norms.
- Stopped notables from showing up to court while their quest was ongoing with the player.
- Fixed saving body properties for petitioner 6 and 7 when they return to tell you the results of your investment with them.
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Version 1.1.2
- Just when i thought that was it :) ... another crash fix for townspeople petitioners.
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Version 1.1.1
- Fixed petition 30 getting stuck while holding court in castles (i forgot castles don't have notables).
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Version 1.1.0
- Updated code for 1.2.2.
- Default trait xp gained/loss for court decisions is now 25.
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Version 1.0.23
- Implemented petitions 21-30! DONE!
- Fixed a bunch of spelling, grammar, etc etc in dialogues.
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Version 1.0.22
- Implemented petitions 11-20! (10 more to go! See stickied comments)
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Version 1.0.21
- Fixed crash in in custom battle when picking up items or using a "GameObject"
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Version 1.0.20
- Fixed method for detecting when player is sitting on the throne. This will fix Khuzait keeps so only sitting on the throne triggers the guard.
- In town center missions, outside of your hall you will see petitioners lined up awaiting your arrival.
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Version 1.0.19
- Added another 10 petitions (see stickied comments, all 30 are in the mod now... reminder... only petitions 1-10 have been implemented so that they affect the player's personality and have other effects on game mechanics)
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Version 1.0.18
- Updated localization and fixed some strings in the code regarding that.
- Don't forget to check changes in 1.0.17 if you missed that changelog.
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Version 1.0.17
- Fixed crash when entering keep after holding court once.
- Implemented 10 of the 20 townspeople petitions. Your choices will earn or gain you personality xp. Other effects can also occur. Two of the petitions are business investments and you can return to court once payment is due to find out the result of your loan/investment.
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Version 1.0.16
- Fixed crash during custom battle.
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Version 1.0.15
- Butterlib now required but you already had it installed anyway! :D Key to call governor and make someone sitting in your throne get up now shares the same hot key which you can set in the key bindings menu in Bannerlord's settings. Default is H. (H is for Hold Court, get it? :D)
- Fixed bug with asking agent to get up from the throne.
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Version 1.0.14
- You can now press G to tell someone to get up from your throne. Just be near them.
- Fix Deserters Ambush quest. Now he sends an errand boy to have you meet the notable in the village.
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Version 1.0.13
- Court tick will only execute in keep missions that require civilian equipment now (aka not battles, which will prevent crashes)
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Version 1.0.12
- Localization support added.
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Version 1.0.11
- Added dialogues by Lastrati. They are still not complete as I have to go through them ad determine how they will work and what outcomes they might have. Like most everything TaleWorlds gave you, it does nothing... for now ;)
- MCM option to toggle holding court in vassal courts, if you are ruler of the kingdom.
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Version 1.0.10
- Fixed bug after seeing all petitioners. It happened when the guard made it back to his post before you exited the conversation.
- Press E while on your throne to call your governor to you.
- Added settings to MCM so you can select which kind of dialogue you want to use. Options are use player traits, professional, condescending, caring, angry. By default, it uses traits, but the game doesn't actually offer you ways to gain xp with the calculating trait. If you use my campaign helper mod, I offer a way ;)
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Version 1.0.9
- Attempted to fix null object crash after seeing all 5 petitioners and dismissing the guard, assuming it was the guard that somehow got nulled. Makes no sense but what does in this game? If this situation happens to anyone then it should print an error message. Error was at at void HoldCourt.HoldCourtBehavior.ResetGuard(bool startReset) in D:/Documents/Mount and Blade II Bannerlord/Module Projects/HoldCourt/HoldCourt/SubModule.cs:line 635 in 1.0.8.
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Version 1.0.8
- Fixed crash.
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Version 1.0.7
- Fixed guard looking wrong direction while petitioner walks up.
- Forgot to mention in the 1.0.6 changelog I added a way for you to set the number of petitioners in line. Eventually I will make those townspeople say something productive. :D
- Guard now instructs petitioner after standing up and facing the entrance.
- Added a setting for court to be active 24 hours.
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Version 1.0.6
- Guard now walks to player and kneels when court starts.
- Court can be triggered in Khuzait keeps by sitting anywhere :/ Not ideal but they have no throne idle for Khuzaits. I might try to look for another way to identify when the player is on the khuzait throne.
- Fixed selecting a guard on the floor above player.
- Added a few random dialogues when notables begin their petition.
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Version 1.0.5
- Attempted to fix khuzait keep, I made a bad assumption. No need to update. I will fix it next version.
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Version 1.0.4
- Court now triggers when sitting on the throne specifically.
- Added MCM, toggle cursing on/off. Off by default.
- You can control the camera during 3rd person conversations. I also added WASD+QE controls to control the camera position. This is during conversations with the guard and petitioners only.
- Added dialogue based on mercy and calculating traits. 4 different versions of response... angry (impulsive and closefisted), caring (impulsive and not closefisted), condescending (closefisted and not impulsive) professional (not closefisted and not impulsive)
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Version 1.0.3
- Fixed crash when starting battle. :/
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Version 1.0.2
- Fix a null object crash when encountering parties. (line 110)
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Version 1.0.1
- Fixed not clearing the list that keeps track of which notables you saw during court. This would have made it impossible for notables to visit your court again, at least until you loaded your game again (this mod does not save data).
- Fixed notable dialogue. Gave them a new intro dialogue instead of them talking as if they were in their village or what have you.
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- Author's activity
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May 2025
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04 May 2025, 7:37PM | Action by: Cheyron
Permission change
'The mod page is now allowing a single comment topic.'
March 2025
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22 Mar 2025, 3:08AM | Action by: Cheyron
Permission change
'The mod page is not allowing comments.'
February 2025
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03 Feb 2025, 4:05PM | Action by: Cheyron
Attribute change
'File \'Hold Court\' description changed.'
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02 Feb 2025, 7:47PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.8'
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02 Feb 2025, 7:45PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.8'
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02 Feb 2025, 7:45PM | Action by: Cheyron
File added
'Hold Court [version 1.2.8]'
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01 Feb 2025, 5:51PM | Action by: Cheyron
Attribute change
'Description changed.'
January 2025
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28 Jan 2025, 9:42PM | Action by: Cheyron
Mod video added
'Hold Court Pathfinding Fixes'
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19 Jan 2025, 4:25PM | Action by: Cheyron
File added
'Hold Court English String [version 1.2.4]'
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09 Jan 2025, 7:25AM | Action by: Cheyron
Permission change
'The mod page is now allowing a single comment topic.'
December 2024
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25 Dec 2024, 10:11PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.4'
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25 Dec 2024, 10:11PM | Action by: Cheyron
File added
'Hold Court [version 1.2.4]'
November 2024
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20 Nov 2024, 5:04PM | Action by: Cheyron
Permission change
'The mod page is not allowing comments.'
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09 Nov 2024, 10:32PM | Action by: Cheyron
Attribute change
'Description changed.'
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08 Nov 2024, 2:02AM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.2'
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03 Nov 2024, 1:00AM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.2'
October 2024
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31 Oct 2024, 6:02AM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.1'
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31 Oct 2024, 6:01AM | Action by: Cheyron
File added
'Hold Court [version 1.2.1]'
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31 Oct 2024, 5:18AM | Action by: Cheyron
Mod image added
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29 Oct 2024, 4:01PM | Action by: Cheyron
Permission change
'Author changed their permission instructions.
Author changed their file credits.
The mod page is now allowing a single comment topic.'
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- Mod page activity
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May 2025
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30 May 2025, 4:12AM | Action by: n13320
Tracked
'Hold Court'
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30 May 2025, 2:15AM | Action by: wnsdn186
Endorsed
'Hold Court'
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29 May 2025, 11:54PM | Action by: RebelWithoutPause
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'Hold Court'
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29 May 2025, 10:51PM | Action by: TangentSky
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'Hold Court'
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29 May 2025, 1:05PM | Action by: Arcaedius1250
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'Hold Court'
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29 May 2025, 10:07AM | Action by: BannerLords21
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Hold Court
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29 May 2025, 1:29AM | Action by: DIEGO9
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'Hold Court'
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26 May 2025, 4:05PM | Action by: gcs1992
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'Hold Court'
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26 May 2025, 12:37PM | Action by: mrchallenge
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'Hold Court'
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26 May 2025, 11:39AM | Action by: areosan
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25 May 2025, 11:24PM | Action by: Wolf416
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'Hold Court'
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25 May 2025, 8:24PM | Action by: rockdraith
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25 May 2025, 4:14PM | Action by: G00fyCrusad3r
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25 May 2025, 2:31PM | Action by: jhe4794
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25 May 2025, 9:06AM | Action by: Winstrax
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25 May 2025, 3:01AM | Action by: ggc8187
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23 May 2025, 1:32AM | Action by: guilhermecampos6
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'Hold Court'
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22 May 2025, 1:34PM | Action by: sametkrr04
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Hold Court
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22 May 2025, 11:44AM | Action by: rustucan
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'Hold Court'
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22 May 2025, 8:55AM | Action by: Rabunka86
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'Hold Court'
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