File information

Last updated

Original upload

Created by

Windwhistle

Uploaded by

Windwhistle

Virus scan

Safe to use

469 comments

  1. Windwhistle
    Windwhistle
    • premium
    • 73 kudos
    Locked
    Sticky
    * * * READ BEFORE POSTING PLEASE * * *


    IF YOU ARE REPORTING A CRASH;


    You NEED to send me a crash report

    This is the ONLY way I am able to locate the cause of your problem, diagnose it, and if needed fix it.

    Thank you.

    * * FREQUENTLY ASKED QUESTIONS * *

    IF YOU ASK ME THESE QUESTIONS IN THE COMMENTS, I WILL NOT RESPOND.


    Q: Will this mod be coming to Steam Workshop?
    A: No.

    Q: Does this work for version x.y.z?
    A: I don't know. Try it out and see if it does. If it doesn't; I do not support versions that I don't personally play. You can pay me on my Patreon up to the 2nd tier (~10 USD) if you want me to compile for your version.

    Q: Does this work with (insert other mod name here)?
    A: I don't know. Try it out and see if it does.

    Q: The mod is crashing at startup saying "Cannot load: Modules/Homesteads.dll", what do I do?
    A: Unblock your .dll file by going into the mods folder, "Homesteads", inside of the Modules folder. Then go into bin -> Win64_Shipping_Client and inside you should see Homesteads.dll. Right click the .dll file and you should see an option to unblock it at the bottom. Tick the unblock box and press Apply. Try to launch the game now. If it still isn't working; leave a post here *specifically* stating that you have done these steps or I will not respond.

    For Windows 11 (thanks British Turk!);
    Go into Homesteads Folder > bin > next folder > right click .dll file > go into properties > unblock is a small box on the box that loads up from clicking properties {same tab)

    Alternatively; download and install BLSE, which will automatically unblock your dll files for you!

    Q: How do I use the homestead builder to place down buildings/objects?
    A: Press P when you "Walk around" your homestead and you should be able to see a highlighted building/object. Press { and } to cycle placeable objects. Info about the object will appear at the bottom left of the screen (temporary UI). Press the number keys at the top; 1-2 3-4 5-6, to rotate the object. When you are satisfied with the placement, press Q to place it. You just placed your first homestead building! Additionally, you can press O while in edit mode to set the location that you'd like to spawn at! These keybinds can be changed in the homestead MCM config menu.

    Q: I can't make my keybind work, what am I doing wrong?
    A: Refer to this for keybinds: https://pastebin.com/JGKUmJUb
    Note: You only need to use what's on the left of the equals sign for each element. So, "Numpad1" is 1 on the numpad. "Escape" is the escape button. etc

    Q: What does productivity and leisure do?
    A: They balance each other out. Inside of your homestead, buildings can produce either or both. When productivity is greater than leisure, your homestead may generate money, but it will lose morale. If your homestead has more leisure than productivity, you will lose money, but you will gain morale.

    Q: My homestead's troop count is only 1! What do I do? Is this a bug?
    A: No. Place down some tents to generate Space. Space will give you... extra space! For every point in extra space you have, you expand your maximum troop count by 1.

    Q: How do I upgrade my homestead's tier?
    A: The tier will automatically upgrade over time. The more troops you have in your settlement, the faster it will upgrade.

    Q: The options for buildings/objects to place are very lacking. Are there plans for more?
    A: Yes! Absolutely! I have even included a system to make it easy for modders that don't work with code to add their own placeables! A video tutorial can be found here!

    Q: Can I upgrade my homestead to a town/castle/village?
    A: Not in the sense that they will appear on the map like normal settlements do. Homesteads can never become "actual" settlements. Settlements are tied down to some hardcoded kinds of stuff. Making homesteads into fully functioning game settlements is impossible. If it is possible, it would likely come with tons of compatibility issues and bugs.

    Q: Some buildings I have placed aren't producing items, what do I do?
    A: Did you place the buildings down in an older version? (V2 - V2.2)
    If so, remove those buildings and place them again. V2.3 updated the production system in place and this required some updating weirdness. Sorry for the inconvenience.
  2. Windwhistle
    Windwhistle
    • premium
    • 73 kudos
    Locked
    Sticky
    You can see the current progress/roadmap here on Trello! :)

    The author of Fourberie has released a beta version that will pair along well with this mod if you're a bandit type. ;)

    Installation Guide:
  3. Windwhistle
    Windwhistle
    • premium
    • 73 kudos
    Locked
    Sticky
    I am on hiatus from all Bannerlord modding.

    This mod's code is likely on my GitHub, if it's not, feel free to DM me if you'd like to update it to latest Bannerlord versions.

    If you'd like to join me in my game development adventure, click here to go to Buncha Fools discord!

    Currently, I am developing a casual, multiplayer shooter called Laserstorm! More information about it can be found on the discord.

    ------------------------------------------------
  4. ERDOHAN
    ERDOHAN
    • member
    • 0 kudos
    Locked
    Sticky
    1.2.9 için uyumlumu
    1. Windwhistle
      Windwhistle
      • premium
      • 73 kudos
      V THE VERSIONS FOR v1.2.8 and v1.2.9 - v1.2.11 V

      For 1.2.8: https://www.nexusmods.com/mountandblade2bannerlord/mods/6389
      
      For 1.2.9: https://github.com/Shadow32055/Bannerlord.Homesteads/releases/tag/v24.03.12.1
      READ READ READ READ -> -> You NEED Harmony, MCM, and Shadow's mod Better Core for BOTH of these versions. GitHub doesn't specify it.
      Better Core for 1.2.9: https://github.com/Shadow32055/Bannerlord.BetterCore/releases/tag/v24.03.02.8

      Other versions can be found on Shadow's GitHub. Look around a bit.
      guys i really cant make this text anymore noticeable than this pls guys pls


      maybe a subway surfers gif will help you guys pay attention to the above
  5. epicwumaogamer
    epicwumaogamer
    • premium
    • 1 kudos
    Locked
    Sticky
  6. youseffarrah3
    youseffarrah3
    • member
    • 0 kudos
    The animals are running away. Can you solve the problem?
  7. SpikeyTV
    SpikeyTV
    • supporter
    • 0 kudos
    hi for some reason the github version for 1.2.11 is not working for me properly idk why i cant activate the mod any idea why??
    1. Windwhistle
      Windwhistle
      • premium
      • 73 kudos
      read read read

      pray emoji
  8. KeebleNexus
    KeebleNexus
    • member
    • 0 kudos
    Amazing Mod except it takes years to upgrade the camp, It took me over 2 in game years to be 55% to Tier 1! So I am not sure exactly if this is meant to be the case as all I can do is store 10 men and build a few tents. 

    Also if you try to change the leader of the camp it will crash every time, I found the only option is to tell them to pack up camp then place it back down again, you have to rebuild but seems to keep progress to the next tier. 

    Any info on why it takes so many years to upgrade the camp? 
  9. ninjatimur
    ninjatimur
    • member
    • 0 kudos
    Hello, I have a recommendation hereThe map scene where you build should also be converted into a battle map so that you can defend your outpost.Thanks, that would be very realistic :D
    1. Maximus808Prime
      Maximus808Prime
      • supporter
      • 0 kudos
      +1
  10. Gransorg
    Gransorg
    • supporter
    • 2 kudos
    How do I turn off the auto recruit? The campsite kept hiring trash troops and make my own troops despawned. 
    I clicked on the button, but no matter red hint or green hint, the campsite is still recruiting.
  11. Mikochi35p
    Mikochi35p
    • member
    • 7 kudos
    how do i get more build points?
  12. ninjatimur
    ninjatimur
    • member
    • 0 kudos
    Hello. Could you also create a survival mod?For example, it is a scenario map. In there you can build, hunt, rob players and recruit NPCs to work, obtain wood, stone and iron as well as command ? tis is a Work for Legend :D
  13. walkerb12112
    walkerb12112
    • member
    • 0 kudos
    i set up camp in the desert when i walk around im in the woods is it because of the cunning mod
    1. Windwhistle
      Windwhistle
      • premium
      • 73 kudos
      You might be using a mod that changes the world in some way, like overhaul mods.

      The scene is based on the system TaleWorlds has in place, so if the scene doesn't match up with the campaign map; that part of the map doesn't have a custom scene tied to it or it's wrong.
    2. walkerb12112
      walkerb12112
      • member
      • 0 kudos
      could it be the cunning mod it had a update the made the homestead a hideout
    3. Windwhistle
      Windwhistle
      • premium
      • 73 kudos
      faq
  14. maalapq22113344
    maalapq22113344
    • member
    • 0 kudos
    يتعطل عند إعادة تعيين القائد
  15. peasant1with1spear
    peasant1with1spear
    • member
    • 0 kudos
    Can the settlement be attacked? and will I be able to protect him as in a siege or battle near the village?