I think the mod is broken? I get messages that every lord in Calradia is fabricating a claim against me, and that I should prepare for war, yet no one has declared war on me. Not even once. I can also declare war without having to fabricate a claim.
It is working, but not all claims lead to a war. And declaring war without fabricate a claim was caused by diplomacy for me. So there is a incompatibility, let's hope caruccio can make it work with the next update.
It makes sense that not all claims leads to a war - but this is every single claim. I've had every clan fabricate like 10 claims on me each, no wars has been declared from their side.
And yes, it's likely diplomacy. I will stick with both and just deal with it for now
ideal for a europe map where a claims system makes sense but bannerlord is in an active civil war. It would be cool if clans within a kingdom could wage war on each other and have claims but yeah bannerlord is not setup to handle that.
I have a lot of fun playing with Casus Belli but there is a little incompatibility with diplomacy. It has nothing to do with your mod, which btw works great, I used most of its features (got messages, forged claims). But with diplomacy installed, i can simply press Enact to start a war, bypassing Casus Belli. And with over 20 kingdoms on the euro map, the 3 day cooldown is a little short i would like to change it to 10 or maybe 15 days. Some sort of config file would be nice to have to tweak some numbers.
i use a slightly tweaked conversation ui, so i can't say how it looks in vanilla, but here i couldn't scroll. If i change the ui scale in gameplay to 85 it's ok
Sounds great looking forward to the next update. Question: is AI vs AI using the same system like player vs. AI? And if yes is there a way to watch ongoing claims between Kingdoms.
an AI Kingdom will work the same way when fabricating a claim on a player Kingdom. currently there isn't a way to know if an ai vs ai event is happening but i'll add an option to make that possible.
I like the idea of this mod, but i think it would be better if you make a collaboration with Banner Kings, that mod is making the same things but not focusing now on this idea. If you can make it work to work on the same idea i think we will have better Bannerlord experience. Good luck with the mod mate.
This seems to be a harmony related issue; this mod does not use harmony in any shape or form though. This issue might be more closely related to UIExtenderEx. Just to make sure, can you send me your load order for the mods & check if there is any difference with the mod enabled or disabled. Thank you for the help.
Yes, it works now, thank you, but I was wondering about compatibility with diplomacy. It seems like I can still just click "propose' war. without it giving me anything about a claim. Thanks!
InformativePlayer Have you tried putting it below or above the diplomacy mod and seeing if it does make a difference? Report back to me if it still doesn't work.
The method was just given a required clan parameter with a slight rename which is fixable. I haven’t uploaded a compatible version yet because I’m focusing on squashing bugs for the current versions of the mod.
34 comments
Other clans are at war with each other.
And declaring war without fabricate a claim was caused by diplomacy for me.
So there is a incompatibility, let's hope caruccio can make it work with the next update.
And yes, it's likely diplomacy. I will stick with both and just deal with it for now
but Anno has 24 Kingdoms so i think the possibility for wars are higher.
im tryna expand this mod to further add more stuff similar to how CK3’s system works.
It has nothing to do with your mod, which btw works great, I used most of its features (got messages, forged claims).
But with diplomacy installed, i can simply press Enact to start a war, bypassing Casus Belli.
And with over 20 kingdoms on the euro map, the 3 day cooldown is a little short i would like to change it to 10 or maybe 15 days.
Some sort of config file would be nice to have to tweak some numbers.
If i change the ui scale in gameplay to 85 it's ok
Question: is AI vs AI using the same system like player vs. AI?
And if yes is there a way to watch ongoing claims between Kingdoms.
currently there isn't a way to know if an ai vs ai event is happening but i'll add an option to make that possible.
This issue might be more closely related to UIExtenderEx. Just to make sure, can you send me your load order for the mods & check if there is any difference with the mod enabled or disabled. Thank you for the help.
Exception information
Type: System.MissingMethodException
Message: Método no encontrado: 'Int32
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel.GetInfluenceCostOfPolicyProposalAndDisavowal()'.
Source: CasusBelli
CallStack: