my army didnt use the arsenal, I have no mods only this one, I saw arsenal in the city but my army still naked every fight, Update: i dont know what happened but after a couple of fight like 3-5 they start using
Is it maybe possible to make this fantastic mod compatible with the also fantastic Save Cleaner Mod from JungleDruid? This would be awsome and prevent my games from save bloats beyond good and evil. (With DTE a few 100 days in i have a savegame size of 60 MB and a save time arround 9 Minutes.)
Great mod! This mod adds such a good dynamic to the game and I LOVE IT. It's especially perfect for a Bandit playthrough where you take everything you need from those damned nobles!
The only annoyance I have is that when you recruit troops, it seems to add weapons from multiple sets instead of just one. Maybe it's just a bug that I have in my modset, but when I recruit a unit, I get each weapon from all of the sets the unit has. So when I hire a peasant, I end up with like 3-4 different T1 weapons. Which kinda inflates my armoury. Also, the lack of a starting armoury when playing with mods that have you start with units kinda sucks. It makes early game very hard and it's not very fun getting reset at the starting line.
Mount & Blade II Bannerlord\Modules\Bannerlord.DynamicTroop\blacklist.json open with notepad add string ids of equipment you want to blacklist: for example:
Great mod! The early game is extra hard since you need to farm the different kind of bandits to properly equip your troops before switching over to raiding Caravans and fighting lord. Late game becomes a slaughter fest, my troops wear armor worth millions
If you are still actively developing, here a feature request: Add the Option to restrict low Tier troops from wearing top Tier armor. My Khuzait Recruits look like Swadian Knights lol Maybe have troops use at the maximum equipment corresponding to their Tier.
amazing mod, just one thing i would like intead of "trade excess equpment for throwing weapons, i would like to trade it for money, i got plenty of throwing weapons
helo i came to thank you and for making an humble request for the mod auto,r to add some short of way to blacklist some items. This mod is almost perfect it just need some more customization options
This mod makes for an amazing challenge run and everyone should try it once. but use it with the elden ring equipment mod with caution, makes archer way too op
310 comments
Update: i dont know what happened but after a couple of fight like 3-5 they start using
The only annoyance I have is that when you recruit troops, it seems to add weapons from multiple sets instead of just one. Maybe it's just a bug that I have in my modset, but when I recruit a unit, I get each weapon from all of the sets the unit has. So when I hire a peasant, I end up with like 3-4 different T1 weapons. Which kinda inflates my armoury. Also, the lack of a starting armoury when playing with mods that have you start with units kinda sucks. It makes early game very hard and it's not very fun getting reset at the starting line.
Mount & Blade II Bannerlord\Modules\Bannerlord.DynamicTroop\blacklist.json
open with notepad
add string ids of equipment you want to blacklist:
for example:
"string_id": [
and so on"pot",
"boulder",
"headscarf_d",
"open_head_scarf",
"woven_turban",
"guarded_padded_vambrace",
"ragged_armwraps",
"armwraps",
"guarded_armwraps",
"rough_tied_bracers",
"buttoned_leather_bracers",
"strapped_leather_bracers",
"roughtied_leather_bracers",
],
If you are still actively developing, here a feature request: Add the Option to restrict low Tier troops from wearing top Tier armor. My Khuzait Recruits look like Swadian Knights lol
Maybe have troops use at the maximum equipment corresponding to their Tier.
but use it with the elden ring equipment mod with caution, makes archer way too op
That doesn't seem right...