There are some changes in version 16.6. Recruitment and promotion of regular units up to tier 4. Noble recruits up to tier 5. After capturing a holding, all recruits of the culture that corresponds to the captured holding become available (regular recruits up to tier 5 and noble recruits up to tier 6). The line of mercenary units is separated from vanilla ones.
Looks cool, I haven't tried mod yet but did look through the pictures. I have been focusing my party around the Sword Sisters and didn't see any pictures of them. Any plans to improve on them as well ?
mercs have taken over normal unit troop trees, all normal units are now baby's, as hilarious as it is to see an army of baby's running across the fields of battle this is game breaking, i love the troops from the mod but I don't want to fight enemy army's full of baby's, is their a way to fix this? Issue solved
Mod is lovely. Units look great and make a difference on the field for sure. I dont know if its intended but im seeing Vlandian mercs available in villages cant remember if its the same for other factions. Even with my other merc mods enabled this fits in nicely in the mix with vanilla units.
Thanks for your feedback=) Yes, mercenaries and bandits appear in villages, but only those that are in the troop tree. Other mercenaries appear only in taverns.
I love this mod so much but here's some feedback. maybe somehow make it so the boring base game mercenaries don't show up, or just make it so the modded mercs spawn in more. also maybe make it so multiple mercenaries can be in one tavern at the same time. again great mod thanks for making it.
26 comments
Issue solved
works on 1.2.7 too :)
Yes, mercenaries and bandits appear in villages, but only those that are in the troop tree. Other mercenaries appear only in taverns.