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Tzechionz

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  1. Tzechionz
    Tzechionz
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    I haven't tested the 2040 limit yet, but it goes above the vanilla limit of 1000 so I think it'll work up to there. There should be no bugs. If it doesn't work for some reason, then check if you had the dependent mods. Your game might slow down or crash if your computer can't handle the number of units.

    Harmony
    ButterLib
    MBOptionsScreen
    UIExtenderEx

    edit: Forgot to mention, it doesn't show up in the battle size option menu (in case you were looking there and seeing it as 500 or something). It overwrites it and if you want to edit the value, you have to open the config file to change it. It will work in-game.
  2. MBannerlord
    MBannerlord
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    Use Shadow Tweaks mod guys. It is up-to-date and has battle size settings.
    1. masonwright22
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      How to you enable the battle size settings in shadow tweaks mod?
      Im looking at the config but none of the settings indicate its for increasing battle size.
      any help is much appreciated!
    2. obzxk1
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      thank you so much for the suggestion
    3. KryosBR
      KryosBR
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      thanks
    4. Aerodonties
      Aerodonties
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      Shadow Tweaks is great, but the battle size doesn't work properly. It crashes during large cavalry battles as it doesn't remove the unused horses from the battlefield causing the unit counter to eventually exceed the games maximum, resulting in a crash. 

      Edit: Disregard, my issue was related to ragdolls not horses. If anyone is having issues with crashing on large battles, try setting ragdolls to 0, it seems to have fixed my problem.
  3. SvenTheVikingr
    SvenTheVikingr
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    Crashes on 1.2.11
    1. aksios
      aksios
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      +1
    2. SvenTheVikingr
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      I found an issue. If you run the carrier mod, it spawns in more units so this mod is incompatible with the Carrier Mod.
    3. minhmo227
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      Hi. what is the Carrier Mod?
      I'm running with no such mod but it still crashed.
    4. SvenTheVikingr
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      basically if you use a mod that adds more units into battle, it will crash with this mod. Carrier adds banner carriers as extra troops aside from your main army.
    5. awdwad12e1wd
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      Not sure if it's me or the mod but I am getting CTD on startup:

      " Cannot load: ...\..\Modules\BattleSize\bin\Win64_Client\BattleSize.dll "

      Game version: v1.2.11
      I do have many mods so could be a conflict.
    6. SvenTheVikingr
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      the game crashes when it spawns over 2048 units. Check on that maybe?
    7. exploitedx
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      unblock the BattleSize.dll by right clicking the DLL and selecting properties.
    8. Syndri107
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      If I remember correctly, the game engine simply can't handle more than 2048 units. For purposes of the mod, horses are counted as units. This is why the original Battlesize Unlocker mod recommended a maximum setting of 1024, which is a maximum of 1024 units for each side. 
    9. downloader122wdada
      downloader122wdada
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      just check the bin, go to properties and unblock
    10. shadker
      shadker
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      My special thank to you, my savior
  4. masonwright22
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    Im playing on 1.2.11 & the battle tweaks work perfectly, especially with the option to kill horses along with their units,

    I think an issue im running into is this mod messes up deployment, changing the way troops are registered. I'm getting archers in my mounted archers formation at the start of every battle, plus a few other minor but annoying issues.
    1. RespectYourElder
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      no yea same. 
  5. mshawnee
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    I think the sally out logic of the mod "Art of War" conflicts with battle size mod (or vice versa). Exception window identifies Battle Size for a "system.indexoutofrangeexception".

    So far, disabling sally out logic in art of war has not resulted in a crash since I have turned it off in the same scenario/save.
  6. ABOATIF2
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    update plz
  7. xxchrisxx
    xxchrisxx
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    Has anyone tested for 1.2.12?
    1. Zerodawn123
      Zerodawn123
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      Have you tested now ... I would like to know and play with that too. ;)
    2. rrfinnese
      rrfinnese
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      doesnt work for me im not sure if its cause of my other mods tho
  8. Yoldango
    Yoldango
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    I just downloaded this and Love it, i also noticed in custom battles it stops it from going over the hard cap. For example if you put 1000 horsemen on each side, it will only spawn 500 each side to avoid hitting the hard cap. is there a way to make this work in sandbox/campaign?
    1. VaasNekro
      VaasNekro
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      Horses count as entities, meaning if the Entity Limit is 2000, then 1000 Horsemen equals 1000 Horses + 1000 Men, i.e. 2000 Entities. If it does it regardless, might be a custom battle specific issue.
  9. Omen283
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    ive tested the limits of the mod it'll usually let me fight if its about 1000v1000 to about 1500v2500 sometimes 1500v2000 but any higher it will freeze on the battle loading screen and i have to alt f4 my game ive tried battling about 3000v3000 and it hates that. the 1000v1000 seem to run fairly smoothly some stuttering but the 1500+ battles sometimes freeze then keep going after a minute its hard sometimes and higher it wont let me even get to the deployment screen. like its not that it crashed in battle or anything it just wont work when i try to get in the battle if there's too many (my pc can 100% handle stuff like this btw) its maybe the fact that the game wasnt supposed to allow this ammount of troops 
    1. warwickmustbeproud
      warwickmustbeproud
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      Are you talking about the army size or the overall units in battle reaching 1500v2000?
    2. imad0stark
      imad0stark
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      how did you edit it to make it v2000? i tried editing but no effect were made
    3. Omen283
      Omen283
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      yes
    4. Omen283
      Omen283
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      the lord have to have 2000 troops total and u can edit the configs too
    5. ryandan3228
      ryandan3228
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      how did you edit the config? I tried but no effect
    6. BOTMushin
      BOTMushin
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      Bannerlords engine can only handle 2048'ish entities, after that it becomes unstable but horses also count as an entity which is why it is capped at 1000 by default.
    7. Omen283
      Omen283
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      you have to open the bannerlord config file for the specific mod and change it but like some of the other comments say it dont always work
  10. Abaddon0512
    Abaddon0512
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    Reinforcements not spawning when i fight as part of the AI army.
    1. ragerlitz
      ragerlitz
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      How did you even get game to launch without crashing? i Have all the core mods. 
    2. ryandan3228
      ryandan3228
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      +1
  11. HolyMolyOllyPolly
    HolyMolyOllyPolly
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    There's a siege battle in my campaign that has 1600 on both sides and I have my siege battle size set to 2000 but I still crash. Is the game trying to put all 3200 units in the battle? Shouldn't there only be 2000 and the rest spawn in later as reinforcements?
    1. ryandan3228
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      same issue, did you figure it out? it tries to load every unit everytime