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AxelCawe

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  1. AxelCawe
    AxelCawe
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    Sticky
    Updates for the mod will always follow the latest game versions. Please select the correct file for your current game version!

    Support will also be dropped for outdated game versions for future mod updates. As usual, mod updates will always be based on the latest game version!

    If you are looking for an older version of the mod that is based on your installed game versions, you may find them in the Old Files section!
  2. Danilius80
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    will this work with realm of thrones mod?
    1. ItsJenkoM8
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      Hello, did you got a chance to test it by any chance? I have the same question as you.
  3. SuperMalina
    SuperMalina
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    Is it possible for you to add an option in MCM to disable notifications of xp gained after training your companions?
    I don't need them tbh and they are cluttering my chatlog.
    Great job anyway :)
  4. GeorgiDobrowolski
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    Module Id: BannerlordExpanded.SettlementInteractions

    • Frame: void
      BannerlordExpanded.SettlementInteractions.Inns.Behaviors.InnWanderersBehavior.DeactivateInnWanderersAtVillage(Village village)
    • Frame: void BannerlordExpanded.SettlementInteractions.Inns.Behaviors.InnWanderersBehavior.SyncData(IDataStore dataStore)


    https://report.butr.link/2701F6
    1. AxelCawe
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      Hmm seems like this crash is occurring as you were in a village while saving the game. I will take a look into it, but for now try to avoid saving the game while you are in any settlement.
    2. AxelCawe
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      Found the source of the bug, was a careless mistake. It should be resolved in v1.2.12.1
  5. ReallyThor
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    I keep getting an issue with the mod spawning like 100+ wanderers on the list when i check them and I think it has broken a save of mine due to it. Im not 100% sure if it is this mod but I do have a stupidly high amount of wanderers. It may have been my own stupidity but I would like some help!
    1. AxelCawe
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      This is indeed a weird bug. Setting the max wanderers to 1 then clicking the refresh button should help to delete all the excess wanderers. If it doesn't help, I may need you to create a bug report with the steps on replicating it
    2. kelzhul
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      I think I am having a similar issue. To my understanding, by default, the mod spawns 2 wanderers for every inn, which shows up in the ingame encyclopedia. Considering there are probably a 100+ villages in the game, the list becomes stupidly long, with multiple duplicates of the same type, like (x) the exile or (x) the wanderer, for example. All of these wanderers are marked as "never seen before" and therefore impossible to track, if you were looking for someone specifically. It even makes the normal city wanderers impossible to find littered in the list of 100s of wanderers.

      At some point, between saving/loading and resetting the amount of wanderers per inn, these encyclopedia entries become "ghosts", causing the game to throw an exception every time I attempt to open one of the hundreds of wanderer entries. I think by setting wanderers per inn to 0, and loading a save with wanderers already in inns, broke the save.

      When I load the save, I get a massive list of errors, saying "invalid characterobject upgradetargets detected of (string of numbers)". I am currently in the process of trying to figure out how to save this save file, but I might have to get rid of it.
    3. AxelCawe
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      Currently looking into this issue.

      As for the "invalid characterobject upgradetargets detected of (string of numbers)", it shouldnt be coming from this mod as it's completely unrelated. It's most likely from another mod that adds/modifies new troops, clans or kingdoms etc.
    4. kelzhul
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      It may be, though I've encountered it twice in two separate saves that coincided with the encyclopedia breaking. I do have mods that add both wanderers, minor factions, and additional troop types, so there may be a conflict. The first 2 paragraphs of my "report" is most likely from this mod, however.

      I never did manage to figure out the exact cause, nor how to fix it. I ended up just abandoning the save and reverting to an earlier one when possible.

      As a side note, I was hoping this feature would "cycle" the city wanderers, but it does not appear to do that. I was trying to use this mod as a way to more reliably find specific types of wanderers, like say one with good trade skills when I needed a companion to oversee caravans, for example. The reset wanderers button does not seem to affect city wanderers, probably by design. I see that another of your mods does basically exactly this.
    5. AxelCawe
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      The issues have been resolved in the latest update, thanks all for raising it up ^^
  6. MetaNacho
    MetaNacho
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    Great mod! Loving it so far.

    However, I'm not sure if it's just me but I have my wife in my party with me, and when I go to a castle to train clan members, I get the "You have no clan members to train!" message. 

    Thanks!

    1. AxelCawe
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      The training currently can only be done on companions and not clan members. Initially I intended to include family members, but I realized it was much more complex than expected so I reverted it back to companions only.

      If I do find time, I will probably work on including family members as well
  7. RyuTaeks
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    What a interesting ! Is the lastest compatible with 1.2.12?
    1. AxelCawe
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      Yup!
  8. Zekundes
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    Is there a config option to add the training option to settlements too or is it only for castles?
  9. bonanlola
    bonanlola
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    Is it possible that companions at villages are only visible when you select "Go to village inn" option? Currently they show up next to notables when discovered and isn't consistent with cities
  10. Tedboyfresh
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    1.2.11 with calradia expanded. Training option at castles crashes game for me.
    1. AxelCawe
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      Is there a crash report?
    2. Tedboyfresh
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      Forgive me but when i open the zip file in my crashes folder it shows it as empty? How do i get this? Its everytime I go to my fief and do the training, i see the load bar finish, then continue with the duel/practice option.
    3. AxelCawe
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      Usually ButterLib will popup a crash report that can be saved as a html. Is your crash an immediate game close?
    4. Howl141
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      Same here, Get outside for duel>loading screen>crash mid loading. Crash log is indeed empty. Can you give me example of which type of mod could conflict with it, if you want i can give you my full mod list so you can test it out, i'm not coder but i think that this is something easy to fix, because it fails to load Duel so problem is getting into battle/duel that's where it crashes.
    5. AxelCawe
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      Hmm the silent crash would mean that there was an error in the battle scene itself. Perhaps a combat overhaul mod or any mod that adjusts the battle scene itself failed to handle the duel properly.
  11. predragon
    predragon
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    whenever I try to start the game the game says it cannot load the dll. Why is that? 
    1. AxelCawe
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      Ensure the dll file is unblocked. I will recommend that you use BLSE as a launcher to sort your mods for a hassle-free experience. It also auto unblocks the dlls.
    2. hfkillo
      hfkillo
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      In my case, the issue was with the Vortex app. When I checked the downloaded files in the Vortex mod folder, they were 0 bytes. I resolved it by downloading the mod manually and install it on the vortex stage files mod. Axel i dont know if you can contac them or check hows your premiun file download but legit its 0 bites empty