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Ulfkarl

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Ulfkarl

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91 comments

  1. P9R
    P9R
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    working good, except ai is sometimes dumb, and stands there on the walls right after they clear the ladder push
    1. Ping827
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      Happens to me too. Makes sieges so underwhelming 
    2. Ulfkarl
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      are you using epic sieges too? if so, can you try disabling epic sieges and see if the problem still happens?
    3. Ping827
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      The only solution i see that can fix this is by adding a command to have attacking troops charge when gates are open already or charge in general for troops who conquered the wall on their side. Since if both gates are open, the soldiers in the wall lose their target since their job is to open that gate. 
    4. Ulfkarl
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      you didnt answer my question...
    5. janisdeux
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      I use this mod without epic sieges and am running into the issue of guys stopping on top of ladders during sieges. Not sure what's going on with it. The problem is probably related to RBM having an update 15 February, so might need to use a fresh RBM AI DLL
    6. dafunk88
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      Same here, I don't use Epic Siege (I'm using Bannerking tho)
    7. mshawnee
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      yeah, been a couple of months since using just vanilla (no rbm or this) but vanilla attackers on walls definitely pushed. Now wall attackers seem to wait until attackers at gate push instead of pushing to gate to help or just plain pursuing. Still better than just plain rbm though.
    8. Cheyron
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      i have noticed this too in my game. It could be the RBM replacement file was not installed properly because vortex is stupid.
    9. ZxcXXXXx
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      I also encountered this issue and tried to turn off RMB, but the problem still persists, so this may be a bug in the game itself?
    10. ZxcXXXXx
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      可以确定的是,由于某些原因,一些敌人的位置无法通过AI领主的指令到达,因此他们只能观看而无法移动。一旦这些敌人被清除,他们将恢复正常。
    11. categg11
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      Issue is persisting for me too -- no Epic Sieges
  2. BurgerKingTime
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    I know with RBM sieges when you press F6 "Delegate Command" for infantry attacking they go to "hold fire" mode after the siege engine reaches its final position like the ladders are up, front gate is breached or the siege tower connects.

    When I reported this hold fire bug to Taleworlds they said it was because of mods. Does this mod fix the "hold fire" on "delegate command" in Bannerlord?
  3. Sam20012432342
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    when i load the mods what goes first the battle or ai
  4. Cheyron
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    I don't know what they did to the bannerlord plugin for vortex but it can't handle file conflicts properly, you are better off removing mod manager download for the rbm replacement dll. Vortex used to work perfect but they did something to it. If you have ever modded Skyrim then using Vortex to manage file conflicts is crucial but whatever is going on with Bannerlord, they broke it so to avoid problems i would force people to install that manually. I tried every which way, like adding a modified zip with a new file name to the downloads folder for vortex and it complains about file redundancy and will not install the replacement dll. If you download with mod manager, it thinks it is another version of the first file.

    Another way you could do this to keep things simple for users, instead of modifying the RBM dll, you can use Harmony and just patch RBM methods. Of course do whatever is easiest but you can patch other mods just like you can patch TW code.
    1. Ulfkarl
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      haha thank you for letting me now, just now I will start working with the harmony unpatches you mentioned before, I removed the mod manager download for the replacement file for now
    2. Cheyron
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      Oh no worries... so this latest version doesn't need the RBMAI.dll replacement file now? Just want to be sure.
    3. Ulfkarl
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      yeah this version does basically the same as the replacement file, it unpatches all rbm methods completely
    4. rimpshrimp
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      So that means that keep battles are still removed right since rbm and keeps dont work together?
    5. mshawnee
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      Not sure I understand what you are saying. Mod manager download seems to work fine with updating and downloading via mod manager button. No issues with redundancy (I know what you are talking about, happens when I install a mod manually for manual edits/configs or because the mod author said so and forget I did so and then try to update it through vortex). Do I (we) need to check our RBM or Vanilla AI siege dll and make sure its updated?
    6. Ulfkarl
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      rimpshrimp keep battles should happen, as this new version restores vanilla sieges completely and disables all RBM methods, as this is the point of this mod
    7. Cheyron
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      If I install the RBM replacement file which is zipped correctly with the Modules folder as the root, then Vortex should simply install it to the Bannerlord root directly and this will then cause the RBMAI.dll and pdb to trigger a conflict warning in Vortex which normally you would then set the rule for it. You would tell vortex to deploy the Replacement submodule AFTER RBM. And I do exactly that but then Vortex warns you about a file redundancy and tells you it skipped deploying the RBM replacement file.
  5. Vonbalt
    Vonbalt
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    sorry if this is a stupid question but the update doesnt have the hybrid version anymore?
    1. Ulfkarl
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      no, not anymore, it is completely vanilla sieges
  6. Ping827
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    Possible to make a reverse version where vanilla in field battles but rbm in sieges lol
  7. AxionA0
    AxionA0
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    So in the separate module version, the combo one, it doesn't fix the RBM problem of overriding player commands. In RBM during sieges (at least when defending), if you try to give manual commands to troops (I think all? Definitely archers) it will periodically override them and automatically give them commands (as if you had delegate on, but it happens even if it is off).

    In the overwrite file version it does fix this, because it removes whatever logic RBM is using to do this and reverts it to vanilla. I am wondering if in the combo version we might see a fix for this so we can still enjoy the benefits of less-stupid AI.
  8. dextrodax212
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    I still don't get keep battles, anyone have a fix?
  9. Ping827
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    Please fix attacker siege ai just standing on the wall doing nothing pls
  10. FringeDweller
    FringeDweller
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    N/m