Changes: - Changed the holster position of both RBM and ROT shields.
- Themed weapon names, as to not break immersion. (Mainly polearms)
Version v5.5.6
Changes: - Changed the weight of horse armors, bringing their charge damage in line with RBM standards.
- Changed names of said horse armors to better differentiate between them.
New:
- Added Light and Heavy armor alternate patches with -15% Armor and +15% Armor respectively
- Added a lore friendly version what changes armor values between -20% and +10%, based on material and book-lore.
Version v5.5.5
Bugfixes: - Fixed an issue where ROT shields were not being utilized correctly.Changes:
- Changed the HP-value of shields to be more in line with RBM standards.
Version v5.5.4
Bugfixes: - Fixed an issue where "Giant Arrows" were not able to be fired.
Version v5.5.3
Bugfixes: - Fixed an issue where players were not able to use the custom bows
- Fixed an issue that lead to a crash when loading the "Armored Dragon Saddle".
Version v5.5.2
Moved over to a Submodule and XSLT solution. Allowing users to keep original files and patch their ROT files without breaking this patch. Smaller armor value adjustments - mainly Leather armors without chainmail that were treated like chainmail values.Added the following items: Armored Dragon Saddle, Giant Pauldrons, Night King Pauldrons, White Walker Pauldrons. - These units could die very fast in battle with a shoulder hit.
1. Download Realm of Thrones 5.5, by rbhughes. 2. Follow the installation resources in their helpful discord server linked on their Nexus page. 3. Download Realistic Battle Mod, by Philozoraptor. 4. Download both of the main mod files. RBM-Assets and RBM-Patch. 5. Install these by either placing the files in ...\Mount & Blade II Bannerlord\Modules, or using Vortex. 6. Load RBM and ROT-RBM Assetsbefore the Realm of Thrones modules. Load ROT-RBM Patchafter the Realm of Thrones modules. 7. Disable troop overhaul through RBMs in game main menu config before entering your save.
If your mod launcher doesn't have this load order - IT WILL NOT WORK. LOAD MODS LIKE ABOVE.
<-- Drag this icon to move your mods in the correct location.
I have progressed a little in the game and my daughter is 8 years old. When I click to determine her features, the game gives an error and closes itself. :( help me bro pls I love this masterpiece you made, I don't plan on deleting the mod, my friend.
I was downloading the latest update for ROT 6.0 and found out your amazing mod, thanks for your effort!
I only have a comment, I found out an "error" or bug? All the top tier blades/materials for swords have the lowest stats, for example Blades from Longclaw, Dawn, Blackfire, Selmy sword, etc... all have lower stats than regular vanilla tier 3 or even some tier 2 blades, have you or somebody else found out this issue?
For context: I'm using other mods that might modify the combat values (of course RBM only for AI because player module is off, Warbanlord...) might these be part of the issue?
I found out it was this mod because after uninstalling it, the values for those blades/materials increased...
Please note that this only happens for custom top tier assests made for ROT.
I noticed that the Lorathi Elite Archer has three arrows and a bow, no nelee weapon. I Wanted to change it manually but can't find the file in the mod folder.
80 comments
- Changed the holster position of both RBM and ROT shields.
- Themed weapon names, as to not break immersion. (Mainly polearms)
- Changed the weight of horse armors, bringing their charge damage in line with RBM standards.
- Changed names of said horse armors to better differentiate between them.
New:
- Added Light and Heavy armor alternate patches with -15% Armor and +15% Armor respectively
- Added a lore friendly version what changes armor values between -20% and +10%, based on material and book-lore.
- Fixed an issue where ROT shields were not being utilized correctly.Changes:
- Changed the HP-value of shields to be more in line with RBM standards.
- Fixed an issue where "Giant Arrows" were not able to be fired.
- Fixed an issue where players were not able to use the custom bows
- Fixed an issue that lead to a crash when loading the "Armored Dragon Saddle".
Smaller armor value adjustments - mainly Leather armors without chainmail that were treated like chainmail values.Added the following items: Armored Dragon Saddle, Giant Pauldrons, Night King Pauldrons, White Walker Pauldrons. - These units could die very fast in battle with a shoulder hit.
1. Download Realm of Thrones 5.5, by rbhughes.
2. Follow the installation resources in their helpful discord server linked on their Nexus page.
3. Download Realistic Battle Mod, by Philozoraptor.
4. Download both of the main mod files. RBM-Assets and RBM-Patch.
5. Install these by either placing the files in ...\Mount & Blade II Bannerlord\Modules, or using Vortex.
6. Load RBM and ROT-RBM Assets before the Realm of Thrones modules. Load ROT-RBM Patch after the Realm of Thrones modules.
7. Disable troop overhaul through RBMs in game main menu config before entering your save.
Без неё он умирает за 3 удара в ближнем бою.
There is no armor for the dragon, I couldn't find it even through the cheat menu.
Without it, he dies in 3 hits in close combat.
I was downloading the latest update for ROT 6.0 and found out your amazing mod, thanks for your effort!
I only have a comment, I found out an "error" or bug? All the top tier blades/materials for swords have the lowest stats, for example Blades from Longclaw, Dawn, Blackfire, Selmy sword, etc... all have lower stats than regular vanilla tier 3 or even some tier 2 blades, have you or somebody else found out this issue?
For context: I'm using other mods that might modify the combat values (of course RBM only for AI because player module is off, Warbanlord...) might these be part of the issue?
I found out it was this mod because after uninstalling it, the values for those blades/materials increased...
Please note that this only happens for custom top tier assests made for ROT.
Thanks for your mod and great support! :D
Am I looking in the wrong place?
Remove my previous asset module, these items are being created at runtime instead.