This seems to have a problem with the escort caravan quest. I enabled then disabled the attack caravans option but the caravan still often gets caught in an unending battle with a bandit militia, which screws up the quest permanently.
Hi, first of all thank you for keeping this great mod up to date! I have an issue though: It used to work but after starting a new campaign my game keeps on crashing after two or so days. It is very strange since it started only after adding a few more mods and persists even after removing them (I even deleted Bandit Militias config just to be sure). I have pinpointed the crashes it to this mod. Is there anything you can do or help me find the cause? I have uploaded my crashlog here: https://filebin.net/zl9mnhky345ar9eg
Привет, хороший мод, однако есть проблема. Вместе с Kult of the kallipygos коммандиры бандитов одеваются в женское, и кроме этого, не знаю от чего это зависти, но статическое изображение в списке пленных отличается от лица в диалоге.
If you get a error like this just delete how the modder is telling you to delete the Bandit Militias mod it is in the description page. Error: Exception Information: Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Stacktrace:
at bool Helpers.MobilePartyHelper.CanTroopGainXp(PartyBase owner, CharacterObject character, out int gainableMaxXp)
at void Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party, float xpToDistribute)
at void TaleWorlds.CampaignSystem.MapEvents.MapEventParty.CommitXpGain()
at void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CommitXpGains()
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.CommitXpGains()
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleEndSession()
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
184 comments
Change Log v4.1.0
Added support for Save Cleaner
Change Log v4.0.0
This mod now uses its own version numbering system for easier tracking of updates, independent of the game version.
What's New:
Documents\Mount and Blade II Bannerlord\Configs\ModLogs\BanditMilitias*.log
Bug Fixes:
see here
first of all thank you for keeping this great mod up to date!
I have an issue though: It used to work but after starting a new campaign my game keeps on crashing after two or so days. It is very strange since it started only after adding a few more mods and persists even after removing them (I even deleted Bandit Militias config just to be sure). I have pinpointed the crashes it to this mod.
Is there anything you can do or help me find the cause? I have uploaded my crashlog here: https://filebin.net/zl9mnhky345ar9eg
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace: