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JungleDruid

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  1. JungleDruid
    JungleDruid
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    For minor change logs see here.

    Change Log v4.1.0
    Added support for Save Cleaner

    Change Log v4.0.0

    This mod now uses its own version numbering system for easier tracking of updates, independent of the game version.

    What's New:

    • Bandit Conversations: Bandit Militia will now use standard bandit conversations. This allows players to:

      • Bribe them to avoid combat.
      • Convince them to surrender or join your party (requires a high Roguery skill).
      • Optional: You can disable this feature in the MCM (Mod Configuration Menu).


    • Dynamic Leaders and Heroes:

      • Bandit Militia leaders will join other Bandit Militia parties as heroes during merges.
      • Heroes can become leaders when splitting parties or if the original leader dies in battle.


    • Pillaging Mechanics:

      • Added a new MCM option to adjust the likelihood of Bandit Militias pillaging.
      • Once they start pillaging, they will not stop until the task is complete.


    • Log File Updates:

      • Log files are now located in the same directory as ButterLib:
        Documents\Mount and Blade II Bannerlord\Configs\ModLogs\BanditMilitias*.log
      • Added an MCM option to adjust logging verbosity.


    • Capturable Leaders and Heroes:

      • Bandit leaders and heroes can now be captured for ransom or execution.
      • If they surrender and join you through conversation, they will automatically be converted into prisoners.


    • Translation Support: Party names now support localization.


    Bug Fixes:
    see here
  2. HeavyWeaponsPerson
    HeavyWeaponsPerson
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    I wish this mod worked with the player switcher
  3. Jenjuho
    Jenjuho
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    The translation file is not applied. Can't I just apply it to the language folder? Do I need to modify the DLL to apply the translation?
  4. asdfghzzz
    asdfghzzz
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    compatible with ROT?
    1. Danzo977
      Danzo977
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      no
  5. Diddles1
    Diddles1
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    This seems to have a problem with the escort caravan quest. I enabled then disabled the attack caravans option but the caravan still often gets caught in an unending battle with a bandit militia, which screws up the quest permanently.
  6. detroxied
    detroxied
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    the dialog crashes my game everytime
  7. Wildxaxeman
    Wildxaxeman
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    Does this work for Realm Of Thrones 
    1. Diesirae88
      Diesirae88
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      Also would like to know.
    2. asdfghzzz
      asdfghzzz
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      No,crash after spending a day in the new game.
  8. asdfghzzz
    asdfghzzz
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    Crash when running with ROT
  9. beppo3000
    beppo3000
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    Hi,
    first of all thank you for keeping this great mod up to date!
    I have an issue though: It used to work but after starting a new campaign my game keeps on crashing after two or so days. It is very strange since it started only after adding a few more mods and persists even after removing them (I even deleted Bandit Militias config just to be sure). I have pinpointed the crashes it to this mod.
    Is there anything you can do or help me find the cause? I have uploaded my crashlog here: https://filebin.net/zl9mnhky345ar9eg
  10. edwiner79
    edwiner79
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    Привет, хороший мод, однако есть проблема. Вместе с Kult of the kallipygos коммандиры бандитов одеваются в женское, и кроме этого, не знаю от чего это зависти, но статическое изображение в списке пленных отличается от лица в диалоге.
  11. If you get a error like this just delete how the modder is telling you to delete the Bandit Militias mod it is in the description page. Error: Exception Information:
    Type: System.NullReferenceException
    Message: Object reference not set to an instance of an object.
    Stacktrace:

    • at bool Helpers.MobilePartyHelper.CanTroopGainXp(PartyBase owner, CharacterObject character, out int gainableMaxXp)
    • at void Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party, float xpToDistribute)
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEventParty.CommitXpGain()
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CommitXpGains()
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.CommitXpGains()
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleEndSession()
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
    • at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
    • at void TaleWorlds.CampaignSystem.Campaign.Tick()
    • at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
    • at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
    • at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
    • at void TaleWorlds.Core.Game.OnTick(float dt)
    • at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
    • at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
    1. Schinken141
      Schinken141
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      thx