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Marnah93 and Philozoraptor

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Philozoraptor

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10091 comments

  1. Philozoraptor
    Philozoraptor
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    Possible solution to crashes some people experience:

    1: always delete our mods before you install new versions
    2: install manually
    3: use Fixed Launcher (link in mod description)
    4: unlock all DLLs via DLL unlocker, if the newest version does not work for you install the older one which needs to be manually activated every time you install new mod with DLL (I personally use the manual version)
    5: load our mod last in the fixed launcher
    6: try loading the game only with our mods
    7: if the game still crashed, look into the crashlog and look up what caused it, if we do not know what is causing the trouble we cannot help.

    8: If you have this problem: "Could not load merged xml file correctly; Items Error; object reference not set to an instance of an object" try putting RBM higher in your mod list (right under native modules).
  2. Marnah93
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    If anyone is having problem with ridiculous archer or crossbow damage, you most probably have some other mod activated which changes bows or arrows. My best advice is to use Fixed Launcher and move Realistic battle mod to the bottom of mod load order. Also even mods that modify armors and melee weapons might unintentionally modify ranged weapons and ammo and therefore conflict with our mod.
  3. Philozoraptor
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    If your game crashes and none of the advices here help, try following the guide here. Also if you want to report crash, we recommend using our discord server (see mod description page), we react the fastest there.
  4. zeinoov
    zeinoov
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    hello sir ! this is not compatible with 1100 mod can i make it work together in any way ?
    1. lokiphurr
      lokiphurr
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      Are you getting a crash at the end of battles?
  5. Ulfkarl
    Ulfkarl
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    battania AI suck when using their archers (fians), very bad positioned in the battlefield they never get kills, never do anything worthy and lose all battles 
  6. nataly8674
    nataly8674
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    Como a proposta é deixar mais realista meu personagem fica bem lento tem como fazer essa modificação em algum lugar pra que a velocidade dele não seja afetada ou que fique mais rápida?
  7. nataly8674
    nataly8674
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    é compatível com a versão 1.2.12? 

    posso coloca-lo no meio da minha campanha Sandbox?
  8. JellyKitten
    JellyKitten
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    pretty fun mod and has its improvements but posture ruins the mod. posture is great when it works but it adds its own immersion to break it. taking 95 damage from a spear because i blocked the wrong direction when im practically kissing the man doesn't feel correct. and then i slash his bare arm but it does 36 damage. ive had times where i attack and they parry and we both stumble into each other and vice versa. it feels fun when it works but it barely is allowed to.
    1. TadasTheLithuanian
      TadasTheLithuanian
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      Try to spice your game a bit with these mods:
      Realistic Combat Adjustments
      AHFIGHT CombatMOD
  9. taha011
    taha011
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    Hi tnx for these great mod guys.
    is there anyway I can tweak the swing and thrust speed without breaking into the dlls? character swinging like women 😂
    I checked the xmls and in game config but either I'm blind (which I can be sometimes) or there isn't anything to do
    1. TadasTheLithuanian
      TadasTheLithuanian
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      Try this mod: AHFIGHT CombatMOD
  10. M0ses19
    M0ses19
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    Anyone know of a simple mod that just makes it where troops on foot stop choosing spears over swords? Kinda figured they would switch from the spears to swords when we do a siege battle. But the cavalry units just keep using spears, even on foot in close combat. Which makes them completly useless.... Whats the point of them even having the sword.....
    1. TadasTheLithuanian
      TadasTheLithuanian
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      Not sure 100%, but maybe try this mod: Spear Preference Fix for RBM
  11. FxiaUS
    FxiaUS
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    There is one issue that needs to be address with enabling posture.  Once the NPC drops the weapon it's game over for any match.  Need to change the AI so they will seek weapons.  Breaking posture meter should only be a temporary edge, it should not be a permeant lost. It's not realistic at all and there is no fun with NPC fist fighting that does no damage.  Other than that, it's great mod that introduce new mechanics and better AI for formation engagement. I set baes health to 300 and battles last longer that requires maneuvering your archers and cavalry that brings more tactical game play rather than straight charge every fight. But, this weapon drop and no pick up weapon is game breaking to me.
    1. TadasTheLithuanian
      TadasTheLithuanian
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      Then this is what you need: Pick It up-Agent Optimization
  12. Kinjoson
    Kinjoson
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    @Philozoraptor

    Thanks for the update, love the mod. Next update is there anything that can be done about crossbow range and damage? The bolts drop to the ground at about 30 yards and damage could use some adjustment specially for the 500 pound crossbow. Archery is in a great spot though I would consider getting ride of the multiple shots animation (after 100 archery skill) because it bugs out the bow sting when holstered.
  13. AnnoDomini1250
    AnnoDomini1250
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    Lowkey just think that Reinforced Ornate Pauldrons Over Scale should be just as, if not, better than Reinforced Ornate Pauldrons. At the very least, make the Scales a bit lighter than the mail and lamellar monstrosity...


    Love, 
    Nitpicky Football Shoulder Pads Organization :D