File information

Last updated

Original upload

Created by

Vombora

Uploaded by

Vombora

Virus scan

Safe to use

About this mod

Adds the option for Battle Sizes up to 2040 units in the original UI. Works for all game modes (Campaign, Sanbox or Custom Battles).

You can also change the battle size while playing, without the need to restart the game.

Requirements
Permissions and credits
Donations
Hey, you. Yeah, you! Do you have a tiny little Battle Size and would like to enlarge it? Well, I have just what you need.

This mod allows Battle Sizes between 1200 and 2040 units using the original interface. Works for all game modes (Campaign, Sanbox or Custom Battles). You can also change it while you're playing, without the need to restart the game.

Only runs code before the battle is loaded, so it doesn't add any performance cost during gameplay. However, values close to 2000 can be highly demanding for the CPU.





Installation
1) On the Steam Library, right click Bannerlord
2) Select "Manage" > "Browse local files"
3) Open the "Modules" folder
4) Use 7-zip to extract the mod anywhere. 
5) Drag the extracted folder into "Modules". 
*Be careful to not put it inside another mod's folder.



Update Log

1) April 15:

-Added support for Custom Battles.


2) April 16: 

-Optimized code for sieges.

-Included additional logic to skip wrong xml data from custom troop mods.

-Increased the limit for Custom Battles to 10.000 (you can click the number box to write the desired values).


                                    

3) April 19

-Added support for gamepass version.


FAQ
Q: I don't see 2000 units when there's cavalry. What's happening?
A: Unfortunately, the engine is limited to 2040 simultaneous agents and it also counts for mounts. That means cavalry takes double the room. While Field Battles should usually see between 1400-1700 soldiers depending if you're roleplaying Genghis Khan or not, sieges are able to spawn 2000+ human soldiers at all times.

Q: I have a beefy PC, but 2040 it's lagging a lot.
A: This mod only runs code before the battle begins, so it doesn't add any performance cost. Everything during battle is TaleWorld's code at it's full glory. Agent count requires a lot of CPU power, but you can try changing graphics to see if it's not your gpu that's holding your fps down.
Seems AMD CPUs are better to handle higher agent counts.

Q: Is it safe to install or uninstall during Campaign?
A: Yes.

Q: Will it crash if there's cavalry in my army?
A: No. This mod dinamically rearranges deployment numbers considering vanilla ratios, available troops and agent room with mounts included.


Compatibility
-Compatible with any vanilla Spawn Priority option from Gameplay menu.
-Compatible with any game mode (Campaign, Sanbox or Custom Battles).
-Compatible with any version past 1.0.0.
-Overhaul mods with summoning mechanics can cause problems if not checking for the current agent count (The Old Realms).