My Summer Car

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Athlon

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Athlon007

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Mod articles

  • End of Modern Optimization Plugin (this time for good)

    Hello! As you might've noticed, MOP has not received any updates to its source code since December 2022. Therefore I'd like to officially announce a permanent end of work on Modern Optimization Plugin.

    MOP and its source code will remain available, with hope that the project will be taken over by someone else. You may still use the mod while it still works, but no new features, bug fixes, or updates will be provided (that also means no possible My Winter Car version). The rule file service will remain available until the end of this year, but likely after that it will be shut down. The project's GitHub will be archived and remain public. No new issues on GitHub issue tracker will be accepted, and those remaining will be closed. The MOP Wiki will also be shut down eventually.

  • Announcing MOP 3.10

    Finally, after multiple weeks of development and 6 betas (9, if you count the unreleased 3.9.3), MOP 3.10 is out to the public.This update brings LOD instances of vehicles and large items. From now on, a stripped-down car models will be visible from a much larger distance, with small impact to the game’s performance.

    Cars are enabled

    
    Cars are disabledAnother new feature is the introduction of “Very Low” active distance, which will disable objects from an even closer distance. But don’t worry, thanks to the new LOD system, you should not see that much jarring enabling/disabling. In fact, many objects in the game’s world have now minimum toggle distance – for example, Perajarvi and the cottage.Next feature is multiple sources of rule file ser...

  • Testers wanted for MOP 3.10

    MOP 3.10 is coming soon with a cool feature - which requires your help!

    If you want to help by testing the upcoming MOP version, you can download the 3.10 Beta 1 on the GitHub.

    If you want to know what is it so amazing that was being worked on, well...

    
    ...this photo has no cars enabled.


    If you find any issue, report it on the GitHub :)...

  • MOP 3.9 is out - Save Integrity Verification improvements and more

    Hello everyone! Today I’m pleased to announce a brand-new release of MOP. Originally, this update was meant to be simply numbered as “3.8.7”, but I think the addition of the new Save Integrity Verification justifies a bigger number change :) This update brings a refined Save Integrity Verification, which now can generate a detailed report into the TXT file. Additionally, now it can also fix the items.txt file, if there are any issues with it – if you ever had problem with items purchased from store never spawning, you may want to let MOP fix it for you! Additionally, before any changes are done to your save file, it is being backed up into defaultES2Save.txt.mopbackup and items.txt.mopbackup.

    
     Beyond that, this update brings a few bug fixes – the bigge...

  • MOP 3.8 is out

    Hello everyone! 

    MOP 3.8 is out! This release brings a couple new things into the mod. The most important change is the new Dynamic Draw Distance, which has been redesigned for this version. From now on, MOP will change the draw distance, depending on if you're inside of a building or not, while also making the change faster.

    Another new thing is a brand new Load Screen for MOP, which doesn't use mod loader's load screen, but rather its own, unique one (you can also see a refreshed logo).

    

    Added
    - Added a brand new load screen for both Mod Loaders- Added "Supporters" section in the MOP settings, with the list of people who donated to the project- Exception type name is now included in crash log- (MSCLoader) Added setting explanation...

  • MOP 3.7 is out

    After a 1.5 month break (due to university project), MOP is back! 

    With the new update 3.7, the main focus was put in fixing bugs and Quality of Life improvements. For instance: items left in van should nat fall out from it, cars left on the inspection lifter and items left in inspection building should not fall through it, sauna is now simulated when leaving house.

    Added
    MOP attempts to remove "read-only" flag from MSC save files, when the save files are verified
    Added a troubleshooting message, if MOP couldn't communicate with the rule files server
    If you have House Shadows enabled, they are now automatically disabled, if you are away from house
    Sauna is now simulated, if you've left it turned on and left the house
    Added CPU, RAM, an...

  • MOP 3.6 is out

    Today marks the release of MOP 3.6 (no, it's not an April Fools' joke).

    This update brings two new experimental features. First is "Fast Algorithm" - this feature is meant for faster PCs and users who do not want to experience any delay when enabling/disabling objects. This feature will make the MOP run much faster (10x faster in fact), but at the cost of bigger CPU usage. This feature is meant for faster PCs only.

    The second feature is "Lazy Sector Updating". Normally when you enter the sector, all objects are disabled immediately, which can cause a slight lag. This function mitigates that, by offloading that process between a couple of frames, in theory - reducing the lag.

    To enable those features, go into MOP settings and scroll down until you find th...

  • MOP 3.5 is out in two flavours

    Hello everyone!

    After two weeks, I'm back with another MOP update. With MOP 3.4, I dropped the support for Mod Loader Pro and switched back to MSCLoader - but to my surprise, I've started receiving many messages from people saying that they want MOP back on Mod Loader Pro.

    So here we are, MOP 3.5 has two versions - MSCLoader and Mod Loader Pro versions.

    Both work exactly the same, but there are minor feature differences:

    Mod Loader Pro version has tooltips in the Settings menu
    Mod Loader Pro version has a Resolution option in the Settings menu

    There aren't any significant changes for MSCLoader users, so feel free to stay on the MOP 3.4.3.

    Unfortunately, both versions are not compatible with one another (you can...

  • MOP 3.4 is back on MSCLoader

    With the release of MOP 3.4, due to popular demand, MOP is back on MSCLoader. It took a while to port everything over to work on MSCLoader (some things have to be cut), but I'm looking forward to everyone giving it a try :)

    What was changed

    Much of the back-end things have been updated - the way MOP stores information about configuration and rule files has been streamlined. The settings have been updated to work with the newest version of MSCLoader, as well the new loading screen - inspired by its load screen.

    Unfortunately, the resolution change has to be removed from the MOP settings, due to the way settings are implemented in MSCLoader - being way more restrictive than Mod Loader Pro ones.

    What about other mods?
    In the coming days, ...

  • MOP is back

    MOP is back


    Yup, it's true! MOP is officially back! For the past 6 months, mod development has been frozen. But today, after 3 months of in development, a brand new update is released - the update 3.0!

    This is the biggest update to Modern Optimization Plugin, practically every single function has been redesigned or rewritten from scratch. Testers reports claim 20-30 more FPS compared to the outgoing 2.12.2 version of the MOP, as well as smoother experience.

    Here's a full changelog:

    Added

    - Added Modes of how MOP operates:
      - Pick between Performance, Balanced, Quality or Safe operation modes
      - Performance mode disables elements right "in your face", but gets you a bit more FPS...

  • Info regarding Beta 1.6 and the future of MOP Add bookmark

    Beta 1.6 has been reuploaded, because it didn't had updated version number, causing MSCLoader notifying about the update. Sorry for inconvenience.

    Also, I have some important news regarding MOP:

    From now on, up until the final release 2.0 (because when I uploaded mod for the first time, I stupidly named it 1.0, instead of 0.1), I will not work on adding more features and adding support for more mods.

    I will purely work on the bug fixes and optimization. After the 2.0 gets released, I will work on adding support for other mods. You can help with speeding up the development by sending bug reports, sending error logs (if one gets generated) and so on! 

    Thank you to everyone, who contributed to MOP, and ones who sent the bug reports and tested M...