public override void Update() { FsmVariables.GlobalVariables.FindFsmFloat("PlayerDrunk").Value = 0f; FsmVariables.GlobalVariables.FindFsmFloat("PlayerDrunkAdjusted").Value = 0f; FsmVariables.GlobalVariables.FindFsmFloat("HangoverLeft").Value = 0f; FsmVariables.GlobalVariables.FindFsmFloat("HangoverStrenght").Value = 0f; } Code of the mod because I don't plan on updating it anymore
do some research before making yourself sound like a fool.
there is NOT another mod like this one. there is a mod that does HALF of what this one does, but that does not make them the same does it? no, it makes that one you're simping for INFERIOR
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The author has locked this comment topic for the time beingpublic override void Update()
Code of the mod because I don't plan on updating it anymore{
FsmVariables.GlobalVariables.FindFsmFloat("PlayerDrunk").Value = 0f;
FsmVariables.GlobalVariables.FindFsmFloat("PlayerDrunkAdjusted").Value = 0f;
FsmVariables.GlobalVariables.FindFsmFloat("HangoverLeft").Value = 0f;
FsmVariables.GlobalVariables.FindFsmFloat("HangoverStrenght").Value = 0f;
}
And is this actually bad?
there is NOT another mod like this one.
there is a mod that does HALF of what this one does, but that does not make them the same does it? no, it makes that one you're simping for INFERIOR