Parts are not in the Shop / Mods Shop by piotrulos
This mod DOES NOT USE "Mods Shop" by piotrulos!!! Neither this mod nor my "MscModApi" (https://github.com/MarvinBeym/MscModApi) have any conflicts with ModsShop!
This mod uses MY OWN implementation (included in MscModApi) There is no conflict. There will never be conflicts.
My Shop can be found on the right most table section on fleetaris desk or on teimos desk. It's brown with a wooden stand! That is My Shop, not the one on the left desk section nor in the new "ModsShop" location in the inspection building!
Hello, ive read tons of posts here but havent read an single working solution. I also have the issue that the car wont start at all. Installed everything, disrtibuter and electrics fell of with no way of attaching those. From what ive read its supposed to be like that? But the car wont start still.
Thank you! great mods u make! can i ask if is it posible to make an alternative control "pc/screen" on the side somewhere to keep satsuma original gauges? or swich board like in rally cars as alternative control for esp, tcs ect.
Since Donner is busy let's fill this exact comment with all of your DIFFERENT experiences and facts about the bug to collect as much knowledge regarding the "carb, distributor, fuel pump and/ or electronics keep falling off" bug as possible. Don't hesitate to contribute even if what you want to say is already on here a couple of times, it's also important to me to find out how many experience a particular thing. I'll start:
I tested it from a clean save to my regular 82 mod save including a little bit of everything and a couple old and obscure mods. I added them in like 10 different stages until all of them were back in again. I managed to put them all back in seemingly with no problems. After saving and reloading without having the bug occur I thought it was gone but one more save/load cycle breaks it again.
I suspect it must be another vehicle mod or anything with a bolting system since the values for these items are rarely affected by other mods
It must be possible to achieve a state in which no parts fall off only using the ecu and turbo mod with modloader and nothing else (if you have experienced it not even working in this state pls prove me wrong because then our hopes for finding a solution might truly be shot and our efforts might be pointless)
.... Please continue this list in hopes of finding a solution my fellow ecu enjoyers :)
I have personally deleted all mod save data, all ingame save data, completely reinstalled the game, fresh save and new msc loader installation and the issue still persists with only donnertech ecu and mscmodapi
This might not be 100% related, but after deleting the mod metadata and mod settings for everything donnertech, i now get some extra options in the mod menu for both ecu and turbo
I've gotten it to a semi ok state, after uninstalling and reinstalling mod loader to the game folder I've got it to where the distributer, fuelpump, and electrics needs to be removed and reinstalled
The likely cause is already found and fixed, assuming there isn't any other error that I could not replicate but results in the same issue:
It's caused by ModLoader loading the mods too early. When mods load the parts that are supposed to be on the car, aren't put on it yet (physically). So when the fuel injection code loads, the entire car is essentially unassembled (not just distributor, fuel pump, ...) So the mod is unable to detect the correct state of parts.
The solution is: Waiting 5 seconds after the mod has loaded. The MscModApi locks movement and shows a message while waiting (With an Option to force unlock movement)
This solution is ugly and if this (once I publish the version) still causes problems with parts popping off. Fuel injection will be removed.
(The only way I was ever able to replicate this issue was by letting the mods load, and once it starts loading mods, tabbing in & out for a few seconds)
with this method I have to take them off and put them back on again but at least i can interact with them in game. is there no way to force the mod to be loaded later in the cycle?
thanks for your help will test the new patch for the mod and modapi right now.
i maybe forgot to say that i am running my satsuma without a dash, just steering wheel and aftermarket rpm gauge, but all the cables are there, the dash is just not bolted or not even on the car
my electrics and distributor keep falling off and i can interact with them but i can't install them even with mcs editor they still fall off i have alot of mods but it is the turbo and ecu mod that is causing it to happen
939 comments
Neither this mod nor my "MscModApi" (https://github.com/MarvinBeym/MscModApi) have any conflicts with ModsShop!
This mod uses MY OWN implementation (included in MscModApi)
There is no conflict. There will never be conflicts.
My Shop can be found on the right most table section on fleetaris desk or on teimos desk.
It's brown with a wooden stand!
That is My Shop, not the one on the left desk section nor in the new "ModsShop" location in the inspection building!
https://imgur.com/a/zAWNvIE
https://imgur.com/a/zBJUoEI
https://imgur.com/a/Do09Dky
ive read tons of posts here but havent read an single working solution. I also have the issue that the car wont start at all. Installed everything, disrtibuter and electrics fell of with no way of attaching those. From what ive read its supposed to be like that? But the car wont start still.
or do we have to wait some more
BTW you can switch to carburetor to use turbo
I'll start:
- I tested it from a clean save to my regular 82 mod save including a little bit of everything and a couple old and obscure mods. I added them in like 10 different stages until all of them were back in again. I managed to put them all back in seemingly with no problems. After saving and reloading without having the bug occur I thought it was gone but one more save/load cycle breaks it again.
- I suspect it must be another vehicle mod or anything with a bolting system since the values for these items are rarely affected by other mods
- It must be possible to achieve a state in which no parts fall off only using the ecu and turbo mod with modloader and nothing else (if you have experienced it not even working in this state pls prove me wrong because then our hopes for finding a solution might truly be shot and our efforts might be pointless)
....Please continue this list in hopes of finding a solution my fellow ecu enjoyers :)
It's caused by ModLoader loading the mods too early. When mods load the parts that are supposed to be on the car, aren't put on it yet (physically).
So when the fuel injection code loads, the entire car is essentially unassembled (not just distributor, fuel pump, ...)
So the mod is unable to detect the correct state of parts.
The solution is: Waiting 5 seconds after the mod has loaded.
The MscModApi locks movement and shows a message while waiting (With an Option to force unlock movement)
This solution is ugly and if this (once I publish the version) still causes problems with parts popping off. Fuel injection will be removed.
(The only way I was ever able to replicate this issue was by letting the mods load, and once it starts loading mods, tabbing in & out for a few seconds)
i gotta say im running 82 mods and therefore i can somewhat influences how much of the game can already load in until the mod is starting to load in
i maybe forgot to say that i am running my satsuma without a dash, just steering wheel and aftermarket rpm gauge, but all the cables are there, the dash is just not bolted or not even on the car