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piotrulos

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piotrulos

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  1. piotrulos
    piotrulos
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    Read this before asking:

    • Make sure to restore normal game assets first if you used texture import tools (by verifying game files on steam)
    • Yes it works with current .dds texture packs available on nexus, that are meant for texture import tools
    • You can dump any current texture pack into new folder inside \Mods\Assets\TexturePackLoader\ this mod wil sort through this files to create correct texture pack that can be selected in Mod Settings. (don't worry about sorting .dds files manually)
    • No it doesn't replace any game files (it works in runtime)

    If something doesn't work, please include output_log.txt and link to texture pack that you tried to use.
  2. calonii
    calonii
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    New update. What's new?
    1. piotrulos
      piotrulos
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      Mostly bugfixes, it's in changelog
  3. MuriloFogassa33
    MuriloFogassa33
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    How I put textures???
    the textures than I put doesnt work🙁
  4. saab900turbo12
    saab900turbo12
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    im really confused rn, so i got 2 van textures i want to put in, i know that it needs to be in a folder but what do i name the folder and are the textures png?
  5. Ilikemysummercar7
    Ilikemysummercar7
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    Can i use multiple textures at once? (also the textures are different 1 is home and 2 is satsuma gauges)
    1. piotrulos
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      If you put them in single folder then yes.
    2. Ilikemysummercar7
      Ilikemysummercar7
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      Oh okay. Thank you
  6. Monsterrrrr
    Monsterrrrr
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    Just noticed that some use textures that are flipped and some use textures that are not with this mod. Does this mod figures out which one it needs to flip? Or better do i need to have textures that not flipped or are flipped?
    1. piotrulos
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      You need to flip them manually, because there is no way of detecting flipped textures
    2. Monsterrrrr
      Monsterrrrr
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      after some testing i noticed that DDS are loaded properly when flipped vertically and PNG when not flipped
    3. man53n
      man53n
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      you do understand how big of a pain in the butt texture replacement is? why not make that happen for your patrons?
    4. LukoPL2
      LukoPL2
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      how do I do that?
  7. class170
    class170
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    help so i modified a downloaded texture pack(will not upload either way) and it says i have vannila texutures problem is i put the texture pack in so idk whats happening i added teimos shop signs btw(to make modern ones as im mkaing an moderner msc)
    edit:hold on ill try to put in a folder i might have f- that up
    1. class170
      class170
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      i fu- thngs up by not putting in a folder now it works you can be mad at me for not understanding stuff tho
  8. LORHAT
    LORHAT
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    Hello,
    I installed gauges texture for Satsuma, but it did not work. I converted it to .png, it did not work again. I added output.txt and gave the link. It still did not work. What should I do?
    1. mwidyarcana
      mwidyarcana
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      It is happen to me too. Anyone have a solution?
  9. anarchist78
    anarchist78
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    Мod 200 kph speedometer will work through this loader or do you need to download it TPIT?
  10. Slavicdude001
    Slavicdude001
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    So i have converted all of my .dds stuff to png but for some reason it doesn't load and when i check the folder those converted files have "invalid" in their name
    any solutions?
    1. ChinchillW
      ChinchillW
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      Remove .tex from the texture names
  11. ChinchillW
    ChinchillW
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    It didn't convert the old texture pack right, but after converting it manually using ImageMagick it works flawlessly, im pretty impressed
    Keep up the good work!