Thanks for the mod! Also, I realize that the bug when youre trying to collect the money and it raises, its bcs you have a pirate (or an old version) of the game
I have latest version on Steam but it still increases money till you take a save and load the game again. Also bottles goes to landfill without getting empty, they still have kilju in them. And it's annoying because I can't get rid of them even with garbage barrel. I don't want infinite kilju.
As someone said in comments, bottles do not become untouchable (I think the game consider them as new added kilju bottles to the table, repeatedly) which probably causes to money increase forever. And I agreed with others that this issue related to this mod, not about any other mod or the game.
It's really weird though the way Steven were able to fix it :D
Keep up with the good work and I hope you can fix this problem soon.
its just really hard to debug when i cant get it to happen myself:D can you send save file (especially defaultes2save.txt) through google drive for example?
This is a great mode, one of the best I downloaded for this game. I think developer took a wrong turn making existing mechanics in the game more punising and annoying, instead of making new ones. Would love too see a mode that allows to sell any amount of fish to grandma :) I love grandma, but not tampted to visit here beacuse of limited amount of money. I don't know if developer made it on purpose so she is left abandoned compared to s#*! cleaning and kilju jobs lol
after selling kilju and saving the game, all sold bottles return to the same place as in previous save. Also I have error in console after loading game: System.NullReferenceException: Object reference not set to an instance of an object at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0 at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0
Spent some time testing it. It's your mod that causing this issue. It's the only mod I had installed. After uninstalling it this glitch disappeared.
How it actually works - the bottles placed on table DO NOT BECOME UNTOUCHEBLE and keep registering as NEW bottles placed on table, basically multiplying the money he paying you.
that doesnt happen to me no matter what i do... Does it happen to you in a fresh save or a specific one? If its a specific save can you send it to me, i have no clue on how this mod would cause that...
Yeah great mod and everything, it worked 1-3 times and now i keep getting this error.
==== Loading mods [phase 2] ==== Error: [KiljuSellingFix]: What the fuck... Error: Mod KiljuSellingFix throw an error! Details: Objetct reference not set to an instance of an object in HutongGames.PlayMaker.FsmState GetPlayMakerState(UnityEngine.GameObject,System.String
after jokke party in new apartement in monday, the mod throw this error?
MSCLoader Message: ==== Loading mods (Phase 2) ==== MSCLoader ERROR: Mod KiljuSellingFix throw an error! Details: Object reference not set to an instance of an object in HutongGames.PlayMaker.FsmState GetPlayMakerState(UnityEngine.GameObject, System.String) System.NullReferenceException: Object reference not set to an instance of an object at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0 at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0 at MSCLoader.ModLoader+<LoadModsAsync>d__45.MoveNext () [0x00000] in <filename unknown>:0
that is strange
i can send you my entire log and save file to reproduce it if you want
yeah please send save file and log, that would be lovely:) It might be that jokke has somehow just dissapeared and that is causing the issue, but im not sure
I tried turning off Mokia Townsman. Nothing. I then turned off all of my mods except for the Kilju fix. The error still appears when I load in my save, so it is probably the mod itself and not the other mods.
Hey, thanks! I'm just getting back into the game myself and was simultaneously shocked and amused that the kilju selling mechanic had changed. Not sure I want to get drunk and cut into my profits just to satiate that drunken fool. Or, just sell less kilju and make less profit over time. What a boneheaded change.
73 comments
As someone said in comments, bottles do not become untouchable (I think the game consider them as new added kilju bottles to the table, repeatedly) which probably causes to money increase forever. And I agreed with others that this issue related to this mod, not about any other mod or the game.
It's really weird though the way Steven were able to fix it :D
Keep up with the good work and I hope you can fix this problem soon.
System.NullReferenceException: Object reference not set to an instance of an object at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0 at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0
do you have any other mods installed?
BetterShoppingBags, ColorfulGauges3, DeliveryJobs, ExtraPaintables, GaragePitCovers, LightsOnSwitches, MOP, ShowBoltSize.
It's your mod that causing this issue.
It's the only mod I had installed.
After uninstalling it this glitch disappeared.
How it actually works - the bottles placed on table DO NOT BECOME UNTOUCHEBLE and keep registering as NEW bottles placed on table, basically multiplying the money he paying you.
==== Loading mods [phase 2] ====
Error: [KiljuSellingFix]: What the fuck...
Error: Mod KiljuSellingFix throw an error!
Details: Objetct reference not set to an instance of an object in
HutongGames.PlayMaker.FsmState
GetPlayMakerState(UnityEngine.GameObject,System.String
MSCLoader Message: ==== Loading mods (Phase 2) ====
MSCLoader ERROR: Mod KiljuSellingFix throw an error!
Details: Object reference not set to an instance of an object in HutongGames.PlayMaker.FsmState GetPlayMakerState(UnityEngine.GameObject, System.String)
System.NullReferenceException: Object reference not set to an instance of an object
at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0
at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0
at MSCLoader.ModLoader+<LoadModsAsync>d__45.MoveNext () [0x00000] in <filename unknown>:0
that is strange
i can send you my entire log and save file to reproduce it if you want
What a boneheaded change.